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## About The Pull Request Simply stops this from `stack_trace()`'ing in ruins, opting to `log_mapping()` instead. By changing it to use `log_mapping()` it will only cause CI failures if they occur on mining or station z levels, which should stop ruins weirdness from causing garbage outputs/failures in tests. As well as improving the debug logging by adding the area to the printout. ## Why It's Good For The Game There's really no point to complaining about a ruin spawning overlapping lattices after mapload when one of them just gets deleted anyway. Stops unhelpful stack_trace messages from blocking CI from passing. ## Changelog Not player facing.