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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
114 lines
4.1 KiB
Plaintext
114 lines
4.1 KiB
Plaintext
/obj/item/swapper
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name = "quantum spin inverter"
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desc = "An experimental device that is able to swap the locations of two entities by switching their particles' spin values. Must be linked to another device to function."
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icon = 'icons/obj/mining_zones/artefacts.dmi'
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icon_state = "swapper"
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inhand_icon_state = "electronic"
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w_class = WEIGHT_CLASS_SMALL
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item_flags = NOBLUDGEON
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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interaction_flags_click = NEED_DEXTERITY|ALLOW_RESTING
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/// Cooldown for usage
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var/cooldown = 30 SECONDS
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/// Next available time
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var/next_use = 0
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/// Swapper linked to this obj
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var/obj/item/swapper/linked_swapper
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/obj/item/swapper/Destroy()
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if(linked_swapper)
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linked_swapper.linked_swapper = null //*inception music*
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linked_swapper.update_appearance()
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linked_swapper = null
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return ..()
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/obj/item/swapper/update_icon_state()
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icon_state = "swapper[linked_swapper ? "-linked" : null]"
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return ..()
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/obj/item/swapper/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/swapper))
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var/obj/item/swapper/other_swapper = I
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if(other_swapper.linked_swapper)
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to_chat(user, span_warning("[other_swapper] is already linked. Break the current link to establish a new one."))
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return
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if(linked_swapper)
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to_chat(user, span_warning("[src] is already linked. Break the current link to establish a new one."))
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return
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to_chat(user, span_notice("You establish a quantum link between the two devices."))
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linked_swapper = other_swapper
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other_swapper.linked_swapper = src
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update_appearance()
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linked_swapper.update_appearance()
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else
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return ..()
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/obj/item/swapper/attack_self(mob/living/user)
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if(world.time < next_use)
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to_chat(user, span_warning("[src] is still recharging."))
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return
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if(QDELETED(linked_swapper))
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to_chat(user, span_warning("[src] is not linked with another swapper."))
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return
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playsound(src, 'sound/items/weapons/flash.ogg', 25, TRUE)
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to_chat(user, span_notice("You activate [src]."))
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playsound(linked_swapper, 'sound/items/weapons/flash.ogg', 25, TRUE)
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if(ismob(linked_swapper.loc))
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var/mob/holder = linked_swapper.loc
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to_chat(holder, span_notice("[linked_swapper] starts buzzing."))
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next_use = world.time + cooldown //only the one used goes on cooldown
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addtimer(CALLBACK(src, PROC_REF(swap), user), 2.5 SECONDS)
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/obj/item/swapper/examine(mob/user)
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. = ..()
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if(world.time < next_use)
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. += span_warning("Time left to recharge: [DisplayTimeText(next_use - world.time)].")
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if(linked_swapper)
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. += span_notice("<b>Linked.</b> Alt-Click to break the quantum link.")
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else
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. += span_notice("<b>Not Linked.</b> Use on another quantum spin inverter to establish a quantum link.")
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/obj/item/swapper/click_alt(mob/living/user)
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to_chat(user, span_notice("You break the current quantum link."))
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if(!QDELETED(linked_swapper))
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linked_swapper.linked_swapper = null
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linked_swapper.update_appearance()
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linked_swapper = null
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update_appearance()
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return CLICK_ACTION_SUCCESS
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//Gets the topmost teleportable container
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/obj/item/swapper/proc/get_teleportable_container()
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var/atom/movable/teleportable = src
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while(ismovable(teleportable.loc))
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var/atom/movable/AM = teleportable.loc
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if(AM.anchored)
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break
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if(isliving(AM))
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var/mob/living/L = AM
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if(L.buckled)
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if(L.buckled.anchored)
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break
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else
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var/obj/buckled_obj = L.buckled
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buckled_obj.unbuckle_mob(L)
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teleportable = AM
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return teleportable
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/obj/item/swapper/proc/swap(mob/user)
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if(QDELETED(linked_swapper) || isnull(linked_swapper.loc) || world.time < linked_swapper.cooldown)
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return
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var/atom/movable/A = get_teleportable_container()
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var/atom/movable/B = linked_swapper.get_teleportable_container()
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var/target_A = A.drop_location()
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var/target_B = B.drop_location()
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//TODO: add a sound effect or visual effect
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if(do_teleport(A, target_B, channel = TELEPORT_CHANNEL_QUANTUM))
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do_teleport(B, target_A, channel = TELEPORT_CHANNEL_QUANTUM)
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if(ismob(B))
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var/mob/M = B
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to_chat(M, span_warning("[linked_swapper] activates, and you find yourself somewhere else."))
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