Files
Bubberstation/code/game/objects/items/tools/weldingtool.dm
SmArtKar 6d0809f78b Toolbox Mastery: Finally gives toolboxes a real use (#88252)
## About The Pull Request

Using a toolbox on an object will now bring up a radial menu containing
all "tools" inside of it, and picking one will put it in your offhand
and use it on the object you clicked. After use, the item will be stowed
back in the toolbox. Welding tools will be turned on (and off when
stowed), and spess knives will give you an option to pick which tool you
want to use. Only certain items qualify as tools (most items that would
fit into a toolbelt do), so you cannot use this to sneakily attack
someone with an esword.


https://github.com/user-attachments/assets/0cd5c859-490f-4643-b451-92ce15a34fba

Using a toolbox in such a fashion passes click modifiers through,
allowing you to use left/right, ctrl and alt click modes of items just
fine.

God bless our attack chain.

## Why It's Good For The Game

Toolboxes are inferior to toolbelts and boxes in almost every single
way, being only capable of storing 7 items and not fitting anywhere.
This gives them an actual use and maybe they'll see use in actual
construction projects.

## Changelog
🆑
add: Toolboxes can be used on any object to pull out and use a tool from
it as long as your offhand is free.
/🆑

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2024-12-06 23:52:57 +01:00

412 lines
14 KiB
Plaintext

/obj/item/weldingtool
name = "welding tool"
desc = "A standard edition welder provided by Nanotrasen."
icon = 'icons/obj/tools.dmi'
icon_state = "welder"
inhand_icon_state = "welder"
worn_icon_state = "welder"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
obj_flags = CONDUCTS_ELECTRICITY
slot_flags = ITEM_SLOT_BELT
force = 3
throwforce = 5
hitsound = SFX_SWING_HIT
usesound = list('sound/items/tools/welder.ogg', 'sound/items/tools/welder2.ogg')
drop_sound = 'sound/items/handling/tools/weldingtool_drop.ogg'
pickup_sound = 'sound/items/handling/tools/weldingtool_pickup.ogg'
light_system = OVERLAY_LIGHT
light_range = 2
light_power = 1.5
light_color = LIGHT_COLOR_FIRE
light_on = FALSE
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
armor_type = /datum/armor/item_weldingtool
resistance_flags = FIRE_PROOF
heat = 3800
tool_behaviour = TOOL_WELDER
toolspeed = 1
wound_bonus = 10
bare_wound_bonus = 15
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.7, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.3)
/// Whether the welding tool is on or off.
var/welding = FALSE
/// Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
var/status = TRUE
/// The max amount of fuel the welder can hold
var/max_fuel = 20
/// Does the welder start with fuel.
var/starting_fuel = TRUE
/// Whether or not we're changing the icon based on fuel left.
var/change_icons = TRUE
/// Used in process(), dictates whether or not we're calling STOP_PROCESSING whilst we're not welding.
var/can_off_process = FALSE
/// When fuel was last removed.
var/burned_fuel_for = 0
var/activation_sound = 'sound/items/tools/welderactivate.ogg'
var/deactivation_sound = 'sound/items/tools/welderdeactivate.ogg'
/datum/armor/item_weldingtool
fire = 100
acid = 30
/obj/item/weldingtool/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
AddElement(/datum/element/tool_flash, light_range)
AddElement(/datum/element/falling_hazard, damage = force, wound_bonus = wound_bonus, hardhat_safety = TRUE, crushes = FALSE, impact_sound = hitsound)
create_reagents(max_fuel)
if(starting_fuel)
reagents.add_reagent(/datum/reagent/fuel, max_fuel)
update_appearance()
/obj/item/weldingtool/update_icon_state()
if(welding)
