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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
194 lines
7.7 KiB
Plaintext
194 lines
7.7 KiB
Plaintext
#define DNA_PROBE_SCAN_PLANTS (1<<0)
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#define DNA_PROBE_SCAN_ANIMALS (1<<1)
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#define DNA_PROBE_SCAN_HUMANS (1<<2)
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/**
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* DNA Probe
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*
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* Used for scanning DNA, and can be uploaded to a DNA vault.
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*/
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/obj/item/dna_probe
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name = "DNA Sampler"
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desc = "Can be used to take chemical and genetic samples of pretty much anything. Needs to be linked with a DNA vault first."
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icon = 'icons/obj/medical/syringe.dmi'
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inhand_icon_state = "sampler"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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icon_state = "sampler"
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item_flags = NOBLUDGEON
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///What sources of DNA this sampler can extract from.
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var/allowed_scans = DNA_PROBE_SCAN_PLANTS | DNA_PROBE_SCAN_ANIMALS | DNA_PROBE_SCAN_HUMANS
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///List of all Animal DNA scanned with this sampler.
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var/list/stored_dna_animal = list()
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///List of all Plant DNA scanned with this sampler.
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var/list/stored_dna_plants = list()
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///List of all Human DNA scanned with this sampler.
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var/list/stored_dna_human = list()
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///weak ref to the dna vault
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var/datum/weakref/dna_vault_ref
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/obj/item/dna_probe/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if(istype(interacting_with, /obj/machinery/dna_vault))
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if(dna_vault_ref?.resolve())
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// Weirdly we can upload to any existing DNA vault so long as we're linked to any other existing DNA vault.
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return try_upload_dna(interacting_with, user) ? ITEM_INTERACT_SUCCESS : ITEM_INTERACT_BLOCKING
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return try_linking_vault(interacting_with, user) ? ITEM_INTERACT_SUCCESS : ITEM_INTERACT_BLOCKING
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if (!valid_scan_target(interacting_with))
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return NONE
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if (scan_dna(interacting_with, user))
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return ITEM_INTERACT_SUCCESS
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return ITEM_INTERACT_BLOCKING
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/obj/item/dna_probe/proc/try_linking_vault(obj/machinery/dna_vault/target, mob/user)
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var/obj/machinery/dna_vault/our_vault = dna_vault_ref?.resolve()
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if(!our_vault)
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dna_vault_ref = WEAKREF(target)//linking the dna vault with the probe
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balloon_alert(user, "vault linked")
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playsound(src, 'sound/machines/terminal/terminal_success.ogg', 50)
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return TRUE
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return FALSE
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/obj/item/dna_probe/proc/try_upload_dna(obj/machinery/dna_vault/target, mob/user)
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var/uploaded = 0
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var/plant_dna_length = length(stored_dna_plants)
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var/human_dna_length = length(stored_dna_human)
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var/animal_dna_length = length(stored_dna_animal)
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if(plant_dna_length)
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uploaded += plant_dna_length
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target.plant_dna += stored_dna_plants
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stored_dna_plants.Cut()
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if(human_dna_length)
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uploaded += human_dna_length
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target.human_dna += stored_dna_human
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stored_dna_human.Cut()
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if(animal_dna_length)
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uploaded += animal_dna_length
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target.animal_dna += stored_dna_animal
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stored_dna_animal.Cut()
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target.check_goal()
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playsound(target, 'sound/machines/compiler/compiler-stage1.ogg', 50)
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to_chat(user, span_notice("[uploaded] new datapoints uploaded."))
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return uploaded
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/obj/item/dna_probe/proc/scan_dna(atom/target, mob/user)
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var/obj/machinery/dna_vault/our_vault = dna_vault_ref?.resolve()
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if(!our_vault)
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playsound(user, 'sound/machines/buzz/buzz-sigh.ogg', 50)
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balloon_alert(user, "need database!")
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return
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if(istype(target, /obj/machinery/hydroponics))
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var/obj/machinery/hydroponics/hydro_tray = target
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if(!hydro_tray.myseed)
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return
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if(our_vault.plant_dna[hydro_tray.myseed.type])
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to_chat(user, span_notice("Plant data is already present in vault storage."))
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return
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if(stored_dna_plants[hydro_tray.myseed.type])
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to_chat(user, span_notice("Plant data already present in local storage."))
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return
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if(hydro_tray.plant_status != HYDROTRAY_PLANT_HARVESTABLE) // So it's bit harder.
