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## About The Pull Request I've recently noticed that the maploaded penguins from the snowdin away mission were dying from unsafe atmos/temperature. This sparked the idea of making a (focus only) unit test that would prevent this sort of issues from happening. This PR also implements the usage of the `atmos_requirements` and `body_temp_sensitive` elements for simple animals too, cutting down the copypaste. ## Why It's Good For The Game More unit tests to make sure things are done correctly. ## Changelog 🆑 fix: Made sure that mapped critters (i.e. penguins on the snow cabin away mission) can survive in the environment they're spawned in. /🆑
50 lines
2.3 KiB
Plaintext
50 lines
2.3 KiB
Plaintext
/// These tests perform no behavior of their own, and have their tests offloaded onto other procs.
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/// This is useful in cases like in build_appearance_list where we want to know if any fail,
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/// but is not useful to right a test for.
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/// This file exists so that you can change any of these to TEST_FOCUS and only check for that test.
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/// For example, change /datum/unit_test/focus_only/invalid_overlays to TEST_FOCUS(/datum/unit_test/focus_only/invalid_overlays),
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/// and you will only test the check for invalid overlays in appearance building.
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/datum/unit_test/focus_only
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/// Checks that every created emissive has a valid icon_state
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/datum/unit_test/focus_only/invalid_emissives
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/// Checks that every overlay passed into build_appearance_list exists in the icon
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/datum/unit_test/focus_only/invalid_overlays
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/// Checks that every icon sent to the research_designs spritesheet is valid
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/datum/unit_test/focus_only/invalid_research_designs
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/// Checks that every icon sent to vending machines is valid
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/datum/unit_test/focus_only/invalid_vending_machine_icon_states
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/// Checks that space does not initialize multiple times
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/datum/unit_test/focus_only/multiple_space_initialization
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/// Checks that smoothing_groups and canSmoothWith are properly sorted in /atom/Initialize
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/datum/unit_test/focus_only/sorted_smoothing_groups
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/// Checks that floor tiles are properly mapped to broken/burnt
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/datum/unit_test/focus_only/valid_turf_states
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/// Checks that nightvision eyes have a full set of color lists
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/datum/unit_test/focus_only/nightvision_color_cutoffs
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/// Checks that no light shares a tile/pixel offsets with another
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/datum/unit_test/focus_only/stacked_lights
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/// Checks for bad icon / icon state setups in cooking crafting menu
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/datum/unit_test/focus_only/bad_cooking_crafting_icons
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/// Ensures openspace never spawns on the bottom of a z stack
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/datum/unit_test/focus_only/openspace_clear
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/// Checks to ensure that variables expected to exist in a job datum (for config reasons) actually exist
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/datum/unit_test/focus_only/missing_job_datum_variables
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/// Checks that the contents of the fish_counts list are also present in fish_table
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/datum/unit_test/focus_only/fish_sources_tables
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/// Checks that maploaded mobs with either the `atmos_requirements` or `body_temp_sensitive`
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/datum/unit_test/focus_only/atmos_and_temp_requirements
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