inhand_icon_state = "[initial(inhand_icon_state)]1"
else
inhand_icon_state = "[initial(inhand_icon_state)]"
return ..()
/obj/item/weldingtool/update_overlays()
. = ..()
if(change_icons)
var/ratio = get_fuel() / max_fuel
ratio = CEILING(ratio*4, 1) * 25
. += "[initial(icon_state)][ratio]"
if(welding)
. += "[initial(icon_state)]-on"
/obj/item/weldingtool/process(seconds_per_tick)
if(welding)
force = 15
damtype = BURN
burned_fuel_for += seconds_per_tick
if(burned_fuel_for >= TOOL_FUEL_BURN_INTERVAL)
use(TRUE)
update_appearance()
//Welders left on now use up fuel, but lets not have them run out quite that fast
else
force = 3
damtype = BRUTE
update_appearance()
if(!can_off_process)
STOP_PROCESSING(SSobj, src)
return
//This is to start fires. process() is only called if the welder is on.
open_flame()
/obj/item/weldingtool/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!"))
return FIRELOSS
/obj/item/weldingtool/screwdriver_act(mob/living/user, obj/item/tool)
flamethrower_screwdriver(tool, user)
return ITEM_INTERACT_SUCCESS
/obj/item/weldingtool/attackby(obj/item/tool, mob/user, params)
if(istype(tool, /obj/item/stack/rods))
flamethrower_rods(tool, user)
else
. = ..()
update_appearance()
/obj/item/weldingtool/proc/explode()
var/plasmaAmount = reagents.get_reagent_amount(/datum/reagent/toxin/plasma)
dyn_explosion(src, plasmaAmount/5, explosion_cause = src) // 20 plasma in a standard welder has a 4 power explosion. no breaches, but enough to kill/dismember holder
qdel(src)
/obj/item/weldingtool/use_tool(atom/target, mob/living/user, delay, amount, volume, datum/callback/extra_checks)
var/mutable_appearance/sparks = mutable_appearance('icons/effects/welding_effect.dmi', "welding_sparks", GASFIRE_LAYER, src, ABOVE_LIGHTING_PLANE)
target.add_overlay(sparks)
LAZYADD(update_overlays_on_z, sparks)
. = ..()
LAZYREMOVE(update_overlays_on_z, sparks)
target.cut_overlay(sparks)
/obj/item/weldingtool/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(!status && interacting_with.is_refillable())
reagents.trans_to(interacting_with, reagents.total_volume, transferred_by = user)
to_chat(user, span_notice("You empty [src]'s fuel tank into [interacting_with]."))
update_appearance()
return ITEM_INTERACT_SUCCESS
if(!ishuman(interacting_with))
return NONE
if(user.combat_mode)
return NONE
return try_heal_loop(interacting_with, user)
/obj/item/weldingtool/proc/try_heal_loop(atom/interacting_with, mob/living/user, repeating = FALSE)
var/mob/living/carbon/human/attacked_humanoid = interacting_with
var/obj/item/bodypart/affecting = attacked_humanoid.get_bodypart(check_zone(user.zone_selected))
if(isnull(affecting) || !IS_ROBOTIC_LIMB(affecting))
return NONE
if (!affecting.brute_dam)
balloon_alert(user, "limb not damaged")
return ITEM_INTERACT_BLOCKING
user.visible_message(span_notice("[user] starts to fix some of the dents on [attacked_humanoid == user ? user.p_their() : "[attacked_humanoid]'s"] [affecting.name]."),
span_notice("You start fixing some of the dents on [attacked_humanoid == user ? "your" : "[attacked_humanoid]'s"] [affecting.name]."))
var/use_delay = repeating ? 1 SECONDS : 0
if(user == attacked_humanoid)
use_delay = 5 SECONDS
if(!use_tool(attacked_humanoid, user, use_delay, volume=50, amount=1))
return ITEM_INTERACT_BLOCKING
if (!attacked_humanoid.item_heal(user, brute_heal = 15, burn_heal = 0, heal_message_brute = "dents", heal_message_burn = "burnt wires", required_bodytype = BODYTYPE_ROBOTIC))
return ITEM_INTERACT_BLOCKING
INVOKE_ASYNC(src, PROC_REF(try_heal_loop), interacting_with, user, TRUE)
return ITEM_INTERACT_SUCCESS
/obj/item/weldingtool/afterattack(atom/target, mob/user, click_parameters)
