mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-30 19:41:56 +00:00
This PR adds the ability for monkeys to wear any jumpsuit in the game, and adds support for them to wear things like coats, gloves, and shoes (though this cannot be obtained in-game and is solely achieved through admins, which I also improved a bit upon by adding a defined bitfield for no equip flags). This reverts a lot of changes from https://github.com/tgstation/tgstation/pull/73325 - We no longer check height from limbs and such to bring sprites down, instead monkeys now work more similarly to humans, so the entire PR was made irrelevant, and I didn't really want to leave around dead code for the sake of having a human with longer legs. I've now also added support for Dwarfism, which makes monkeys look even smaller. Very minor change but at least now the mutation doesn't feel like it does literally nothing to monkeys (since they can already walk over tables). Here's a few examples of how it can appear in game (purely for demonstration, as it is currently intentionally made impossible to obtain in-game, though if someone wants to change that post-this PR now that support is added, feel free): Tails have been broken for a while now, the only reason you see them in-game is because they are baked into the monkey sprites. This fixes that, which means humans can now get monkey tails implanted into them (hell yeah) and monkeys can have their tails removed (also hell yeah)
405 lines
12 KiB
Plaintext
405 lines
12 KiB
Plaintext
#define TRANSFORMATION_DURATION 22
|
|
/// Will be removed once the transformation is complete.
|
|
#define TEMPORARY_TRANSFORMATION_TRAIT "temporary_transformation"
|
|
/// Considered "permanent" since we'll be deleting the old mob and the client will be inserted into a new one (without this trait)
|
|
#define PERMANENT_TRANSFORMATION_TRAIT "permanent_transformation"
|
|
|
|
/mob/living/carbon/proc/monkeyize(instant = FALSE)
|
|
if (transformation_timer || HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
|
|
return
|
|
|
|
if(ismonkey(src))
|
|
return
|
|
|
|
if(instant)
|
|
finish_monkeyize()
|
|
return
|
|
|
|
//Make mob invisible and spawn animation
|
|
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, TEMPORARY_TRANSFORMATION_TRAIT)
|
|
Paralyze(TRANSFORMATION_DURATION, ignore_canstun = TRUE)
|
|
icon = null
|
|
cut_overlays()
|
|
|
|
var/obj/effect = new /obj/effect/temp_visual/monkeyify(loc)
|
|
effect.SetInvisibility(invisibility)
|
|
SetInvisibility(INVISIBILITY_MAXIMUM, id=type)
|
|
|
|
transformation_timer = addtimer(CALLBACK(src, PROC_REF(finish_monkeyize)), TRANSFORMATION_DURATION, TIMER_UNIQUE)
|
|
|
|
/mob/living/carbon/proc/finish_monkeyize()
|
|
transformation_timer = null
|
|
to_chat(src, span_boldnotice("You are now a monkey."))
|
|
REMOVE_TRAIT(src, TRAIT_NO_TRANSFORM, TEMPORARY_TRANSFORMATION_TRAIT)
|
|
icon = initial(icon)
|
|
RemoveInvisibility(type)
|
|
set_species(/datum/species/monkey)
|
|
name = "monkey"
|
|
regenerate_icons()
|
|
set_name()
|
|
SEND_SIGNAL(src, COMSIG_HUMAN_MONKEYIZE)
|
|
uncuff()
|
|
return src
|
|
|
|
////////////////////////// Humanize //////////////////////////////
|
|
//Could probably be merged with monkeyize but other transformations got their own procs, too
|
|
|
|
/mob/living/carbon/proc/humanize(species = /datum/species/human, instant = FALSE)
|
|
if (transformation_timer || HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
|
|
return
|
|
|
|
if(!ismonkey(src))
|
|
return
|
|
|
|
if(instant)
|
|
finish_humanize(species)
|
|
return
|
|
|
|
//Make mob invisible and spawn animation
|
|
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, TEMPORARY_TRANSFORMATION_TRAIT)
|
|
Paralyze(TRANSFORMATION_DURATION, ignore_canstun = TRUE)
|
|
icon = null
|
|
cut_overlays()
|
|
|
|
var/obj/effect = new /obj/effect/temp_visual/monkeyify/humanify(loc)
|
|
effect.SetInvisibility(invisibility)
|
|
SetInvisibility(INVISIBILITY_MAXIMUM, id=type)
|
|
|
|
transformation_timer = addtimer(CALLBACK(src, PROC_REF(finish_humanize), species), TRANSFORMATION_DURATION, TIMER_UNIQUE)
|
|
|
|
/mob/living/carbon/proc/finish_humanize(species = /datum/species/human)
|
|
transformation_timer = null
|
|
to_chat(src, span_boldnotice("You are now a human."))
