## About The Pull Request
They weren't doing this before. This was an issue because they hold refs
to a `mob/living/carbon/owner` as well as a `datum/dna`, making it a
potential source of hard dels.
As far as I can tell, I do not see this causing any issues as
`remove_mutation(mutation)` takes a type path as an arg rather than a
reference, same thing with `get_mutation(mutation)`. I couldn't find any
examples of a reference to a mutation being reused by anything after
being removed.
---
When I was investigating potential reasons for why it might have been
like this I found more problem code. Timed dna injectors were setting
`target` to the return value of `add_mutation()`/`remove_mutation()`
which is a bool. This made no sense and would cause runtimes as well as
mislead people into thinking that the return value of those procs was a
`mob/living/carbon`.
## Why It's Good For The Game
Fixes an oversight, and headache further down the line.
## Changelog
🆑
fix: fixed mutations holding onto refs after removal
fix: fixes timed dna injectors
/🆑