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- Multiple gang leaders are spawned at round start, the number which depends on server population - Only one boss per gang, the rest are lieutenants - Only the gang boss can recall the shuttle - Gangsters can no longer be promoted mid-game. - Security can once again deconvert gangsters with loyalty implants - A message is shown if the deconversion destroys the implant in the process - Added an Implant Breaker item to the gangtool as a purchasable item for 10 influence each - They are a one-use item that destroys all implants in the target, including loyalty implants - They will also attempt to recruit the target before destroying itself - As this is an implanter it requires the target to remain still for a few seconds to administer it - Implanters no longer work if the target is wearing headgear. Remove them first - Added help text whenever you buy certain items from the gangtool - Spare gangtools now cost 30 influence for everyone - They no longer give you a free pen - Increases domination limit back to 3 - Purchased outfits are automatically equipped in your hand, if possible - Gang boss has a 3 minute window at round start to select an outfit style. If he doesn't select one, the his lieutenants may pick one. No gang outfits can be created without a style picked first. - This is just to give the gang boss the first opportunity to pick an outfit style for his gang - You can now see how many outfits your gangtool has in stock - Outfits are no longer used up if you cancel the style selection prompt - Loyalty implant destruction message has been moved to its Destroy()