if(!isOn())
return
use(1)
var/turf/location = get_turf(user)
location.hotspot_expose(700, 50, 1)
if(QDELETED(target) || !isliving(target)) // can't ignite something that doesn't exist
return
var/mob/living/attacked_mob = target
if(attacked_mob.ignite_mob())
message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(attacked_mob)] on fire with [src] at [AREACOORD(user)]")
user.log_message("set [key_name(attacked_mob)] on fire with [src].", LOG_ATTACK)
/obj/item/weldingtool/attack_self(mob/user)
if(src.reagents.has_reagent(/datum/reagent/toxin/plasma))
message_admins("[ADMIN_LOOKUPFLW(user)] activated a rigged welder at [AREACOORD(user)].")
user.log_message("activated a rigged welder", LOG_VICTIM)
explode()
switched_on(user)
update_appearance()
/// Returns the amount of fuel in the welder
/obj/item/weldingtool/proc/get_fuel()
return reagents.get_reagent_amount(/datum/reagent/fuel)
/// Uses fuel from the welding tool.
/obj/item/weldingtool/use(used = 0)
if(!isOn() || !check_fuel())
return FALSE
if(used > 0)
burned_fuel_for = 0
if(get_fuel() >= used)
reagents.remove_reagent(/datum/reagent/fuel, used)
check_fuel()
return TRUE
else
return FALSE
/// Toggles the welding value.
/obj/item/weldingtool/proc/set_welding(new_value)
if(welding == new_value)
return
. = welding
welding = new_value
set_light_on(welding)
/// Turns off the welder if there is no more fuel (does this really need to be its own proc?)
/obj/item/weldingtool/proc/check_fuel(mob/user)
if(get_fuel() <= 0 && welding)
set_light_on(FALSE)
switched_on(user)
update_appearance()
return FALSE
return TRUE
// /Switches the welder on
/obj/item/weldingtool/proc/switched_on(mob/user)
if(!status)
balloon_alert(user, "unsecured!")
return
set_welding(!welding)
if(welding)
if(get_fuel() >= 1)
playsound(loc, activation_sound, 50, TRUE)
force = 15
damtype = BURN
hitsound = 'sound/items/tools/welder.ogg'
update_appearance()
START_PROCESSING(SSobj, src)
else
balloon_alert(user, "no fuel!")
switched_off(user)
else
playsound(loc, deactivation_sound, 50, TRUE)
switched_off(user)
/// Switches the welder off
/obj/item/weldingtool/proc/switched_off(mob/user)
set_welding(FALSE)
force = 3
damtype = BRUTE
hitsound = SFX_SWING_HIT
update_appearance()
/obj/item/weldingtool/examine(mob/user)
. = ..()
. += "It contains [get_fuel()] unit\s of fuel out of [max_fuel]."
/obj/item/weldingtool/get_temperature()
return welding * heat
/// Returns whether or not the welding tool is currently on.
/obj/item/weldingtool/proc/isOn()
return welding
/// If welding tool ran out of fuel during a construction task, construction fails.
/obj/item/weldingtool/tool_use_check(mob/living/user, amount, heat_required)
if(!isOn() || !check_fuel())
to_chat(user, span_warning("[src] has to be on to complete this task!"))
return FALSE
if(get_fuel() < amount)
to_chat(user, span_warning("You need more welding fuel to complete this task!"))
return FALSE
if(heat < heat_required)
to_chat(user, span_warning("[src] is not hot enough to complete this task!"))
return FALSE
return TRUE
/// Ran when the welder is attacked by a screwdriver.
/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/tool, mob/user)
if(welding)
to_chat(user, span_warning("Turn it off first!"))
return
status = !status
if(status)
to_chat(user, span_notice("You resecure [src] and close the fuel tank."))
reagents.flags &= ~(OPENCONTAINER)
else
to_chat(user, span_notice("[src] can now be attached, modified, and refuelled."))
reagents.flags |= OPENCONTAINER
add_fingerprint(user)
/// First step of building a flamethrower (when a welder is attacked by rods)
/obj/item/weldingtool/proc/flamethrower_rods(obj/item/tool, mob/user)
