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* Held items are now dropped when their associated arm is dismembered (#77613) ## About The Pull Request What it says on the tin. The parent of `obj/item/bodypart/arm/drop_limb()` would remove the arm from the owner's hand_bodyparts list, which would then prevent the child proc from dropping the item held in the now missing hand. Now we call the parent afterwards and it works just fine. ## Why It's Good For The Game Addresses the issue with the GodHand described in #76899, although it's not limited to items you can't ordinarily drop. It's a bit more noticeable with them, because there's no risk of dropping the item in shock if the limb is being hit with a weapon, but you can verify using amputation shears that any ordinary item would also stay stuck on the arm. ## Changelog 🆑 fix: items no longer stay in your hands after their respective arm is dismembered /🆑 * Held items are now dropped when their associated arm is dismembered --------- Co-authored-by: A miscellaneous Fern <80640114+FernandoJ8@users.noreply.github.com>