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## About The Pull Request The first Curator now spawns with a **Broadcast Camera**, a normal-sized item that can be wielded to start a live broadcast to all entertainment screens across the Station! It also broadcasts sound through a new Entertainment radio channel that can be spoken into by the Curator. The broadcast name can be changed by right-clicking the camera. <details> https://github.com/user-attachments/assets/cfe2a147-15b3-4a96-85e2-3082376a0e9a </details> Also adds a new clothing set to the Heroic Beacon of the Curator themed around Journalists containing some unique clothing, a microphone, a Press badge used for shoving into people's faces and crafting more clothes (like Press armor and helmet), and also a set of 1 TV and 1 entertainment radio in-case station does not have places to watch Curator's brilliant broadcasts.  ## Why It's Good For The Game The job of Curator has 3 things it can do: - Curate Library (lol) - Explore Space - **Create News!** Although the Curator does have extended access to the Newscaster - that's not enough of content. Inspired by the Combat Correspondent from the Colonial Marines server - Curator now has a **Broadcast Camera**! Using it they can show the station what the most important matters that are going on without lifting the butts of their comfortable chairs. No matter what Curator will report: Security raiding Medbay? Interviews of Cargo Techs complaining about Command? Maybe even shows produced in a studio? Anything really! Also, entertainment screens will get more use, as right now they only _sometimes_ broadcast Bitrunning avatars and nothing else unless admins mess with them. ## Changelog 🆑 DrDiasyl aka DrTuxedo add: Curator has received a new BROADCAST CAMERA which can broadcast the surroundings LIVE on Entertainment Screens/ Alongside with some other Journalism related gear in his Heroic Beacon sound: Entertainment screens now play muffled speech when hearing a message on Entertainment frequency /🆑
253 lines
9.1 KiB
Plaintext
253 lines
9.1 KiB
Plaintext
/*
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* HOW IT WORKS
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*
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*The SSradio is a global object maintaining all radio transmissions, think about it as about "ether".
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*Note that walkie-talkie, intercoms and headsets handle transmission using nonstandard way.
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*procs:
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*
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* add_object(obj/device as obj, new_frequency as num, filter as text|null = null)
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* Adds listening object.
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* parameters:
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* device - device receiving signals, must have proc receive_signal (see description below).
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* one device may listen several frequencies, but not same frequency twice.
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* new_frequency - see possibly frequencies below;
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* filter - thing for optimization. Optional, but recommended.
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* All filters should be consolidated in this file, see defines later.
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* Device without listening filter will receive all signals (on specified frequency).
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* Device with filter will receive any signals sent without filter.
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* Device with filter will not receive any signals sent with different filter.
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* returns:
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* Reference to frequency object.
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*
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* remove_object (obj/device, old_frequency)
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* Obliviously, after calling this proc, device will not receive any signals on old_frequency.
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* Other frequencies will left unaffected.
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*
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*return_frequency(var/frequency as num)
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* returns:
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* Reference to frequency object. Use it if you need to send and do not need to listen.
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*
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*radio_frequency is a global object maintaining list of devices that listening specific frequency.
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*procs:
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*
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* post_signal(obj/source as obj|null, datum/signal/signal, filter as text|null = null, range as num|null = null)
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* Sends signal to all devices that wants such signal.
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* parameters:
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* source - object, emitted signal. Usually, devices will not receive their own signals.
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* signal - see description below.
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* filter - described above.
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* range - radius of regular byond's square circle on that z-level. null means everywhere, on all z-levels.
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*
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* obj/proc/receive_signal(datum/signal/signal, receive_method as num, receive_param)
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* Handler from received signals. By default does nothing. Define your own for your object.
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* Avoid of sending signals directly from this proc, use spawn(0). Do not use sleep() here please.
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* parameters:
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* signal - see description below. Extract all needed data from the signal before doing sleep(), spawn() or return!
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* receive_method - may be TRANSMISSION_WIRE or TRANSMISSION_RADIO.
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* TRANSMISSION_WIRE is currently unused.
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* receive_param - for TRANSMISSION_RADIO here comes frequency.
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*
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* datum/signal
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* vars:
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* source
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* an object that emitted signal. Used for debug and bearing.
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* data
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* list with transmitting data. Usual use pattern:
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* data["msg"] = "hello world"
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* encryption
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* Some number symbolizing "encryption key".
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* Note that game actually do not use any cryptography here.
