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## About The Pull Request This PR adds a treasure chest that can be fished from the ocean if you're lucky enough (or have enough explosives or lobstrosities to do it for you). The treasure chest is basically a mystery box (like the ones from the deathmatch) with a couple catches; the treasure chest can be opened up to 18 times in total before breaking down, however, it can only be opened up to 3 times per spaceman, encouraging the player to share it with others. Here the possible loot by the by: - A toolbox containing a master fishing rod, all the hooks and reels, fish feed, an experi-scanner, an aquarium kit and a can of super baits - A box containing a lazarus injector, a cup and a bottle of strange reagent which you can use to revive fish now - A circuit board for a pre-emagged fishing portal generator - A master fishing rod - A can of super fishing baits - A fish case containing Tiziran fish - A fish case containing Syndicate fish - An old, yet fairly strong cutlass - An old laser gun which fires only 5 shots before running out - A crank laser musket - A smoothbore disabler - A surplus bolt action rifle - A ration pack - A can of squid ink - A bottle of aged rum that forces you to switch to the piratespeak language - A money bag with some doubloons inside - A piratespeak manual - Pirate armored coat - Pirate armored hat - A pre-loaded cannon - Four trash cannon balls - Four cannon balls ## Why It's Good For The Game Mystery boxes are fun, from the little fanfare they play to the potential loot they can give, and I had an old treasure chest I had sprited for fun years ago around so I've come up with an entertaining idea. If you think the loot list is a bit too hot, I can cool it down a bit. Also yeah, I wanted to make fish revivable with strange reagent, since you can already do it with lazarus injectors even though using a lazarus injector for this would be a severe waste of mining points. ## Changelog 🆑 add: Added a treasure chest you can rarely fish from the ocean/beach, with loot being a mix of fishing and piratey stuff. add: You can revive fish with strange reagent now. /🆑
47 lines
1.5 KiB
Plaintext
47 lines
1.5 KiB
Plaintext
#define NO_STUTTER 1
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#define TONGUELESS_SPEECH 2
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#define LANGUAGE_HIDE_ICON_IF_UNDERSTOOD 4
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#define LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD 8
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// LANGUAGE SOURCE DEFINES
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/// For use in full removal only.
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#define LANGUAGE_ALL "all"
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// Generic language sources.
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/// Language is linked to the movable directly.
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#define LANGUAGE_ATOM "atom"
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/// Language is linked to the mob's mind.
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/// If a mind transfer happens, language follows.
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#define LANGUAGE_MIND "mind"
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/// Language is linked to the mob's species.
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/// If a species change happens, language goes away.
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/// If applied to a non-human (no species) atom, this is effectively the same as [LANGUAGE_ATOM].
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#define LANGUAGE_SPECIES "species"
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// More specific language sources.
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// Only ever goes away when dismissed directly.
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#define LANGUAGE_ABSORB "absorb"
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#define LANGUAGE_APHASIA "aphasia"
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#define LANGUAGE_CULTIST "cultist"
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#define LANGUAGE_CURATOR "curator"
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#define LANGUAGE_GLAND "gland"
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#define LANGUAGE_HAT "hat"
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#define LANGUAGE_QUIRK "quirk"
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#define LANGUAGE_DRINK "drink"
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#define LANGUAGE_MALF "malf"
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#define LANGUAGE_PIRATE "pirate"
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#define LANGUAGE_MASTER "master"
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#define LANGUAGE_PAI "pai"
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#define LANGUAGE_SOFTWARE "software"
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#define LANGUAGE_STONER "stoner"
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#define LANGUAGE_VOICECHANGE "voicechange"
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#define LANGUAGE_RADIOKEY "radiokey"
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#define LANGUAGE_BABEL "babel"
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#define LANGUAGE_EMP "emp"
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// Language flags. Used in granting and removing languages.
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/// This language can be spoken.
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#define SPOKEN_LANGUAGE (1<<0)
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/// This language can be understood.
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#define UNDERSTOOD_LANGUAGE (1<<1)
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