|
|
REMOVE_TRAIT(src, TRAIT_NO_TRANSFORM, TEMPORARY_TRANSFORMATION_TRAIT)
|
|
icon = initial(icon)
|
|
RemoveInvisibility(type)
|
|
set_species(species)
|
|
SEND_SIGNAL(src, COMSIG_MONKEY_HUMANIZE)
|
|
return src
|
|
|
|
/mob/proc/AIize(client/preference_source, move = TRUE)
|
|
var/list/turf/landmark_loc = list()
|
|
|
|
if(!move)
|
|
landmark_loc += loc
|
|
else
|
|
for(var/obj/effect/landmark/start/ai/sloc in GLOB.landmarks_list)
|
|
if(locate(/mob/living/silicon/ai) in sloc.loc)
|
|
continue
|
|
if(sloc.primary_ai)
|
|
LAZYCLEARLIST(landmark_loc)
|
|
landmark_loc += sloc.loc
|
|
break
|
|
landmark_loc += sloc.loc
|
|
if(!length(landmark_loc))
|
|
to_chat(src, "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone.")
|
|
for(var/obj/effect/landmark/start/ai/sloc in GLOB.landmarks_list)
|
|
landmark_loc += sloc.loc
|
|
|
|
if(!length(landmark_loc))
|
|
message_admins("Could not find ai landmark for [src]. Yell at a mapper! We are spawning them at their current location.")
|
|
landmark_loc += loc
|
|
|
|
if(client)
|
|
stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
|
|
|
var/mob/living/silicon/ai/our_AI = new /mob/living/silicon/ai(pick(landmark_loc), null, src)
|
|
. = our_AI
|
|
|
|
if(preference_source)
|
|
apply_pref_name(/datum/preference/name/ai, preference_source)
|
|
our_AI.apply_pref_hologram_display(preference_source)
|
|
our_AI.set_core_display_icon(null, preference_source)
|
|
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/AIize(client/preference_source, transfer_after = TRUE)
|
|
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
|
|
return
|
|
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, PERMANENT_TRANSFORMATION_TRAIT)
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
SetInvisibility(INVISIBILITY_MAXIMUM)
|
|
return ..()
|
|
|
|
/mob/living/carbon/human/AIize(client/preference_source, transfer_after = TRUE)
|
|
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
|
|
return
|
|
|
|
return ..()
|
|
|
|
/mob/proc/Robotize(delete_items = 0, transfer_after = TRUE)
|
|
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
|
|
return
|
|
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, PERMANENT_TRANSFORMATION_TRAIT)
|
|
var/mob/living/silicon/robot/new_borg = new /mob/living/silicon/robot(loc)
|
|
|
|
new_borg.gender = gender
|
|
new_borg.SetInvisibility(INVISIBILITY_NONE)
|
|
|
|
if(client)
|
|
new_borg.updatename(client)
|
|
|
|
if(mind) //TODO //TODO WHAT
|
|
if(!transfer_after)
|
|
mind.active = FALSE
|
|
mind.transfer_to(new_borg)
|
|
else if(transfer_after)
|
|
new_borg.key = key
|
|
|
|
if(new_borg.mmi)
|
|
new_borg.mmi.name = "[initial(new_borg.mmi.name)]: [real_name]"
|
|
if(new_borg.mmi.brain)
|
|
new_borg.mmi.brain.name = "[real_name]'s brain"
|
|
if(new_borg.mmi.brainmob)
|
|
new_borg.mmi.brainmob.real_name = real_name //the name of the brain inside the cyborg is the robotized human's name.
