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* Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#58015) * Adds explosion SFX to the blastcannon and explosive compressor - Extracts the explosion SFX and screenshake proc from the SSexplosions explosion handling proc and lets the explosive compressor and blastcannon use it. * Miscellaneous changes - Adds defines for the internal explosion arglist keys - Reverses the values of the explosion severity defines - Changes almost everything that uses `/proc/explosion` to use named arguments - Removes a whole bunch of argname = 0 in explosion calls. * Removes named callback arguments. * Changes the explosion signals to just use the arguments list Adds a simple framework to let objects respond to explosions occurring inside of them. Changes a whole bunch of explosions to use the object being exploded as the origin of the explosion rather than the turf the object is on. Makes the explosive compressor and blastcannon actually use the TTVs they are given. Adds support for things responding to internal explosions. Less snowflake code for the explosive compressor and blastcannon calculating bomb range.* Less confusing explosion severity defines. Less opaque explosion arguments *does not guarantee that the solution to letting them actually use the TTV is any less snowflake. * Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.
See this thread for an introduction to the system as a whole.