Files
Bubberstation/code/_globalvars/bitfields.dm
Ghom 7663b39cc8 Refactoring aquariums into components (feat: portable fish tanks) (#87866)
## About The Pull Request
I've been meaning to do this for some time. I need this for
portable/handheld aquariums/fishtanks to be possible. I'll sprite and
code them before I call this PR ready, however suggestions and code
reviews are welcome in the meantime.

Being a pretty heavy refactor, some things might break (we have more
than a few unit tests so perhaps not) while others, coincidentally,
might be fixed without me knowing. Anyway I'm sure this PR fixes
aquarium beauty, which wasn't really working to begin with because the
code was so fucking bad. Nothing really worth of a CL entry tho.


TODO:
- [x] handheld aquariums, craftable with a kit and little plastic or
buyable from the fun vendor ig.
- [x] an aquarium upgrade for handheld aquariums to bypass possible
restrictions.
- [x] update the beauty element to consider items, which shouldn't
contribute to the area beauty when held or otherwise not on a turf.

## Why It's Good For The Game
This should make handheld aquariums possible.

## Changelog

🆑
refactor: refactored aquariums heavily. Please report any fishy bug.
add: Added portable/handheld fish tanks to the game. They can be crafted
with an aquarium kit and 5 sheets of plastic. While portable, they
cannot store fish that are too big or if there're too many already. This
restriction can be removed by using the new "bluespace fish tank kit"
techweb item.
map: Replaced the lawyer's stationary pet aquarium with a fish tank, so
you can carry McGill around.
balance: Reduced the iron cost of stationary aquariums a little.
/🆑
2024-11-21 09:45:49 +13:00

586 lines
17 KiB
Plaintext

GLOBAL_LIST_INIT(bitfields, generate_bitfields())
/// Specifies a bitfield for smarter debugging
/datum/bitfield
/// The variable name that contains the bitfield
var/variable
/// An associative list of the readable flag and its true value
var/list/flags
/// Turns /datum/bitfield subtypes into a list for use in debugging
/proc/generate_bitfields()
var/list/bitfields = list()
for (var/_bitfield in subtypesof(/datum/bitfield))
var/datum/bitfield/bitfield = new _bitfield
bitfields[bitfield.variable] = bitfield.flags
return bitfields
DEFINE_BITFIELD(admin_flags, list(
"ADMIN" = R_ADMIN,
"AUTOLOGIN" = R_AUTOADMIN,
