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Bubberstation/code/game/objects/items
SkyratBot 70960f493d [MIRROR] Halves(ish) the energy bola slowdown (#28270)
* Halves(ish) the energy bola slowdown (#84120)

## About The Pull Request

This halves the slowdown incurred by the energy bola, and by extension,
the "cyborg energy bear trap" that this item is inexplicably tied to.

Before:

![slow
ass](https://github.com/tgstation/tgstation/assets/28870487/b715a711-1257-432e-b808-af78036e8589)

After:

![halved](https://github.com/tgstation/tgstation/assets/28870487/e8af6dcd-04f0-4531-ac73-0ad1b8fad725)

Unrestrained (Control):

![no
problem](https://github.com/tgstation/tgstation/assets/28870487/d2fbe055-6e7a-4959-ac7e-dc9b37a8da92)
## Why It's Good For The Game

The energy bola is a very important part of the security kit. It's
available at roundstart and complements very well with a baton to the
face. The slowdown, however, is too extreme. Extreme to the point that
anyone hit by one of these is at too far of a disadvantage to even
properly fight back.

Summarily, if you get hit by one of these, and if you don't have a
teleport on-hand, you're cooked. Not even a firearm will save you.
They're uncatchable, unblockable, and work on prone targets.

Reducing the slowdown, in my opinion, enables it to be a tool used for
preventing a criminal from evading you, rather than completely crippling
them. It's not the final say in a combat encounter, but rather you
forcing that person to stand and fight (at a fair disadvantage) instead
of continuing to run away.
## Changelog
🆑 Rhials
balance: The energy bola slowdown has been (roughly) halved, to allow
for more retaliation when used on a criminal.
/🆑

* Halves(ish) the energy bola slowdown

---------

Co-authored-by: Rhials <28870487+Rhials@users.noreply.github.com>
2024-06-20 11:02:57 +05:30
..
2024-06-15 18:47:27 +01:00
2024-06-17 22:35:25 +01:00
2024-06-17 22:35:25 +01:00