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This is used to set the nuke disk's safety factor from applying on very low pop player counts, as it's unlikely the disk can be secured. I don't believe this precludes the event from being randomly chosen, but it makes sure it wont be a certainty on very low pop when the disk hasn't been secured from lack of players Just to clarify this applies only at 9 population or lower. ## Why It's Good For The Game On very very low pop, the disk is often unsecured, and.. more importantly, a lone op is likely to have a very high chance of easily succeeding as there is not enough crew to upkeep a watch on the relevant areas. This event is fun on higher populations, and needing to protect the disk makes sense, but on very lowpop, I think it doens't quite work as designed, as instead it just means a lot of low pop rounds will end due to a loneop spawning if there's any ghosts about at all. ## Changelog 🆑 oranges balance: Nuclear disk no longer needs to be secured at sub 10 population /🆑
29 KiB
29 KiB