"BAN" = R_BAN,
"BUILDMODE" = R_BUILD,
"DBRANKS" = R_DBRANKS,
"DEBUG" = R_DEBUG,
"FUN" = R_FUN,
"PERMISSIONS" = R_PERMISSIONS,
"POLL" = R_POLL,
"POSSESS" = R_POSSESS,
"SERVER" = R_SERVER,
"SOUNDS" = R_SOUND,
"SPAWN" = R_SPAWN,
"STEALTH" = R_STEALTH,
"VAREDIT" = R_VAREDIT,
))
DEFINE_BITFIELD(appearance_flags, list(
"KEEP_APART" = KEEP_APART,
"KEEP_TOGETHER" = KEEP_TOGETHER,
"LONG_GLIDE" = LONG_GLIDE,
"NO_CLIENT_COLOR" = NO_CLIENT_COLOR,
"PIXEL_SCALE" = PIXEL_SCALE,
"PLANE_MASTER" = PLANE_MASTER,
"RESET_ALPHA" = RESET_ALPHA,
"RESET_COLOR" = RESET_COLOR,
"RESET_TRANSFORM" = RESET_TRANSFORM,
"TILE_BOUND" = TILE_BOUND,
"PASS_MOUSE" = PASS_MOUSE,
"TILE_MOVER" = TILE_MOVER,
))
DEFINE_BITFIELD(area_flags, list(
"BLOBS_ALLOWED" = BLOBS_ALLOWED,
"BLOCK_SUICIDE" = BLOCK_SUICIDE,
"CAVES_ALLOWED" = CAVES_ALLOWED,
"CULT_PERMITTED" = CULT_PERMITTED,
"FLORA_ALLOWED" = FLORA_ALLOWED,
"HIDDEN_AREA" = HIDDEN_AREA,
"MEGAFAUNA_SPAWN_ALLOWED" = MEGAFAUNA_SPAWN_ALLOWED,
"MOB_SPAWN_ALLOWED" = MOB_SPAWN_ALLOWED,
"NOTELEPORT" = NOTELEPORT,
"NO_DEATH_MESSAGE" = NO_DEATH_MESSAGE,
"PERSISTENT_ENGRAVINGS" = PERSISTENT_ENGRAVINGS,
"UNIQUE_AREA" = UNIQUE_AREA,
"VALID_TERRITORY" = VALID_TERRITORY,
"XENOBIOLOGY_COMPATIBLE" = XENOBIOLOGY_COMPATIBLE,
"NO_BOH" = NO_BOH,
"UNLIMITED_FISHING" = UNLIMITED_FISHING,
))
DEFINE_BITFIELD(turf_flags, list(
"NO_LAVA_GEN" = NO_LAVA_GEN,
"NO_RUINS" = NO_RUINS,
"NO_RUST" = NO_RUST,
"NOJAUNT" = NOJAUNT,
"IS_SOLID" = IS_SOLID,
"UNUSED_RESERVATION_TURF" = UNUSED_RESERVATION_TURF,
"RESERVATION_TURF" = RESERVATION_TURF,
"TURF_BLOCKS_PLACEATOM" = TURF_BLOCKS_POPULATE_TERRAIN_FLORAFEATURES,
))
DEFINE_BITFIELD(car_traits, list(
"CAN_KIDNAP" = CAN_KIDNAP,
))
DEFINE_BITFIELD(clothing_flags, list(
"ANTI_TINFOIL_MANEUVER" = ANTI_TINFOIL_MANEUVER,
"BLOCK_GAS_SMOKE_EFFECT" = BLOCK_GAS_SMOKE_EFFECT,
"CASTING_CLOTHES" = CASTING_CLOTHES,
"GAS_FILTERING" = GAS_FILTERING,
"HEADINTERNALS" = HEADINTERNALS,
"INEDIBLE_CLOTHING" = INEDIBLE_CLOTHING,
"LARGE_WORN_ICON" = LARGE_WORN_ICON,
"LAVAPROTECT" = LAVAPROTECT,
"MASKINTERNALS" = MASKINTERNALS,
"STACKABLE_HELMET_EXEMPT" = STACKABLE_HELMET_EXEMPT,
"PLASMAMAN_PREVENT_IGNITION" = PLASMAMAN_PREVENT_IGNITION,
"SNUG_FIT" = SNUG_FIT,
"STOPSPRESSUREDAMAGE" = STOPSPRESSUREDAMAGE,
"THICKMATERIAL" = THICKMATERIAL,
"VOICEBOX_DISABLED" = VOICEBOX_DISABLED,
"VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE,