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* If receiving object don't know right key, it must ignore encrypted signal in its receive_signal.
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*
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*/
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/* the radio controller is a confusing piece of shit and didnt work
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so i made radios not use the radio controller.
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*/
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GLOBAL_LIST_EMPTY(all_radios)
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/proc/add_radio(obj/item/radio, freq)
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if(!freq || !radio)
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return
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if(!GLOB.all_radios["[freq]"])
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GLOB.all_radios["[freq]"] = list(radio)
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return freq
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GLOB.all_radios["[freq]"] |= radio
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return freq
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/proc/remove_radio(obj/item/radio, freq)
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if(!freq || !radio)
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return
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if(!GLOB.all_radios["[freq]"])
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return
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GLOB.all_radios["[freq]"] -= radio
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/proc/remove_radio_all(obj/item/radio)
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for(var/freq in GLOB.all_radios)
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GLOB.all_radios["[freq]"] -= radio
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// For information on what objects or departments use what frequencies,
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// see __DEFINES/radio.dm. Mappers may also select additional frequencies for
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// use in maps, such as in intercoms.
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GLOBAL_LIST_INIT(radiochannels, list(
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RADIO_CHANNEL_COMMON = FREQ_COMMON,
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RADIO_CHANNEL_SCIENCE = FREQ_SCIENCE,
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RADIO_CHANNEL_COMMAND = FREQ_COMMAND,
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RADIO_CHANNEL_MEDICAL = FREQ_MEDICAL,
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RADIO_CHANNEL_ENGINEERING = FREQ_ENGINEERING,
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RADIO_CHANNEL_SECURITY = FREQ_SECURITY,
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RADIO_CHANNEL_CENTCOM = FREQ_CENTCOM,
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RADIO_CHANNEL_SYNDICATE = FREQ_SYNDICATE,
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RADIO_CHANNEL_UPLINK = FREQ_UPLINK,
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RADIO_CHANNEL_SUPPLY = FREQ_SUPPLY,
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RADIO_CHANNEL_SERVICE = FREQ_SERVICE,
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RADIO_CHANNEL_AI_PRIVATE = FREQ_AI_PRIVATE,
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RADIO_CHANNEL_ENTERTAINMENT = FREQ_ENTERTAINMENT,
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RADIO_CHANNEL_CTF_RED = FREQ_CTF_RED,
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RADIO_CHANNEL_CTF_BLUE = FREQ_CTF_BLUE,
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RADIO_CHANNEL_CTF_GREEN = FREQ_CTF_GREEN,
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RADIO_CHANNEL_CTF_YELLOW = FREQ_CTF_YELLOW
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))
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GLOBAL_LIST_INIT(reverseradiochannels, list(
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"[FREQ_COMMON]" = RADIO_CHANNEL_COMMON,
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"[FREQ_SCIENCE]" = RADIO_CHANNEL_SCIENCE,
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"[FREQ_COMMAND]" = RADIO_CHANNEL_COMMAND,
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"[FREQ_MEDICAL]" = RADIO_CHANNEL_MEDICAL,
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"[FREQ_ENGINEERING]" = RADIO_CHANNEL_ENGINEERING,
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"[FREQ_SECURITY]" = RADIO_CHANNEL_SECURITY,
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"[FREQ_CENTCOM]" = RADIO_CHANNEL_CENTCOM,
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"[FREQ_SYNDICATE]" = RADIO_CHANNEL_SYNDICATE,
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"[FREQ_UPLINK]" = RADIO_CHANNEL_UPLINK,
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"[FREQ_SUPPLY]" = RADIO_CHANNEL_SUPPLY,
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"[FREQ_SERVICE]" = RADIO_CHANNEL_SERVICE,
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"[FREQ_AI_PRIVATE]" = RADIO_CHANNEL_AI_PRIVATE,
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"[FREQ_ENTERTAINMENT]" = RADIO_CHANNEL_ENTERTAINMENT,
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"[FREQ_CTF_RED]" = RADIO_CHANNEL_CTF_RED,
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"[FREQ_CTF_BLUE]" = RADIO_CHANNEL_CTF_BLUE,
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"[FREQ_CTF_GREEN]" = RADIO_CHANNEL_CTF_GREEN,
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"[FREQ_CTF_YELLOW]" = RADIO_CHANNEL_CTF_YELLOW
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))
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GLOBAL_LIST_INIT(radiocolors, list(
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RADIO_CHANNEL_COMMON = "#008000",
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RADIO_CHANNEL_SCIENCE = "#993399",
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RADIO_CHANNEL_COMMAND = "#948f02",
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RADIO_CHANNEL_MEDICAL = "#337296",
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RADIO_CHANNEL_ENGINEERING = "#fb5613",
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RADIO_CHANNEL_SECURITY = "#a30000",
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RADIO_CHANNEL_CENTCOM = "#686868",
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RADIO_CHANNEL_SYNDICATE = "#6d3f40",
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RADIO_CHANNEL_SUPPLY = "#a8732b",
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RADIO_CHANNEL_SERVICE = "#6eaa2c",
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RADIO_CHANNEL_AI_PRIVATE = "#ff00ff",
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RADIO_CHANNEL_ENTERTAINMENT = "#00ff99",
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RADIO_CHANNEL_CTF_RED = "#ff0000",
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RADIO_CHANNEL_CTF_BLUE = "#0000ff",
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RADIO_CHANNEL_CTF_GREEN = "#00ff00",
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RADIO_CHANNEL_CTF_YELLOW = "#d1ba22",
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))
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/datum/radio_frequency
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/// The frequency of this radio frequency. Of course.