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to_chat(user, span_alert("Plant needs to be ready to harvest to perform full data scan.")) //Because space dna is actually magic
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return
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stored_dna_plants[hydro_tray.myseed.type] = TRUE
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playsound(src, 'sound/machines/compiler/compiler-stage2.ogg', 50)
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balloon_alert(user, "data added")
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return TRUE
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else if(ishuman(target))
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var/mob/living/carbon/human/human_target = target
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if(our_vault.human_dna[human_target.dna.unique_identity])
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to_chat(user, span_notice("Humanoid data already present in vault storage."))
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return
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if(stored_dna_human[human_target.dna.unique_identity])
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to_chat(user, span_notice("Humanoid data already present in local storage."))
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return
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if(!(human_target.mob_biotypes & MOB_ORGANIC))
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to_chat(user, span_alert("No compatible DNA detected."))
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return .
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stored_dna_human[human_target.dna.unique_identity] = TRUE
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playsound(src, 'sound/machines/compiler/compiler-stage2.ogg', 50)
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balloon_alert(user, "data added")
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return TRUE
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if(!isliving(target))
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return
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var/static/list/non_simple_animals = typecacheof(list(/mob/living/carbon/alien))
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if(!isanimal_or_basicmob(target) && !is_type_in_typecache(target, non_simple_animals) && !ismonkey(target))
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return
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var/mob/living/living_target = target
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if(our_vault.animal_dna[living_target.type])
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to_chat(user, span_notice("Animal data already present in vault storage."))
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return
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if(stored_dna_animal[living_target.type])
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to_chat(user, span_notice("Animal data already present in local storage."))
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return
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if(!(living_target.mob_biotypes & MOB_ORGANIC))
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to_chat(user, span_alert("No compatible DNA detected."))
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return .
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stored_dna_animal[living_target.type] = TRUE
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playsound(src, 'sound/machines/compiler/compiler-stage2.ogg', 50)
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balloon_alert(user, "data added")
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return TRUE
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/obj/item/dna_probe/proc/valid_scan_target(atom/target)
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if((allowed_scans & DNA_PROBE_SCAN_PLANTS) && istype(target, /obj/machinery/hydroponics))
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return TRUE
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if((allowed_scans & DNA_PROBE_SCAN_HUMANS) && ishuman(target))
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return TRUE
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if((allowed_scans & DNA_PROBE_SCAN_ANIMALS) && isliving(target))
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var/static/list/non_simple_animals = typecacheof(list(/mob/living/carbon/alien))
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if(isanimal_or_basicmob(target) || is_type_in_typecache(target, non_simple_animals) || ismonkey(target))
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return TRUE
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return FALSE
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#define CARP_MIX_DNA_TIMER (15 SECONDS)
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///Used for scanning carps, and then turning yourself into one.
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/obj/item/dna_probe/carp_scanner
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name = "Carp DNA Sampler"
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desc = "Can be used to take chemical and genetic samples of animals."
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///Whether we have Carp DNA
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var/carp_dna_loaded = FALSE
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/obj/item/dna_probe/carp_scanner/examine_more(mob/user)
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. = ..()
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. = list(span_notice("Using this on a Space Carp will harvest its DNA. Use it in-hand once complete to mutate it with yourself."))
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/obj/item/dna_probe/carp_scanner/scan_dna(atom/target, mob/user)
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if(istype(target, /mob/living/basic/carp))
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carp_dna_loaded = TRUE
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playsound(src, 'sound/machines/compiler/compiler-stage2.ogg', 50)
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balloon_alert(user, "dna scanned")
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else
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return ..()
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/obj/item/dna_probe/carp_scanner/valid_scan_target(atom/target)
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if (istype(target, /mob/living/basic/carp))
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return TRUE
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return ..()
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/obj/item/dna_probe/carp_scanner/attack_self(mob/user, modifiers)
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. = ..()
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if(!carp_dna_loaded)
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to_chat(user, span_notice("Space carp DNA is required to use the self-mutation mechanism!"))
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return
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to_chat(user, span_notice("You pull out the needle from [src] and flip the switch, and start injecting yourself with it."))
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if(!do_after(user, CARP_MIX_DNA_TIMER))
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return
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var/mob/living/basic/space_dragon/new_dragon = user.change_mob_type(/mob/living/basic/space_dragon, location = loc, delete_old_mob = TRUE)
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new_dragon.add_filter("anger_glow", 3, list("type" = "outline", "color" = COLOR_CARP_RIFT_RED, "size" = 5))
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new_dragon.add_movespeed_modifier(/datum/movespeed_modifier/dragon_rage)
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priority_announce("A large organic energy flux has been recorded near of [station_name()], please stand-by.", "Lifesign Alert")
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qdel(src)
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#undef CARP_MIX_DNA_TIMER
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#undef DNA_PROBE_SCAN_PLANTS
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#undef DNA_PROBE_SCAN_ANIMALS
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#undef DNA_PROBE_SCAN_HUMANS
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