"INTERNALS_ADJUST_EXEMPT" = INTERNALS_ADJUST_EXEMPT,
))
DEFINE_BITFIELD(datum_flags, list(
"DF_ISPROCESSING" = DF_ISPROCESSING,
"DF_VAR_EDITED" = DF_VAR_EDITED,
"DF_USE_TAG" = DF_USE_TAG,
))
DEFINE_BITFIELD(disease_flags, list(
"CAN_CARRY" = CAN_CARRY,
"CAN_RESIST" = CAN_RESIST,
"CURABLE" = CURABLE,
))
DEFINE_BITFIELD(flags_1, list(
"ADMIN_SPAWNED_1" = ADMIN_SPAWNED_1,
"ALLOW_DARK_PAINTS_1" = ALLOW_DARK_PAINTS_1,
"ATMOS_IS_PROCESSING_1" = ATMOS_IS_PROCESSING_1,
"CAN_BE_DIRTY_1" = CAN_BE_DIRTY_1,
"HAS_CONTEXTUAL_SCREENTIPS_1" = HAS_CONTEXTUAL_SCREENTIPS_1,
"HAS_DISASSOCIATED_STORAGE_1" = HAS_DISASSOCIATED_STORAGE_1,
"HOLOGRAM_1" = HOLOGRAM_1,
"INITIALIZED_1" = INITIALIZED_1,
"IS_ONTOP_1" = IS_ONTOP_1,
"IS_PLAYER_COLORABLE_1" = IS_PLAYER_COLORABLE_1,
"NO_SCREENTIPS_1" = NO_SCREENTIPS_1,
"ON_BORDER_1" = ON_BORDER_1,
"PREVENT_CLICK_UNDER_1" = PREVENT_CLICK_UNDER_1,
"PREVENT_CONTENTS_EXPLOSION_1" = PREVENT_CONTENTS_EXPLOSION_1,
"SUPERMATTER_IGNORES_1" = SUPERMATTER_IGNORES_1,
"UNPAINTABLE_1" = UNPAINTABLE_1,
))
DEFINE_BITFIELD(flags_ricochet, list(
"RICOCHET_HARD" = RICOCHET_HARD,
"RICOCHET_SHINY" = RICOCHET_SHINY,
))
DEFINE_BITFIELD(interaction_flags_atom, list(
"INTERACT_ATOM_ATTACK_HAND" = INTERACT_ATOM_ATTACK_HAND,
"INTERACT_ATOM_CHECK_GRAB" = INTERACT_ATOM_CHECK_GRAB,
"INTERACT_ATOM_IGNORE_INCAPACITATED" = INTERACT_ATOM_IGNORE_INCAPACITATED,
"INTERACT_ATOM_IGNORE_RESTRAINED" = INTERACT_ATOM_IGNORE_RESTRAINED,
"INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND" = INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND,
"INTERACT_ATOM_NO_FINGERPRINT_INTERACT" = INTERACT_ATOM_NO_FINGERPRINT_INTERACT,
"INTERACT_ATOM_REQUIRES_ANCHORED" = INTERACT_ATOM_REQUIRES_ANCHORED,
"INTERACT_ATOM_REQUIRES_DEXTERITY" = INTERACT_ATOM_REQUIRES_DEXTERITY,
"INTERACT_ATOM_UI_INTERACT" = INTERACT_ATOM_UI_INTERACT,
"INTERACT_ATOM_ALLOW_USER_LOCATION" = INTERACT_ATOM_ALLOW_USER_LOCATION,
"INTERACT_ATOM_IGNORE_MOBILITY" = INTERACT_ATOM_IGNORE_MOBILITY,
))
DEFINE_BITFIELD(interaction_flags_machine, list(
"INTERACT_MACHINE_OPEN" = INTERACT_MACHINE_OPEN,
"INTERACT_MACHINE_OFFLINE" = INTERACT_MACHINE_OFFLINE,
"INTERACT_MACHINE_WIRES_IF_OPEN" = INTERACT_MACHINE_WIRES_IF_OPEN,
"INTERACT_MACHINE_ALLOW_SILICON" = INTERACT_MACHINE_ALLOW_SILICON,
"INTERACT_MACHINE_OPEN_SILICON" = INTERACT_MACHINE_OPEN_SILICON,
