Fixes the check for borg limb repainting (#79930)

## About The Pull Request

The check for a successful augmented limb repainting was using the proc
incorrectly. Instead of checking for TRUE or FALSE, it tried to see if
the returned value was exactly 5 or not. This PR fixes that.

## Why It's Good For The Game

My augmented arms crave fashion.

Fixes: #77429

## Changelog

🆑
fix: You can once again repaint robotic limbs to use alternate skins
/🆑
This commit is contained in:
Profakos
2023-11-26 17:41:15 +01:00
committed by GitHub
parent 62165b992d
commit 6233e8db5c
+1 -1
View File
@@ -916,7 +916,7 @@
part_image.overlays += image(icon = style_list_icons[skin_option], icon_state = "[limb.limb_id]_[limb.aux_zone]")
skins += list("[skin_option]" = part_image)
var/choice = show_radial_menu(user, src, skins, require_near = TRUE)
if(choice && (use_charges(user, 5, requires_full = FALSE) == 5))
if(choice && (use_charges(user, 5, requires_full = FALSE)))
playsound(user.loc, 'sound/effects/spray.ogg', 5, TRUE, 5)
limb.change_appearance(style_list_icons[choice], greyscale = FALSE)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN