mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-26 17:41:05 +00:00
## About The Pull Request - Afterattack is a very simple proc now: All it does is this, and all it's used for is for having a convenient place to put effects an item does after a successful attack (IE, the attack was not blocked)  - An overwhelming majority of afterattack implementations have been moved to `interact_with_atom` or the new `ranged_interact_with_atom` I have manually tested many of the refactored procs but there was 200+ so it's kinda hard ## Why It's Good For The Game Afterattack is one of the worst parts of the attack chain, as it simultaneously serves as a way of doing random interactions NOT AT ALL related to attacks (despite the name) while ALSO serving as the defacto way to do a ranged interaction with an item This means careless coders (most of them) may throw stuff in afterattack without realizing how wide reaching it is, which causes bugs. By making two well defined, separate procs for handing adjacent vs ranged interactions, it becomes WAY WAY WAY more easy to develop for. If you want to do something when you click on something else and you're adjacent, use `interact_with_atom` If you want to do something when you click on something else and you're not adjacent, use 'ranged_interact_with_atom` This does result in some instances of boilerplate as shown here:  But I think it's acceptable, feel free to oppose if you don't I'm sure we can think of another solution ~~Additionally it makes it easier to implement swing combat. That's a bonus I guess~~ ## Changelog 🆑 Melbert refactor: Over 200 item interactions have been refactored to use a newer, easier-to-use system. Report any oddities with using items on other objects you may see (such as surgery, reagent containers like cups and spray bottles, or construction devices), especially using something at range (such as guns or chisels) refactor: Item-On-Modsuit interactions have changed slightly. While on combat mode, you will attempt to "use" the item on the suit instead of inserting it into the suit's storage. This means being on combat mode while the suit's panel is open will block you from inserting items entirely via click (but other methods such as hotkey, clicking on the storage boxes, and mousedrop will still work). refactor: The detective's scanner will now be inserted into storage items if clicked normally, and will scan the storage item if on combat mode /🆑
494 lines
16 KiB
Plaintext
494 lines
16 KiB
Plaintext
#define STYLE_DULL 1
|
|
#define STYLE_COOL 2
|
|
#define STYLE_BRUTAL 3
|
|
#define STYLE_ABSOLUTE 4
|
|
#define STYLE_SPACED 5
|
|
|
|
#define ACTION_KILL "KILL"
|
|
#define ACTION_MINOR_KILL "MINOR KILL"
|
|
#define ACTION_MAJOR_KILL "MAJOR KILL"
|
|
#define ACTION_DISRESPECT "DISRESPECT"
|
|
#define ACTION_MELEED "MELEE'D"
|
|
#define ACTION_ROCK_MINED "ROCK MINED"
|
|
#define ACTION_ORE_MINED "ORE MINED"
|
|
#define ACTION_TRAPPER "TRAPPER"
|
|
#define ACTION_PARRIED "PARRIED"
|
|
#define ACTION_PROJECTILE_BOOST "PROJECTILE BOOST"
|
|
#define ACTION_GIBTONITE_HIT "GIBTONITE HIT"
|
|
#define ACTION_GIBTONITE_BOOM "GIBTONITE BOOM"
|
|
#define ACTION_GIBTONITE_DEFUSED "GIBTONITE DEFUSED"
|
|
#define ACTION_MARK_DETONATED "MARK DETONATED"
|
|
#define ACTION_GEYSER_MARKED "GEYSER MARKED"
|
|
|
|
/datum/component/style
|
|
/// Amount of style we have.
|
|
var/style_points = -1
|
|
/// Our style point multiplier.
|
|
var/point_multiplier = 1
|
|
/// The current rank we have.
|
|
var/rank = STYLE_DULL
|
|
/// The last point affecting actions we've done
|
|
var/list/actions = list()
|
|
/// The style meter shown on screen.
|
|
var/atom/movable/screen/style_meter_background/meter
|
|
/// The image of the style meter.