"INTERACT_MACHINE_REQUIRES_SILICON" = INTERACT_MACHINE_REQUIRES_SILICON,
"INTERACT_MACHINE_REQUIRES_SIGHT" = INTERACT_MACHINE_REQUIRES_SIGHT,
"INTERACT_MACHINE_REQUIRES_LITERACY" = INTERACT_MACHINE_REQUIRES_LITERACY,
"INTERACT_MACHINE_REQUIRES_STANDING" = INTERACT_MACHINE_REQUIRES_STANDING,
))
DEFINE_BITFIELD(interaction_flags_item, list(
"INTERACT_ITEM_ATTACK_HAND_PICKUP" = INTERACT_ITEM_ATTACK_HAND_PICKUP,
))
DEFINE_BITFIELD(item_flags, list(
"ABSTRACT" = ABSTRACT,
"BEING_REMOVED" = BEING_REMOVED,
"DROPDEL" = DROPDEL,
"EXAMINE_SKIP" = EXAMINE_SKIP,
"FORCE_STRING_OVERRIDE" = FORCE_STRING_OVERRIDE,
"HAND_ITEM" = HAND_ITEM,
"IGNORE_DIGITIGRADE" = IGNORE_DIGITIGRADE,
"IMMUTABLE_SLOW" = IMMUTABLE_SLOW,
"IN_INVENTORY" = IN_INVENTORY,
"IN_STORAGE" = IN_STORAGE,
"ITEM_HAS_CONTEXTUAL_SCREENTIPS" = ITEM_HAS_CONTEXTUAL_SCREENTIPS,
"NEEDS_PERMIT" = NEEDS_PERMIT,
"NOBLUDGEON" = NOBLUDGEON,
"NO_MAT_REDEMPTION" = NO_MAT_REDEMPTION,
"NO_PIXEL_RANDOM_DROP" = NO_PIXEL_RANDOM_DROP,
"SLOWS_WHILE_IN_HAND" = SLOWS_WHILE_IN_HAND,
"SURGICAL_TOOL" = SURGICAL_TOOL,
"CRUEL_IMPLEMENT" = CRUEL_IMPLEMENT,
"XENOMORPH_HOLDABLE" = XENOMORPH_HOLDABLE,
"NO_BLOOD_ON_ITEM" = NO_BLOOD_ON_ITEM,
))
DEFINE_BITFIELD(flags_inv, list(
"HIDEEARS" = HIDEEARS,
"HIDEEYES" = HIDEEYES,
"HIDEFACE" = HIDEFACE,
"HIDEFACIALHAIR" = HIDEFACIALHAIR,
"HIDEGLOVES" = HIDEGLOVES,
"HIDEHAIR" = HIDEHAIR,
"HIDEHEADGEAR" = HIDEHEADGEAR,
"HIDEJUMPSUIT" = HIDEJUMPSUIT,
"HIDEMASK" = HIDEMASK,
"HIDEBELT" = HIDEBELT,
"HIDENECK" = HIDENECK,
"HIDESHOES" = HIDESHOES,
"HIDESNOUT" = HIDESNOUT,
"HIDESUITSTORAGE" = HIDESUITSTORAGE,
))
DEFINE_BITFIELD(machine_stat, list(
"BROKEN" = BROKEN,
"EMPED" = EMPED,
"MAINT" = MAINT,
"NOPOWER" = NOPOWER,
))
DEFINE_BITFIELD(mat_container_flags, list(
"MATCONTAINER_EXAMINE" = MATCONTAINER_EXAMINE,
"MATCONTAINER_NO_INSERT" = MATCONTAINER_NO_INSERT,
"MATCONTAINER_ANY_INTENT" = MATCONTAINER_ANY_INTENT,
"MATCONTAINER_SILENT" = MATCONTAINER_SILENT
))
DEFINE_BITFIELD(internal_damage, list(
"MECHA_INT_FIRE" = MECHA_INT_FIRE,
"MECHA_INT_TEMP_CONTROL" = MECHA_INT_TEMP_CONTROL,
"MECHA_CABIN_AIR_BREACH" = MECHA_CABIN_AIR_BREACH,
"MECHA_INT_CONTROL_LOST" = MECHA_INT_CONTROL_LOST,
"MECHA_INT_SHORT_CIRCUIT" = MECHA_INT_SHORT_CIRCUIT,
))
DEFINE_BITFIELD(mecha_flags, list(
"ID_LOCK_ON" = ID_LOCK_ON,
"CAN_STRAFE" = CAN_STRAFE,
"LIGHTS_ON" = LIGHTS_ON,
"SILICON_PILOT" = SILICON_PILOT,
"IS_ENCLOSED" = IS_ENCLOSED,
"HAS_LIGHTS" = HAS_LIGHTS,
))
DEFINE_BITFIELD(mob_biotypes, list(
"MOB_BEAST" = MOB_BEAST,
"MOB_BUG" = MOB_BUG,
"MOB_HUMANOID" = MOB_HUMANOID,
"MOB_MINERAL" = MOB_MINERAL,
"MOB_ORGANIC" = MOB_ORGANIC,
"MOB_PLANT" = MOB_PLANT,
"MOB_REPTILE" = MOB_REPTILE,
"MOB_ROBOTIC" = MOB_ROBOTIC,
"MOB_SLIME" = MOB_SLIME,
"MOB_SPECIAL" = MOB_SPECIAL,
"MOB_SPIRIT" = MOB_SPIRIT,
"MOB_UNDEAD" = MOB_UNDEAD,
))
DEFINE_BITFIELD(mob_flags, list(
"MOB_HAS_SCREENTIPS_NAME_OVERRIDE" = MOB_HAS_SCREENTIPS_NAME_OVERRIDE,
))
DEFINE_BITFIELD(mob_respiration_type, list(
"RESPIRATION_OXYGEN" = RESPIRATION_OXYGEN,
"RESPIRATION_N2" = RESPIRATION_N2,
"RESPIRATION_PLASMA" = RESPIRATION_PLASMA,
))
DEFINE_BITFIELD(mobility_flags, list(
"MOVE" = MOBILITY_MOVE,
"PICKUP" = MOBILITY_PICKUP,
"PULL" = MOBILITY_PULL,
"STAND" = MOBILITY_STAND,
"STORAGE" = MOBILITY_STORAGE,
"UI" = MOBILITY_UI,
"USE" = MOBILITY_USE,
))
DEFINE_BITFIELD(movement_type, list(
"FLOATING" = FLOATING,
"FLYING" = FLYING,
"GROUND" = GROUND,
"PHASING" = PHASING,
"VENTCRAWLING" = VENTCRAWLING,
"UPSIDE_DOWN" = UPSIDE_DOWN,
))
DEFINE_BITFIELD(obj_flags, list(
"EMAGGED" = EMAGGED,
"CAN_BE_HIT" = CAN_BE_HIT,
"DANGEROUS_POSSESSION" = DANGEROUS_POSSESSION,
"UNIQUE_RENAME" = UNIQUE_RENAME,
"BLOCK_Z_OUT_DOWN" = BLOCK_Z_OUT_DOWN,
"BLOCK_Z_OUT_UP" = BLOCK_Z_OUT_UP,
"BLOCK_Z_IN_DOWN" = BLOCK_Z_IN_DOWN,
"BLOCK_Z_IN_UP" = BLOCK_Z_IN_UP,
"BLOCKS_CONSTRUCTION" = BLOCKS_CONSTRUCTION,
"BLOCKS_CONSTRUCTION_DIR" = BLOCKS_CONSTRUCTION_DIR,
"IGNORE_DENSITY" = IGNORE_DENSITY,
"INFINITE_RESKIN" = INFINITE_RESKIN,
"CONDUCTS_ELECTRICITY" = CONDUCTS_ELECTRICITY,
"NO_DEBRIS_AFTER_DECONSTRUCTION" = NO_DEBRIS_AFTER_DECONSTRUCTION,
))
DEFINE_BITFIELD(pass_flags, list(
"LETPASSTHROW" = LETPASSTHROW,
"PASSBLOB" = PASSBLOB,
"PASSCLOSEDTURF" = PASSCLOSEDTURF,
"PASSGLASS" = PASSGLASS,
"PASSGRILLE" = PASSGRILLE,
"PASSMOB" = PASSMOB,
"PASSTABLE" = PASSTABLE,
"PASSWINDOW" = PASSWINDOW,
))
DEFINE_BITFIELD(resistance_flags, list(
"LAVA_PROOF" = LAVA_PROOF,
"FIRE_PROOF" = FIRE_PROOF,
"FLAMMABLE" = FLAMMABLE,
"ON_FIRE" = ON_FIRE,
"UNACIDABLE" = UNACIDABLE,
"ACID_PROOF" = ACID_PROOF,
"INDESTRUCTIBLE" = INDESTRUCTIBLE,
"FREEZE_PROOF" = FREEZE_PROOF,
"SHUTTLE_CRUSH_PROOF" = SHUTTLE_CRUSH_PROOF
))
DEFINE_BITFIELD(sight, list(
"BLIND" = BLIND,
"SEE_BLACKNESS" = SEE_BLACKNESS,
"SEE_INFRA" = SEE_INFRA,
