Files
Bubberstation/code/modules/mob/living/basic
hyperjll 923d0348a2 Seedlings are now properly apart of the "Plant" faction (#84488)
Adds seedlings to the "Plant" faction.

## About The Pull Request

Recently encountered what appeared to be a pretty big oversight on the
coder's part. I can't recall what round i discovered this on. Tested the
code on my own private server, as always.

Seedlings (and evil seedlings) both didn't get added to the "Plant"
faction, which causes plant-based monsters such as Killer Tomatoes to
attack and kill them. Kinda counter productive during a potential
botanist antagonist round where you try to call forth an army of killer
tomatoes to attack people entering botany, only for the killer tomatoes
to go after your seedlings instead.

## Why It's Good For The Game

Doesn't make sense to have plant-based monsters attack other plant-based
monsters.

Will likely take people by surprise (like it did me) when they try to
use killer tomatoes as backup only to kill their seedlings instead.

## Changelog

🆑
fix: Hostile plant monsters (EX: Killer Tomatoes) no longer act hostile
toward Seedlings.
/🆑
2024-06-30 22:14:45 -06:00
..
2024-06-29 12:50:15 -05:00
2024-04-08 23:24:27 +00:00