## About The Pull Request (short, slightly outdated video compilation of the pirates) https://youtu.be/j9BNFzcUSjc Adds the **MEDIEVAL WARMONGERS** pirate gang, these pirates are focused on causing chaos directly on the station with the use of melee weaponry and swarming tactics. they are not very smart when it comes to using technology, so they crash in the station in an attempt to dock. the pirates spawn with the NOGUN trait as they have never used guns before but have access to dashing and the unbreakable component(small heal burst upon reaching crit). Warlord spawns with a better version of hulk(isnt removed upon crit and can still do stuff while critted) and gigantism mutation by default because ~~Chad Maximus~~ the other pirates require someone to run to when stuff like flashbangs, batons or lasers are present. The warlord spawns with a boarding axe which is a better axe that is good at destroying things and a meat hook. **there's a total of 5 pirates.** the pirate shuttle has: - thermite barrel and 3 large beakers - single weak claymore - 3 extra military spears - 3 kite shields - 3 heavy bolas - 4 regular bolas - a stack of wood - 2 stacks of mourning poultice (15 uses each) - one burn medkit **shuttle was made by striders18, big thanks to him**  things added: - the new pirate gang - a gamberson jumpsuit - crude armor (good melee and wound protection but lacks on the rest) - warlord armor (extreme protection at the cost of slowdown) - a shortsword(bootleg claymore with 30 block chance and goes on belt instead of back) - military spear (better at throwing, better wounding, deals blunt wounds instead of sharp) - axe with better damage and demolition mod for the warlord - a var to specify the name of the landing zone destination for the assaultpod - an assault pod targeting device item for the medieval shuttle - a thermite barrel - kite shields - new hulk variant that doesnt go away when crit and has tenacity ## Why It's Good For The Game I always liked the chaotic nature of the russian bounty hunters that would come from their extra numbers and lack of tools. i thought something of a similar idea on pirates would be good, a very direct and scary militia rushing in with sword and faith would create some awesome scenarios ## Changelog 🆑 add: New heavy weight pirates, medieval warmongers add: Adds military spear, shortsword, boarding axe, kite shields add: Adds warlord and crude armor add: Adds medieval shuttle (made by striders18) /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
/tg/station codebase
| Website | Link |
|---|---|
| Website | https://www.tgstation13.org |
| Code | https://github.com/tgstation/tgstation |
| Wiki | https://tgstation13.org/wiki/Main_Page |
| Codedocs | https://codedocs.tgstation13.org/ |
| /tg/station Discord | https://tgstation13.org/phpBB/viewforum.php?f=60 |
| Coderbus Discord | https://discord.gg/Vh8TJp9 |
This is the codebase for the /tg/station flavoured fork of SpaceStation 13.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
DOWNLOADING
Compilation
The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Contributors
/tg/station HACKMD account - Design documentation here
Interested in some starting lore?
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.
