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Bubberstation/code/datums/components
SkyratBot be14a695a6 [MIRROR] Fixes walking against hyperspace [MDB IGNORE] (#19243)
* Fixes walking against hyperspace (#73219)

https://user-images.githubusercontent.com/7501474/216772808-97fa24a4-c9ba-4469-91d1-caebc76b81cf.mp4

Fixes not being able to do the above. The quickstart meant you would
instantly push you back., which was fine originally but then I added
diagonal movement so people could occationally get softlocked

🆑
fix: fixes issues with being walking against hyperspace locking you
/🆑

* Fixes walking against hyperspace

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Co-authored-by: Time-Green <timkoster1@hotmail.com>
2023-02-09 20:33:09 +00:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm