mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 13:10:02 +01:00
Fixes the check for borg limb repainting (#79930)
## About The Pull Request The check for a successful augmented limb repainting was using the proc incorrectly. Instead of checking for TRUE or FALSE, it tried to see if the returned value was exactly 5 or not. This PR fixes that. ## Why It's Good For The Game My augmented arms crave fashion. Fixes: #77429 ## Changelog 🆑 fix: You can once again repaint robotic limbs to use alternate skins /🆑
This commit is contained in:
@@ -916,7 +916,7 @@
|
||||
part_image.overlays += image(icon = style_list_icons[skin_option], icon_state = "[limb.limb_id]_[limb.aux_zone]")
|
||||
skins += list("[skin_option]" = part_image)
|
||||
var/choice = show_radial_menu(user, src, skins, require_near = TRUE)
|
||||
if(choice && (use_charges(user, 5, requires_full = FALSE) == 5))
|
||||
if(choice && (use_charges(user, 5, requires_full = FALSE)))
|
||||
playsound(user.loc, 'sound/effects/spray.ogg', 5, TRUE, 5)
|
||||
limb.change_appearance(style_list_icons[choice], greyscale = FALSE)
|
||||
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
||||
|
||||
Reference in New Issue
Block a user