"SEE_MOBS" = SEE_MOBS,
"SEE_OBJS" = SEE_OBJS,
"SEE_PIXELS" = SEE_PIXELS,
"SEE_SELF" = SEE_SELF,
"SEE_THRU" = SEE_THRU,
"SEE_TURFS" = SEE_TURFS,
))
DEFINE_BITFIELD(vis_flags, list(
"VIS_HIDE" = VIS_HIDE,
"VIS_INHERIT_DIR" = VIS_INHERIT_DIR,
"VIS_INHERIT_ICON" = VIS_INHERIT_ICON,
"VIS_INHERIT_ICON_STATE" = VIS_INHERIT_ICON_STATE,
"VIS_INHERIT_ID" = VIS_INHERIT_ID,
"VIS_INHERIT_LAYER" = VIS_INHERIT_LAYER,
"VIS_INHERIT_PLANE" = VIS_INHERIT_PLANE,
"VIS_UNDERLAY" = VIS_UNDERLAY,
))
// I am so sorry. Required because vis_flags is both undefinable and unreadable on mutable_appearance
// But we need to display them anyway. See /mutable_appearance/appearance_mirror
DEFINE_BITFIELD(_vis_flags, list(
"VIS_HIDE" = VIS_HIDE,
"VIS_INHERIT_DIR" = VIS_INHERIT_DIR,
"VIS_INHERIT_ICON" = VIS_INHERIT_ICON,
"VIS_INHERIT_ICON_STATE" = VIS_INHERIT_ICON_STATE,
"VIS_INHERIT_ID" = VIS_INHERIT_ID,
"VIS_INHERIT_LAYER" = VIS_INHERIT_LAYER,
"VIS_INHERIT_PLANE" = VIS_INHERIT_PLANE,
"VIS_UNDERLAY" = VIS_UNDERLAY,
))
DEFINE_BITFIELD(zap_flags, list(
"ZAP_ALLOW_DUPLICATES" = ZAP_ALLOW_DUPLICATES,
"ZAP_MACHINE_EXPLOSIVE" = ZAP_MACHINE_EXPLOSIVE,
"ZAP_MOB_DAMAGE" = ZAP_MOB_DAMAGE,
"ZAP_MOB_STUN" = ZAP_MOB_STUN,
"ZAP_OBJ_DAMAGE" = ZAP_OBJ_DAMAGE,
"ZAP_GENERATES_POWER" = ZAP_GENERATES_POWER,
))
DEFINE_BITFIELD(chemical_flags, list(
"REAGENT_DEAD_PROCESS" = REAGENT_DEAD_PROCESS,
"REAGENT_DONOTSPLIT" = REAGENT_DONOTSPLIT,
"REAGENT_INVISIBLE" = REAGENT_INVISIBLE,
"REAGENT_SNEAKYNAME" = REAGENT_SNEAKYNAME,
"REAGENT_SPLITRETAINVOL" = REAGENT_SPLITRETAINVOL,
"REAGENT_CAN_BE_SYNTHESIZED" = REAGENT_CAN_BE_SYNTHESIZED,
"REAGENT_IGNORE_STASIS" = REAGENT_IGNORE_STASIS,
"REAGENT_NO_RANDOM_RECIPE" = REAGENT_NO_RANDOM_RECIPE,
"REAGENT_CLEANS" = REAGENT_CLEANS,
))
DEFINE_BITFIELD(reaction_flags, list(
"REACTION_CLEAR_IMPURE" = REACTION_CLEAR_IMPURE,
"REACTION_CLEAR_INVERSE" = REACTION_CLEAR_INVERSE,
"REACTION_CLEAR_RETAIN" = REACTION_CLEAR_RETAIN,
"REACTION_INSTANT" = REACTION_INSTANT,
"REACTION_HEAT_ARBITARY" = REACTION_HEAT_ARBITARY,
"REACTION_COMPETITIVE" = REACTION_COMPETITIVE,
"REACTION_PH_VOL_CONSTANT" = REACTION_PH_VOL_CONSTANT,
"REACTION_REAL_TIME_SPLIT" = REACTION_REAL_TIME_SPLIT,
))
DEFINE_BITFIELD(bodytype, list(
"BODYTYPE_ORGANIC" = BODYTYPE_ORGANIC,
"BODYTYPE_ROBOTIC" = BODYTYPE_ROBOTIC,
"BODYTYPE_LARVA_PLACEHOLDER" = BODYTYPE_LARVA_PLACEHOLDER,
"BODYTYPE_ALIEN" = BODYTYPE_ALIEN,
"BODYTYPE_GOLEM" = BODYTYPE_GOLEM,
"BODYTYPE_PEG" = BODYTYPE_PEG,
))
DEFINE_BITFIELD(acceptable_bodytype, list(
"BODYTYPE_ORGANIC" = BODYTYPE_ORGANIC,
"BODYTYPE_ROBOTIC" = BODYTYPE_ROBOTIC,
"BODYTYPE_LARVA_PLACEHOLDER" = BODYTYPE_LARVA_PLACEHOLDER,
"BODYTYPE_ALIEN" = BODYTYPE_ALIEN,
"BODYTYPE_GOLEM" = BODYTYPE_GOLEM,
"BODYTYPE_PEG" = BODYTYPE_PEG,
))
DEFINE_BITFIELD(bodyshape, list(
"BODYSHAPE_HUMANOID" = BODYSHAPE_HUMANOID,
"BODYSHAPE_MONKEY" = BODYSHAPE_MONKEY,
"BODYSHAPE_DIGITIGRADE" = BODYSHAPE_DIGITIGRADE,
"BODYSHAPE_SNOUTED" = BODYSHAPE_SNOUTED,
))
DEFINE_BITFIELD(acceptable_bodyshape, list(
"BODYSHAPE_HUMANOID" = BODYSHAPE_HUMANOID,
"BODYSHAPE_MONKEY" = BODYSHAPE_MONKEY,
"BODYSHAPE_DIGITIGRADE" = BODYSHAPE_DIGITIGRADE,
"BODYSHAPE_SNOUTED" = BODYSHAPE_SNOUTED,
))
DEFINE_BITFIELD(bodypart_flags, list(
"BODYPART_UNREMOVABLE" = BODYPART_UNREMOVABLE,
"BODYPART_PSEUDOPART" = BODYPART_PSEUDOPART,
"BODYPART_IMPLANTED" = BODYPART_IMPLANTED,
))
DEFINE_BITFIELD(change_exempt_flags, list(
"BP_BLOCK_CHANGE_SPECIES" = BP_BLOCK_CHANGE_SPECIES,
))
DEFINE_BITFIELD(head_flags, list(
"HEAD_HAIR" = HEAD_HAIR,
"HEAD_FACIAL_HAIR" = HEAD_FACIAL_HAIR,
"HEAD_LIPS" = HEAD_LIPS,
"HEAD_EYESPRITES" = HEAD_EYESPRITES,
"HEAD_EYECOLOR" = HEAD_EYECOLOR,
"HEAD_EYEHOLES" = HEAD_EYEHOLES,
"HEAD_DEBRAIN" = HEAD_DEBRAIN,
))
DEFINE_BITFIELD(supports_variations_flags, list(
"CLOTHING_NO_VARIATION" = CLOTHING_NO_VARIATION,
"CLOTHING_DIGITIGRADE_VARIATION" = CLOTHING_DIGITIGRADE_VARIATION,
"CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON" = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON,
"CLOTHING_DIGITIGRADE_MASK" = CLOTHING_DIGITIGRADE_MASK,
))
DEFINE_BITFIELD(flora_flags, list(
"FLORA_HERBAL" = FLORA_HERBAL,
"FLORA_WOODEN" = FLORA_WOODEN,
"FLORA_STONE" = FLORA_STONE,
))
DEFINE_BITFIELD(emote_flags, list(
"EMOTE_AUDIBLE" = EMOTE_AUDIBLE,
"EMOTE_VISIBLE" = EMOTE_VISIBLE,
"EMOTE_IMPORTANT" = EMOTE_IMPORTANT,
))
DEFINE_BITFIELD(organ_flags, list(
"ORGAN_ORGANIC" = ORGAN_ORGANIC,
"ORGAN_ROBOTIC" = ORGAN_ROBOTIC,
"ORGAN_MINERAL" = ORGAN_MINERAL,
"ORGAN_FROZEN" = ORGAN_FROZEN,
"ORGAN_FAILING" = ORGAN_FAILING,
"ORGAN_EMP" = ORGAN_EMP,
"ORGAN_VITAL" = ORGAN_VITAL,
"ORGAN_EDIBLE" = ORGAN_EDIBLE,
"ORGAN_UNREMOVABLE" = ORGAN_UNREMOVABLE,
"ORGAN_HIDDEN" = ORGAN_HIDDEN,
"ORGAN_VIRGIN" = ORGAN_VIRGIN,
))
