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Bubberstation/code/modules/events/meteor_wave.dm

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// Normal strength
/datum/round_event_control/meteor_wave
name = "Meteor Wave: Normal"
typepath = /datum/round_event/meteor_wave
weight = 4
min_players = 5
max_occurrences = 3
/datum/round_event/meteor_wave
startWhen = 6
endWhen = 66
announceWhen = 1
var/list/wave_type
var/wave_name = "normal"
/datum/round_event/meteor_wave/New()
..()
if(!wave_type)
determine_wave_type()
/datum/round_event/meteor_wave/proc/determine_wave_type()
if(!wave_name)
wave_name = pickweight(list(
"normal" = 50,
"threatening" = 40,
"catastrophic" = 10))
switch(wave_name)
if("normal")
wave_type = GLOB.meteors_normal
if("threatening")
wave_type = GLOB.meteors_threatening
if("catastrophic")
wave_type = GLOB.meteors_catastrophic
if("meaty")
wave_type = GLOB.meteorsB
if("space dust")
wave_type = GLOB.meteorsC
else
WARNING("Wave name of [wave_name] not recognised.")
kill()
/datum/round_event/meteor_wave/announce()
priority_announce("Meteors have been detected on collision course with the station.", "Meteor Alert", 'sound/ai/meteors.ogg')
/datum/round_event/meteor_wave/tick()
if(IsMultiple(activeFor, 3))
spawn_meteors(5, wave_type) //meteor list types defined in gamemode/meteor/meteors.dm
/datum/round_event_control/meteor_wave/threatening
name = "Meteor Wave: Threatening"
typepath = /datum/round_event/meteor_wave/threatening
weight = 2
min_players = 5
max_occurrences = 3
/datum/round_event/meteor_wave/threatening
wave_name = "threatening"
/datum/round_event_control/meteor_wave/catastrophic
name = "Meteor Wave: Catastrophic"
typepath = /datum/round_event/meteor_wave/catastrophic
weight = 1
min_players = 5
max_occurrences = 3
/datum/round_event/meteor_wave/catastrophic
wave_name = "catastrophic"