|
|
new_borg.mmi.brainmob.name = real_name
|
|
|
|
new_borg.job = JOB_CYBORG
|
|
new_borg.notify_ai(AI_NOTIFICATION_NEW_BORG)
|
|
|
|
. = new_borg
|
|
if(new_borg.ckey && is_banned_from(new_borg.ckey, JOB_CYBORG))
|
|
INVOKE_ASYNC(new_borg, TYPE_PROC_REF(/mob/living/silicon/robot, replace_banned_cyborg))
|
|
qdel(src)
|
|
|
|
/mob/living/Robotize(delete_items = 0, transfer_after = TRUE)
|
|
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
|
|
return
|
|
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, TEMPORARY_TRANSFORMATION_TRAIT)
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
|
|
drop_everything(delete_items)
|
|
|
|
regenerate_icons()
|
|
icon = null
|
|
SetInvisibility(INVISIBILITY_MAXIMUM)
|
|
|
|
REMOVE_TRAIT(src, TRAIT_NO_TRANSFORM, TEMPORARY_TRANSFORMATION_TRAIT)
|
|
return ..()
|
|
|
|
/mob/living/silicon/robot/proc/replace_banned_cyborg()
|
|
to_chat(src, "<b>You are job banned from cyborg! Appeal your job ban if you want to avoid this in the future!</b>")
|
|
ghostize(FALSE)
|
|
|
|
var/mob/chosen_one = SSpolling.poll_ghosts_for_target("Do you want to play as [span_notice(name)]?", check_jobban = JOB_CYBORG, poll_time = 5 SECONDS, checked_target = src, alert_pic = src, role_name_text = "cyborg")
|
|
if(chosen_one)
|
|
message_admins("[key_name_admin(chosen_one)] has taken control of ([key_name_admin(src)]) to replace a jobbanned player.")
|
|
key = chosen_one.key
|
|
|
|
//human -> alien
|
|
/mob/living/carbon/human/proc/Alienize()
|
|
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
|
|
return
|
|
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, PERMANENT_TRANSFORMATION_TRAIT)
|
|
add_traits(list(TRAIT_IMMOBILIZED, TRAIT_HANDS_BLOCKED), TRAIT_GENERIC)
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
SetInvisibility(INVISIBILITY_MAXIMUM)
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
var/alien_caste = pick("Hunter","Sentinel","Drone")
|
|
var/mob/living/carbon/alien/adult/new_xeno
|
|
switch(alien_caste)
|
|
if("Hunter")
|
|
new_xeno = new /mob/living/carbon/alien/adult/hunter(loc)
|
|
if("Sentinel")
|
|
new_xeno = new /mob/living/carbon/alien/adult/sentinel(loc)
|
|
if("Drone")
|
|
new_xeno = new /mob/living/carbon/alien/adult/drone(loc)
|
|
|
|
new_xeno.set_combat_mode(TRUE)
|
|
new_xeno.key = key
|
|
|
|
to_chat(new_xeno, span_boldnotice("You are now an alien."))
|
|
qdel(src)
|
|
return new_xeno
|
|
|
|
/mob/living/carbon/human/proc/slimeize(reproduce as num)
|
|
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
|
|
return
|
|
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, PERMANENT_TRANSFORMATION_TRAIT)
|
|
add_traits(list(TRAIT_IMMOBILIZED, TRAIT_HANDS_BLOCKED), TRAIT_GENERIC)
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
SetInvisibility(INVISIBILITY_MAXIMUM)
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
var/mob/living/basic/slime/new_slime
|
|
if(reproduce)
|
|
var/number = pick(14;2,3,4) //reproduce (has a small chance of producing 3 or 4 offspring)
|
|
var/list/babies = list()
|
|
for(var/i in 1 to number)
|
|
var/mob/living/basic/slime/M = new/mob/living/basic/slime(loc)
|
|
M.set_nutrition(round(nutrition/number))
|
|
step_away(M,src)
|
|
babies += M
|
|
new_slime = pick(babies)
|
|
else
|
|
new_slime = new /mob/living/basic/slime(loc)
|
|
new_slime.set_combat_mode(TRUE)
|
|
new_slime.key = key
|
|
|
|
to_chat(new_slime, span_boldnotice("You are now a slime. Skreee!"))
|
|
qdel(src)
|
|
return new_slime
|
|
|
|
/mob/proc/become_overmind(starting_points = OVERMIND_STARTING_POINTS)
|
|
var/mob/camera/blob/B = new /mob/camera/blob(get_turf(src), starting_points)
|
|
B.key = key
|
|
. = B
|
|
qdel(src)
|
|
|
|
|
|
/mob/living/carbon/human/proc/corgize()
|
|
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
|
|
return
|
|
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, PERMANENT_TRANSFORMATION_TRAIT)
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
SetInvisibility(INVISIBILITY_MAXIMUM)
|
|
for(var/t in bodyparts) //this really should not be necessary
|
|
qdel(t)
|
|
|
|
var/mob/living/basic/pet/dog/corgi/new_corgi = new /mob/living/basic/pet/dog/corgi (loc)
|
|
new_corgi.set_combat_mode(TRUE)
|
|
new_corgi.key = key
|
|
|
|
to_chat(new_corgi, span_boldnotice("You are now a Corgi. Yap Yap!"))
