Files
Bubberstation/code/game/objects/items/implants
Leland Kemble 5d07720c4d Chemical implants can be synced with a remote signalling device(and also work at all) (#95520)
## About The Pull Request

Allows one to sync a remote chemical implant with a remote signalling
device, which disables its control via the Prisoner Management Console,
as well as its automatic injection upon death, & replaces it with
control via signal. The signal immediately injects all of the implant's
chemicals.

Also fixes that these things can't be moved out of the implant case at
all.

## Why It's Good For The Game

Currently, chem implants are only activateable via security's Prisoner
Management Console, and are visible(and destructible) through any of
those consoles. This limits their ability to be an antagonistic threat,
as it is only controllable via a crew-accessible console. Additionally,
this console is not capable of being controlled via other automatic
means, unlike radio signals, which expands their possible use cases
considerably. The threat of the implant could be interesting for an
antagonist to be able to use.

Also, nice that they're usable again.

## Changelog
🆑

add: Remote chemical implants can be synced with a remote signalling
device to activate without a Prisoner Management Console.

/🆑
2026-04-04 08:51:34 +02:00
..