* Held items are now dropped when their associated arm is dismembered (#77613)
## About The Pull Request
What it says on the tin. The parent of
`obj/item/bodypart/arm/drop_limb()` would remove the arm from the
owner's hand_bodyparts list, which would then prevent the child proc
from dropping the item held in the now missing hand.
Now we call the parent afterwards and it works just fine.
## Why It's Good For The Game
Addresses the issue with the GodHand described in #76899, although it's
not limited to items you can't ordinarily drop. It's a bit more
noticeable with them, because there's no risk of dropping the item in
shock if the limb is being hit with a weapon, but you can verify using
amputation shears that any ordinary item would also stay stuck on the
arm.
## Changelog
🆑
fix: items no longer stay in your hands after their respective arm is
dismembered
/🆑
* Held items are now dropped when their associated arm is dismembered
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Co-authored-by: A miscellaneous Fern <80640114+FernandoJ8@users.noreply.github.com>