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Bubberstation/code/game/objects/items/bear_armor.dm
SkyratBot b540aaf8ab [MIRROR] Afterattack is dead, long live Afterattack (#28128)
* Afterattack is dead, long live Afterattack

* wew

* fixes

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2024-06-15 04:02:11 +02:00

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/obj/item/bear_armor
name = "pile of bear armor"
desc = "A scattered pile of various shaped armor pieces fitted for a bear, some duct tape, and a nail filer. Crude instructions \
are written on the back of one of the plates in russian. This seems like an awful idea."
icon = 'icons/obj/tools.dmi'
icon_state = "bear_armor_upgrade"
/obj/item/bear_armor/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(!istype(interacting_with, /mob/living/basic/bear))
return NONE
var/mob/living/basic/bear/bear = interacting_with
if(bear.armored)
to_chat(user, span_warning("[bear] has already been armored up!"))
return ITEM_INTERACT_BLOCKING
bear.armored = TRUE
bear.maxHealth += 60
bear.health += 60
bear.armour_penetration += 20
bear.melee_damage_lower += 3
bear.melee_damage_upper += 5
bear.wound_bonus += 5
bear.update_icons()
to_chat(user, span_info("You strap the armor plating to [bear] and sharpen [bear.p_their()] claws with the nail filer. This was a great idea."))
qdel(src)
return ITEM_INTERACT_SUCCESS