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var/frequency
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/// List of filters -> list of devices
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var/list/list/datum/weakref/devices = list()
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/datum/radio_frequency/New(freq)
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frequency = freq
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//If range > 0, only post to devices on the same z_level and within range
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//Use range = -1, to restrain to the same z_level without limiting range
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/datum/radio_frequency/proc/post_signal(obj/source as obj|null, datum/signal/signal, filter = null as text|null, range = null as num|null)
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// Ensure the signal's data is fully filled
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signal.source = source
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signal.frequency = frequency
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//Apply filter to the signal. If none supply, broadcast to every devices
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//_default channel is always checked
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var/list/filter_list
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if(filter)
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filter_list = list(filter,"_default")
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else
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filter_list = devices
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//If checking range, find the source turf
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var/turf/start_point
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if(range)
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start_point = get_turf(source)
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if(!start_point)
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return
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//Send the data
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for(var/current_filter in filter_list)
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for(var/datum/weakref/device_ref as anything in devices[current_filter])
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var/obj/device = device_ref.resolve()
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if(!device)
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devices[current_filter] -= device_ref
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continue
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if(device == source)
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continue
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if(range)
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var/turf/end_point = get_turf(device)
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if(!end_point)
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continue
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if(start_point.z != end_point.z || (range > 0 && get_dist(start_point, end_point) > range))
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continue
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device.receive_signal(signal)
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CHECK_TICK
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/// Handles adding a listener to the radio frequency.
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/datum/radio_frequency/proc/add_listener(obj/device, filter as text|null)
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if (!filter)
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filter = "_default"
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var/datum/weakref/new_listener = WEAKREF(device)
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if(isnull(new_listener))
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return stack_trace("null, non-datum, or qdeleted device")
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var/list/devices_line = devices[filter]
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if(!devices_line)
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devices[filter] = devices_line = list()
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devices_line += new_listener
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/// Handles removing a listener from this radio frequency.
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/datum/radio_frequency/proc/remove_listener(obj/device)
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for(var/devices_filter in devices)
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var/list/devices_line = devices[devices_filter]
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if(!devices_line)
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devices -= devices_filter
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devices_line -= WEAKREF(device)
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if(!devices_line.len)
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devices -= devices_filter
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/**
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* Proc for reacting to a received `/datum/signal`. To be implemented as needed,
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* does nothing by default.
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*/
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/obj/proc/receive_signal(datum/signal/signal)
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set waitfor = FALSE
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return
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/datum/signal
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/// The source of this signal.
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var/obj/source
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/// The frequency on which this signal was emitted.
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var/frequency = 0
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/// The method through which this signal was transmitted.
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/// See all of the `TRANSMISSION_X` in `code/__DEFINES/radio.dm` for
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/// all of the possible options.
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var/transmission_method
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/// The data carried through this signal. Defaults to `null`, otherwise it's
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/// an associative list of (string, any).
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var/list/data
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/// Logging data, used for logging purposes. Makes sense, right?
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var/logging_data
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/datum/signal/New(data, transmission_method = TRANSMISSION_RADIO, logging_data = null)
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src.data = data || list()
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src.transmission_method = transmission_method
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src.logging_data = logging_data
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