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Bubberstation/code/__DEFINES/language.dm
Ghom d9168e7254 Adds a treasure chest to the ocean/beach fishing spot. (#85276)
## About The Pull Request
This PR adds a treasure chest that can be fished from the ocean if
you're lucky enough (or have enough explosives or lobstrosities to do it
for you). The treasure chest is basically a mystery box (like the ones
from the deathmatch) with a couple catches; the treasure chest can be
opened up to 18 times in total before breaking down, however, it can
only be opened up to 3 times per spaceman, encouraging the player to
share it with others.

Here the possible loot by the by:
- A toolbox containing a master fishing rod, all the hooks and reels,
fish feed, an experi-scanner, an aquarium kit and a can of super baits
- A box containing a lazarus injector, a cup and a bottle of strange
reagent which you can use to revive fish now
- A circuit board for a pre-emagged fishing portal generator
- A master fishing rod
- A can of super fishing baits
- A fish case containing Tiziran fish
- A fish case containing Syndicate fish
- An old, yet fairly strong cutlass
- An old laser gun which fires only 5 shots before running out
- A crank laser musket
- A smoothbore disabler
- A surplus bolt action rifle
- A ration pack
- A can of squid ink
- A bottle of aged rum that forces you to switch to the piratespeak
language
- A money bag with some doubloons inside
- A piratespeak manual
- Pirate armored coat
- Pirate armored hat
- A pre-loaded cannon
- Four trash cannon balls
- Four cannon balls

## Why It's Good For The Game
Mystery boxes are fun, from the little fanfare they play to the
potential loot they can give, and I had an old treasure chest I had
sprited for fun years ago around so I've come up with an entertaining
idea. If you think the loot list is a bit too hot, I can cool it down a
bit.
Also yeah, I wanted to make fish revivable with strange reagent, since
you can already do it with lazarus injectors even though using a lazarus
injector for this would be a severe waste of mining points.

## Changelog

🆑
add: Added a treasure chest you can rarely fish from the ocean/beach,
with loot being a mix of fishing and piratey stuff.
add: You can revive fish with strange reagent now.
/🆑
2024-08-16 15:53:52 +02:00

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#define NO_STUTTER 1
#define TONGUELESS_SPEECH 2
#define LANGUAGE_HIDE_ICON_IF_UNDERSTOOD 4
#define LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD 8
// LANGUAGE SOURCE DEFINES
/// For use in full removal only.
#define LANGUAGE_ALL "all"
// Generic language sources.
/// Language is linked to the movable directly.
#define LANGUAGE_ATOM "atom"
/// Language is linked to the mob's mind.
/// If a mind transfer happens, language follows.
#define LANGUAGE_MIND "mind"
/// Language is linked to the mob's species.
/// If a species change happens, language goes away.
/// If applied to a non-human (no species) atom, this is effectively the same as [LANGUAGE_ATOM].
#define LANGUAGE_SPECIES "species"
// More specific language sources.
// Only ever goes away when dismissed directly.
#define LANGUAGE_ABSORB "absorb"
#define LANGUAGE_APHASIA "aphasia"
#define LANGUAGE_CULTIST "cultist"
#define LANGUAGE_CURATOR "curator"
#define LANGUAGE_GLAND "gland"
#define LANGUAGE_HAT "hat"
#define LANGUAGE_QUIRK "quirk"
#define LANGUAGE_DRINK "drink"
#define LANGUAGE_MALF "malf"
#define LANGUAGE_PIRATE "pirate"
#define LANGUAGE_MASTER "master"
#define LANGUAGE_PAI "pai"
#define LANGUAGE_SOFTWARE "software"
#define LANGUAGE_STONER "stoner"
#define LANGUAGE_VOICECHANGE "voicechange"
#define LANGUAGE_RADIOKEY "radiokey"
#define LANGUAGE_BABEL "babel"
#define LANGUAGE_EMP "emp"
// Language flags. Used in granting and removing languages.
/// This language can be spoken.
#define SPOKEN_LANGUAGE (1<<0)
/// This language can be understood.
#define UNDERSTOOD_LANGUAGE (1<<1)