DEFINE_BITFIELD(respiration_type, list(
"RESPIRATION_OXYGEN" = RESPIRATION_OXYGEN,
"RESPIRATION_N2" = RESPIRATION_N2,
"RESPIRATION_PLASMA" = RESPIRATION_PLASMA,
))
DEFINE_BITFIELD(liked_foodtypes, list(
"MEAT" = MEAT,
"VEGETABLES" = VEGETABLES,
"RAW" = RAW,
"JUNKFOOD" = JUNKFOOD,
"GRAIN" = GRAIN,
"FRUIT" = FRUIT,
"DAIRY" = DAIRY,
"FRIED" = FRIED,
"ALCOHOL" = ALCOHOL,
"SUGAR" = SUGAR,
"GROSS" = GROSS,
"TOXIC" = TOXIC,
"PINEAPPLE" = PINEAPPLE,
"BREAKFAST" = BREAKFAST,
"CLOTH" = CLOTH,
"NUTS" = NUTS,
"SEAFOOD" = SEAFOOD,
"ORANGES" = ORANGES,
"BUGS" = BUGS,
"GORE" = GORE,
"STONE" = STONE,
))
DEFINE_BITFIELD(disliked_foodtypes, list(
"MEAT" = MEAT,
"VEGETABLES" = VEGETABLES,
"RAW" = RAW,
"JUNKFOOD" = JUNKFOOD,
"GRAIN" = GRAIN,
"FRUIT" = FRUIT,
"DAIRY" = DAIRY,
"FRIED" = FRIED,
"ALCOHOL" = ALCOHOL,
"SUGAR" = SUGAR,
"GROSS" = GROSS,
"TOXIC" = TOXIC,
"PINEAPPLE" = PINEAPPLE,
"BREAKFAST" = BREAKFAST,
"CLOTH" = CLOTH,
"NUTS" = NUTS,
"SEAFOOD" = SEAFOOD,
"ORANGES" = ORANGES,
"BUGS" = BUGS,
"GORE" = GORE,
"STONE" = STONE,
))
DEFINE_BITFIELD(toxic_foodtypes, list(
"MEAT" = MEAT,
"VEGETABLES" = VEGETABLES,
"RAW" = RAW,
"JUNKFOOD" = JUNKFOOD,
"GRAIN" = GRAIN,
"FRUIT" = FRUIT,
"DAIRY" = DAIRY,
"FRIED" = FRIED,
"ALCOHOL" = ALCOHOL,
"SUGAR" = SUGAR,
"GROSS" = GROSS,
"TOXIC" = TOXIC,
"PINEAPPLE" = PINEAPPLE,
"BREAKFAST" = BREAKFAST,
"CLOTH" = CLOTH,
"NUTS" = NUTS,
"SEAFOOD" = SEAFOOD,
"ORANGES" = ORANGES,
"BUGS" = BUGS,
"GORE" = GORE,
"STONE" = STONE,
))
DEFINE_BITFIELD(sharpness, list(
"SHARP_EDGED" = SHARP_EDGED,
"SHARP_POINTY" = SHARP_POINTY,
))
DEFINE_BITFIELD(gun_flags, list(
"NOT_A_REAL_GUN" = NOT_A_REAL_GUN,
"TOY_FIREARM_OVERLAY" = TOY_FIREARM_OVERLAY,
"TURRET_INCOMPATIBLE" = TURRET_INCOMPATIBLE,
))
DEFINE_BITFIELD(fish_flags, list(
"FISH_FLAG_SHOW_IN_CATALOG" = FISH_FLAG_SHOW_IN_CATALOG,
"FISH_DO_FLOP_ANIM" = FISH_DO_FLOP_ANIM,
"FISH_FLAG_PETTED" = FISH_FLAG_PETTED,
"FISH_FLAG_EXPERIMENT_SCANNABLE" = FISH_FLAG_EXPERIMENT_SCANNABLE,
"FISH_FLAG_UPDATING_SIZE_AND_WEIGHT" = FISH_FLAG_OVERPOPULATED,
"FISH_FLAG_SAFE_TEMPERATURE" = FISH_FLAG_SAFE_TEMPERATURE,
"FISH_FLAG_SAFE_FLUID" = FISH_FLAG_SAFE_FLUID,
))
DEFINE_BITFIELD(bot_mode_flags, list(
"POWER_ON" = BOT_MODE_ON,
"AUTO_PATROL" = BOT_MODE_AUTOPATROL,
"REMOTE_CONTROL" = BOT_MODE_REMOTE_ENABLED,
"SAPIENCE_ALLOWED" = BOT_MODE_CAN_BE_SAPIENT,
"STARTS_POSSESSABLE" = BOT_MODE_ROUNDSTART_POSSESSION,
))