|
|
qdel(src)
|
|
return new_corgi
|
|
|
|
/mob/living/carbon/proc/gorillize()
|
|
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
|
|
return
|
|
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, PERMANENT_TRANSFORMATION_TRAIT)
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
|
|
SSblackbox.record_feedback("amount", "gorillas_created", 1)
|
|
|
|
var/Itemlist = get_equipped_items(include_pockets = TRUE)
|
|
Itemlist += held_items
|
|
for(var/obj/item/W in Itemlist)
|
|
dropItemToGround(W, TRUE)
|
|
|
|
regenerate_icons()
|
|
icon = null
|
|
SetInvisibility(INVISIBILITY_MAXIMUM)
|
|
var/mob/living/basic/gorilla/new_gorilla = new (get_turf(src))
|
|
new_gorilla.set_combat_mode(TRUE)
|
|
if(mind)
|
|
mind.transfer_to(new_gorilla)
|
|
else
|
|
new_gorilla.key = key
|
|
to_chat(new_gorilla, span_boldnotice("You are now a gorilla. Ooga ooga!"))
|
|
qdel(src)
|
|
return new_gorilla
|
|
|
|
/mob/living/carbon/human/Animalize()
|
|
|
|
var/list/mobtypes = typesof(/mob/living/simple_animal) + typesof(/mob/living/basic)
|
|
var/mobpath = tgui_input_list(usr, "Which type of mob should [src] turn into?", "Choose a type", sort_list(mobtypes, GLOBAL_PROC_REF(cmp_typepaths_asc)))
|
|
if(isnull(mobpath))
|
|
return
|
|
if(!safe_animal(mobpath))
|
|
to_chat(usr, span_danger("Sorry but this mob type is currently unavailable."))
|
|
return
|
|
|
|
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
|
|
return
|
|
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, PERMANENT_TRANSFORMATION_TRAIT)
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
|
|
regenerate_icons()
|
|
icon = null
|
|
SetInvisibility(INVISIBILITY_MAXIMUM)
|
|
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
var/mob/living/new_mob = new mobpath(src.loc)
|
|
|
|
new_mob.key = key
|
|
new_mob.set_combat_mode(TRUE)
|
|
|
|
to_chat(new_mob, span_boldnotice("You suddenly feel more... animalistic."))
|
|
qdel(src)
|
|
return new_mob
|
|
|
|
/mob/proc/Animalize()
|
|
|
|
var/list/mobtypes = typesof(/mob/living/simple_animal) + typesof(/mob/living/basic)
|
|
var/mobpath = tgui_input_list(usr, "Which type of mob should [src] turn into?", "Choose a type", sort_list(mobtypes, GLOBAL_PROC_REF(cmp_typepaths_asc)))
|
|
if(isnull(mobpath))
|
|
return
|
|
if(!safe_animal(mobpath))
|
|
to_chat(usr, span_danger("Sorry but this mob type is currently unavailable."))
|
|
return
|
|
|
|
var/mob/living/new_mob = new mobpath(src.loc)
|
|
|
|
new_mob.key = key
|
|
new_mob.set_combat_mode(TRUE)
|
|
to_chat(new_mob, span_boldnotice("You feel more... animalistic."))
|
|
|
|
. = new_mob
|
|
qdel(src)
|
|
|
|
/* Certain mob types have problems and should not be allowed to be controlled by players.
|
|
*
|
|
* This proc is here to force coders to manually place their mob in this list, hopefully tested.
|
|
* This also gives a place to explain -why- players shouldn't be turn into certain mobs and hopefully someone can fix them.
|
|
*/
|
|
/mob/proc/safe_animal(MP)
|
|
|
|
//Bad mobs! - Remember to add a comment explaining what's wrong with the mob
|
|
if(!MP)
|
|
return FALSE //Sanity, this should never happen.
|
|
|
|
if(ispath(MP, /mob/living/basic/construct))
|
|
return FALSE //Verbs do not appear for players.
|
|
|
|
//Good mobs!
|
|
if(ispath(MP, /mob/living/basic/pet/cat))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/basic/pet/dog/corgi))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/basic/crab))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/basic/carp))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/basic/mushroom))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/basic/shade))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/basic/killer_tomato))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/basic/mouse))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/basic/bear))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/basic/parrot))
|
|
return TRUE //Parrots are no longer unfinished! -Nodrak
|
|
|
|
//Not in here? Must be untested!
|
|
return FALSE
|
|
|
|
#undef PERMANENT_TRANSFORMATION_TRAIT
|
|
#undef TEMPORARY_TRANSFORMATION_TRAIT
|
|
#undef TRANSFORMATION_DURATION
|