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## About The Pull Request Last night I was experimenting with hooking up different chemicals to a shower and discovered that blood didn't really do anything other than have red mist and particles. Your characters clothes were still cleaned. The mood boost was still happy. So I reworked it a bit. Blood now: - Gives a negative mood, disgust, and status effect when showering with it (unless you are morbid, evil, or undead, then it's considered positive) - Has an icon alert for bloody showers - Covers a mob's clothing with blood when showering (or any objects on the tile) - Tossing or spraying a container full of blood now covers objects/mobs in blood - The revenant defile spell now affects showers by removing all water recyclers and reagents that gets replaced with blood Showers now: - Require 70% of water to clean and get mood/status effects - Require 70% of blood to get mood/status effects - Require 20% of radioactive reagents to stop radiation removal effects So it's possible to have a clean water shower that is secretly radioactive. Since radioactive reagents do nothing on `TOUCH`, all this achieves is preventing the water from washing off the radiation. I did have to refactor some of the reagent code to support method types for objects since I was experiencing hazmat issues when I was testing. Whenever I would inject blood from a syringe into a beaker, it would cover the beaker in blood on the outside. This would have been extremely hazardous for viruses. So I needed to make sure we are only applying it to the methods for `VAPOR|TOUCH` Also improved the mood typecasting for owner to allow checking of mob biotypes. (so we can check `UNDEAD` for mood) ## Why It's Good For The Game Blood effects and interactions are now more consistent. The code for objects is refactored to support method interactions with reagents. Evil/Morbid people now get some unique interactions that fit their theme. Last we get a cool new ability to let revenant's make their defiled areas something out of a horror movie. ## Changelog 🆑 add: The revenant defile spell now affects showers by removing all water recyclers and reagents that gets replaced with blood. add: Showering in clean water (+70%) results in positive mood/regen/stamina effects. It will wash off the mob. add: Showering in dirty water results in negative mood effects and disgust. It will NOT wash off the mob. add: Showering with radioactive reagents (+20%) results in the preventing the shower from washing off the radiation. add: Showering in blood (+70%) results in severe negative mood effects and disgust. (unless you are morbid, evil, or undead then it's considered positive) It will cover the mob in blood. add: Water effects that interact with a mob from touch or vapor (showering/spray bottles/etc.) will now heal sleep, unconsciousness, confusion, drowsiness, jitters, dizziness, and drunkenness. fix: Fix bloody showers not covering objects in blood. fix: Tossing or spraying a container full of blood now covers objects/mobs in blood fix: Fix wrong status effect for watery tile image: Add new alert icons for bloody/dirty showers code: Refactored some expose_obj reagent code to support method types. code: Improved mood typecasting for owner to allow checking of mob biotypes. /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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