Files
Bubberstation/code/game/objects/items/dna_probe.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

194 lines
7.7 KiB
Plaintext

#define DNA_PROBE_SCAN_PLANTS (1<<0)
#define DNA_PROBE_SCAN_ANIMALS (1<<1)
#define DNA_PROBE_SCAN_HUMANS (1<<2)
/**
* DNA Probe
*
* Used for scanning DNA, and can be uploaded to a DNA vault.
*/
/obj/item/dna_probe
name = "DNA Sampler"
desc = "Can be used to take chemical and genetic samples of pretty much anything. Needs to be linked with a DNA vault first."
icon = 'icons/obj/medical/syringe.dmi'
inhand_icon_state = "sampler"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
icon_state = "sampler"
item_flags = NOBLUDGEON
///What sources of DNA this sampler can extract from.
var/allowed_scans = DNA_PROBE_SCAN_PLANTS | DNA_PROBE_SCAN_ANIMALS | DNA_PROBE_SCAN_HUMANS
///List of all Animal DNA scanned with this sampler.
var/list/stored_dna_animal = list()
///List of all Plant DNA scanned with this sampler.
var/list/stored_dna_plants = list()
///List of all Human DNA scanned with this sampler.
var/list/stored_dna_human = list()
///weak ref to the dna vault
var/datum/weakref/dna_vault_ref
/obj/item/dna_probe/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(istype(interacting_with, /obj/machinery/dna_vault))
if(dna_vault_ref?.resolve())
// Weirdly we can upload to any existing DNA vault so long as we're linked to any other existing DNA vault.
return try_upload_dna(interacting_with, user) ? ITEM_INTERACT_SUCCESS : ITEM_INTERACT_BLOCKING
return try_linking_vault(interacting_with, user) ? ITEM_INTERACT_SUCCESS : ITEM_INTERACT_BLOCKING
if (!valid_scan_target(interacting_with))
return NONE
if (scan_dna(interacting_with, user))
return ITEM_INTERACT_SUCCESS
return ITEM_INTERACT_BLOCKING
/obj/item/dna_probe/proc/try_linking_vault(obj/machinery/dna_vault/target, mob/user)
var/obj/machinery/dna_vault/our_vault = dna_vault_ref?.resolve()
if(!our_vault)
dna_vault_ref = WEAKREF(target)//linking the dna vault with the probe
balloon_alert(user, "vault linked")
playsound(src, 'sound/machines/terminal/terminal_success.ogg', 50)
return TRUE
return FALSE
/obj/item/dna_probe/proc/try_upload_dna(obj/machinery/dna_vault/target, mob/user)
var/uploaded = 0
var/plant_dna_length = length(stored_dna_plants)
var/human_dna_length = length(stored_dna_human)
var/animal_dna_length = length(stored_dna_animal)
if(plant_dna_length)
uploaded += plant_dna_length
target.plant_dna += stored_dna_plants
stored_dna_plants.Cut()
if(human_dna_length)
uploaded += human_dna_length
target.human_dna += stored_dna_human
stored_dna_human.Cut()
if(animal_dna_length)
uploaded += animal_dna_length
target.animal_dna += stored_dna_animal
stored_dna_animal.Cut()
target.check_goal()
playsound(target, 'sound/machines/compiler/compiler-stage1.ogg', 50)
to_chat(user, span_notice("[uploaded] new datapoints uploaded."))
return uploaded
/obj/item/dna_probe/proc/scan_dna(atom/target, mob/user)
var/obj/machinery/dna_vault/our_vault = dna_vault_ref?.resolve()
if(!our_vault)
playsound(user, 'sound/machines/buzz/buzz-sigh.ogg', 50)
balloon_alert(user, "need database!")
return
if(istype(target, /obj/machinery/hydroponics))
var/obj/machinery/hydroponics/hydro_tray = target
if(!hydro_tray.myseed)
return
if(our_vault.plant_dna[hydro_tray.myseed.type])
to_chat(user, span_notice("Plant data is already present in vault storage."))
return
if(stored_dna_plants[hydro_tray.myseed.type])
to_chat(user, span_notice("Plant data already present in local storage."))
return
if(hydro_tray.plant_status != HYDROTRAY_PLANT_HARVESTABLE) // So it's bit harder.