if(!status)
var/obj/item/stack/rods/used_rods = tool
if (used_rods.use(1))
var/obj/item/flamethrower/flamethrower_frame = new /obj/item/flamethrower(user.loc)
if(!remove_item_from_storage(flamethrower_frame, user))
user.transferItemToLoc(src, flamethrower_frame, TRUE)
flamethrower_frame.weldtool = src
add_fingerprint(user)
to_chat(user, span_notice("You add a rod to a welder, starting to build a flamethrower."))
user.put_in_hands(flamethrower_frame)
else
to_chat(user, span_warning("You need one rod to start building a flamethrower!"))
/obj/item/weldingtool/ignition_effect(atom/ignitable_atom, mob/user)
if(use_tool(ignitable_atom, user, 0))
return span_notice("[user] casually lights [ignitable_atom] with [src], what a badass.")
else
return ""
/obj/item/weldingtool/empty
starting_fuel = FALSE
/obj/item/weldingtool/largetank
name = "industrial welding tool"
desc = "A slightly larger welder with a larger tank."
icon_state = "indwelder"
max_fuel = 40
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.6)
/obj/item/weldingtool/largetank/flamethrower_screwdriver()
return
/obj/item/weldingtool/largetank/empty
starting_fuel = FALSE
/obj/item/weldingtool/largetank/cyborg
name = "integrated welding tool"
desc = "An advanced welder designed to be used in robotic systems. Custom framework doubles the speed of welding."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "indwelder_cyborg"
toolspeed = 0.5
/obj/item/weldingtool/largetank/cyborg/cyborg_unequip(mob/user)
if(!isOn())
return
switched_on(user)
/obj/item/weldingtool/mini
name = "emergency welding tool"
desc = "A miniature welder used during emergencies."
icon_state = "miniwelder"
max_fuel = 10
w_class = WEIGHT_CLASS_TINY
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.3, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.1)
change_icons = FALSE
/obj/item/weldingtool/mini/flamethrower_screwdriver()
return
/obj/item/weldingtool/mini/empty
starting_fuel = FALSE
/obj/item/weldingtool/abductor
name = "alien welding tool"
desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
icon = 'icons/obj/antags/abductor.dmi'
icon_state = "welder"
toolspeed = 0.1
custom_materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/silver = SHEET_MATERIAL_AMOUNT*1.25, /datum/material/plasma =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/titanium =SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT)
light_system = NO_LIGHT_SUPPORT
light_range = 0
change_icons = FALSE
/obj/item/weldingtool/abductor/process()
if(get_fuel() <= max_fuel)
reagents.add_reagent(/datum/reagent/fuel, 1)
..()
/obj/item/weldingtool/hugetank
name = "upgraded industrial welding tool"
desc = "An upgraded welder based of the industrial welder."
icon_state = "upindwelder"
inhand_icon_state = "upindwelder"
max_fuel = 80
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.7, /datum/material/glass=SMALL_MATERIAL_AMOUNT*1.2)
/obj/item/weldingtool/experimental
name = "experimental welding tool"
desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
icon_state = "exwelder"
inhand_icon_state = "exwelder"
max_fuel = 40
custom_materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/glass = SMALL_MATERIAL_AMOUNT*5, /datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT*1.5, /datum/material/uranium =SMALL_MATERIAL_AMOUNT * 2)
change_icons = FALSE
can_off_process = TRUE
light_range = 1
w_class = WEIGHT_CLASS_NORMAL
toolspeed = 0.5
var/last_gen = 0
var/nextrefueltick = 0
/obj/item/weldingtool/experimental/process()
..()
if(get_fuel() < max_fuel && nextrefueltick < world.time)
nextrefueltick = world.time + 10
reagents.add_reagent(/datum/reagent/fuel, 1)