to_chat(user, span_alert("Plant needs to be ready to harvest to perform full data scan.")) //Because space dna is actually magic
return
stored_dna_plants[hydro_tray.myseed.type] = TRUE
playsound(src, 'sound/machines/compiler/compiler-stage2.ogg', 50)
balloon_alert(user, "data added")
return TRUE
else if(ishuman(target))
var/mob/living/carbon/human/human_target = target
if(our_vault.human_dna[human_target.dna.unique_identity])
to_chat(user, span_notice("Humanoid data already present in vault storage."))
return
if(stored_dna_human[human_target.dna.unique_identity])
to_chat(user, span_notice("Humanoid data already present in local storage."))
return
if(!(human_target.mob_biotypes & MOB_ORGANIC))
to_chat(user, span_alert("No compatible DNA detected."))
return .
stored_dna_human[human_target.dna.unique_identity] = TRUE
playsound(src, 'sound/machines/compiler/compiler-stage2.ogg', 50)
balloon_alert(user, "data added")
return TRUE
if(!isliving(target))
return
var/static/list/non_simple_animals = typecacheof(list(/mob/living/carbon/alien))
if(!isanimal_or_basicmob(target) && !is_type_in_typecache(target, non_simple_animals) && !ismonkey(target))
return
var/mob/living/living_target = target
if(our_vault.animal_dna[living_target.type])
to_chat(user, span_notice("Animal data already present in vault storage."))
return
if(stored_dna_animal[living_target.type])
to_chat(user, span_notice("Animal data already present in local storage."))
return
if(!(living_target.mob_biotypes & MOB_ORGANIC))
to_chat(user, span_alert("No compatible DNA detected."))
return .
stored_dna_animal[living_target.type] = TRUE
playsound(src, 'sound/machines/compiler/compiler-stage2.ogg', 50)
balloon_alert(user, "data added")
return TRUE
/obj/item/dna_probe/proc/valid_scan_target(atom/target)
if((allowed_scans & DNA_PROBE_SCAN_PLANTS) && istype(target, /obj/machinery/hydroponics))
return TRUE
if((allowed_scans & DNA_PROBE_SCAN_HUMANS) && ishuman(target))
return TRUE
if((allowed_scans & DNA_PROBE_SCAN_ANIMALS) && isliving(target))
var/static/list/non_simple_animals = typecacheof(list(/mob/living/carbon/alien))
if(isanimal_or_basicmob(target) || is_type_in_typecache(target, non_simple_animals) || ismonkey(target))
return TRUE
return FALSE
#define CARP_MIX_DNA_TIMER (15 SECONDS)
///Used for scanning carps, and then turning yourself into one.
/obj/item/dna_probe/carp_scanner
name = "Carp DNA Sampler"
desc = "Can be used to take chemical and genetic samples of animals."
///Whether we have Carp DNA
var/carp_dna_loaded = FALSE
/obj/item/dna_probe/carp_scanner/examine_more(mob/user)
. = ..()
. = list(span_notice("Using this on a Space Carp will harvest its DNA. Use it in-hand once complete to mutate it with yourself."))
/obj/item/dna_probe/carp_scanner/scan_dna(atom/target, mob/user)
if(istype(target, /mob/living/basic/carp))
carp_dna_loaded = TRUE
playsound(src, 'sound/machines/compiler/compiler-stage2.ogg', 50)
balloon_alert(user, "dna scanned")
else
return ..()
/obj/item/dna_probe/carp_scanner/valid_scan_target(atom/target)
if (istype(target, /mob/living/basic/carp))
return TRUE
return ..()
/obj/item/dna_probe/carp_scanner/attack_self(mob/user, modifiers)
. = ..()
if(!carp_dna_loaded)
to_chat(user, span_notice("Space carp DNA is required to use the self-mutation mechanism!"))
return
to_chat(user, span_notice("You pull out the needle from [src] and flip the switch, and start injecting yourself with it."))
if(!do_after(user, CARP_MIX_DNA_TIMER))
return
var/mob/living/basic/space_dragon/new_dragon = user.change_mob_type(/mob/living/basic/space_dragon, location = loc, delete_old_mob = TRUE)
new_dragon.add_filter("anger_glow", 3, list("type" = "outline", "color" = COLOR_CARP_RIFT_RED, "size" = 5))
new_dragon.add_movespeed_modifier(/datum/movespeed_modifier/dragon_rage)
priority_announce("A large organic energy flux has been recorded near of [station_name()], please stand-by.", "Lifesign Alert")
qdel(src)
#undef CARP_MIX_DNA_TIMER
#undef DNA_PROBE_SCAN_PLANTS
#undef DNA_PROBE_SCAN_ANIMALS
#undef DNA_PROBE_SCAN_HUMANS