|
|
var/atom/movable/screen/style_meter/meter_image
|
|
/// The timer for meter updating
|
|
var/timerid
|
|
/// Highest score attained by this component, to avoid as much overhead when considering to award a high score to the client
|
|
var/high_score = 0
|
|
/// Weakref to the added projectile parry component
|
|
var/datum/weakref/projectile_parry
|
|
/// What rank, minimum, the user needs to be to hotswap items
|
|
var/hotswap_rank = STYLE_BRUTAL
|
|
/// If this is multitooled, making it make funny noises on the user's rank going up
|
|
var/multitooled = FALSE
|
|
/// A static list of lists of all the possible sounds to play when multitooled, in numerical order
|
|
var/static/list/rankup_sounds = list(
|
|
list(
|
|
'sound/items/style/combo_dull1.ogg',
|
|
'sound/items/style/combo_dull2.ogg',
|
|
'sound/items/style/combo_dull3.ogg',
|
|
),
|
|
list(
|
|
'sound/items/style/combo_cool1.ogg',
|
|
'sound/items/style/combo_cool2.ogg',
|
|
'sound/items/style/combo_cool3.ogg',
|
|
),
|
|
list(
|
|
'sound/items/style/combo_brutal1.ogg',
|
|
'sound/items/style/combo_brutal2.ogg',
|
|
'sound/items/style/combo_brutal3.ogg',
|
|
),
|
|
list(
|
|
'sound/items/style/combo_absolute1.ogg',
|
|
'sound/items/style/combo_absolute2.ogg',
|
|
'sound/items/style/combo_absolute3.ogg',
|
|
),
|
|
list(
|
|
'sound/items/style/combo_spaced1.ogg',
|
|
'sound/items/style/combo_spaced2.ogg',
|
|
),
|
|
)
|
|
|
|
|
|
/datum/component/style/Initialize(multitooled = FALSE)
|
|
if(!ismob(parent))
|
|
return COMPONENT_INCOMPATIBLE
|
|
|
|
var/mob/mob_parent = parent
|
|
|
|
meter = new()
|
|
meter_image = new()
|
|
meter.vis_contents += meter_image
|
|
meter_image.add_filter("meter_mask", 1, list(type = "alpha", icon = icon('icons/hud/style_meter.dmi', "style_meter"), flags = MASK_INVERSE))
|
|
meter.update_appearance()
|
|
meter_image.update_appearance()
|
|
|
|
update_screen()
|
|
|
|
if(mob_parent.hud_used)
|
|
mob_parent.hud_used.static_inventory += meter
|
|
mob_parent.hud_used.show_hud(mob_parent.hud_used.hud_version)
|
|
|
|
START_PROCESSING(SSdcs, src)
|
|
|
|
if(multitooled)
|
|
src.multitooled = multitooled
|
|
|
|
/datum/component/style/RegisterWithParent()
|
|
RegisterSignal(parent, COMSIG_USER_ITEM_INTERACTION, PROC_REF(hotswap))
|
|
RegisterSignal(parent, COMSIG_MOB_MINED, PROC_REF(on_mine))
|
|
RegisterSignal(parent, COMSIG_MOB_APPLY_DAMAGE, PROC_REF(on_take_damage))
|
|
RegisterSignal(parent, COMSIG_MOB_EMOTED("flip"), PROC_REF(on_flip))
|
|
RegisterSignal(parent, COMSIG_MOB_EMOTED("spin"), PROC_REF(on_spin))
|
|
RegisterSignal(parent, COMSIG_MOB_ITEM_ATTACK, PROC_REF(on_attack))
|
|
RegisterSignal(parent, COMSIG_LIVING_UNARMED_ATTACK, PROC_REF(on_punch))
|
|
RegisterSignal(SSdcs, COMSIG_GLOB_MOB_DEATH, PROC_REF(on_death))
|
|
RegisterSignal(parent, COMSIG_LIVING_RESONATOR_BURST, PROC_REF(on_resonator_burst))
|
|
RegisterSignal(parent, COMSIG_LIVING_PROJECTILE_PARRIED, PROC_REF(on_projectile_parry))
|
|
RegisterSignal(parent, COMSIG_LIVING_DEFUSED_GIBTONITE, PROC_REF(on_gibtonite_defuse))
|
|
RegisterSignal(parent, COMSIG_LIVING_CRUSHER_DETONATE, PROC_REF(on_crusher_detonate))
|
|
RegisterSignal(parent, COMSIG_LIVING_DISCOVERED_GEYSER, PROC_REF(on_geyser_discover))
|
|
|
|
projectile_parry = WEAKREF(parent.AddComponent(\
|
|
/datum/component/projectile_parry,\
|
|
list(\
|
|
/obj/projectile/colossus,\
|
|
/obj/projectile/temp/watcher,\
|
|
/obj/projectile/kinetic,\
|
|
/obj/projectile/bileworm_acid,\
|
|
/obj/projectile/herald,\
|
|
/obj/projectile/kiss,\
|
|
)\
|
|
)
|
|
)
|
|
|
|
|
|
/datum/component/style/UnregisterFromParent()
|
|
UnregisterSignal(parent, COMSIG_USER_ITEM_INTERACTION)
|
|
UnregisterSignal(parent, COMSIG_MOB_MINED)
|
|
UnregisterSignal(parent, COMSIG_MOB_APPLY_DAMAGE)
|
|
UnregisterSignal(parent, list(COMSIG_MOB_EMOTED("flip"), COMSIG_MOB_EMOTED("spin")))
|
|
UnregisterSignal(parent, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_LIVING_UNARMED_ATTACK))
|
|
UnregisterSignal(SSdcs, COMSIG_GLOB_MOB_DEATH)
|
|
UnregisterSignal(parent, COMSIG_LIVING_RESONATOR_BURST)
|
|
UnregisterSignal(parent, COMSIG_LIVING_PROJECTILE_PARRIED)
|
|
UnregisterSignal(parent, COMSIG_LIVING_DEFUSED_GIBTONITE)
|
|
UnregisterSignal(parent, COMSIG_LIVING_CRUSHER_DETONATE)
|
|
UnregisterSignal(parent, COMSIG_LIVING_DISCOVERED_GEYSER)
|
|
|
|
if(projectile_parry)
|
|
qdel(projectile_parry.resolve())
|
|
|
|
|
|
/datum/component/style/Destroy(force)
|
|
STOP_PROCESSING(SSdcs, src)
|
|
var/mob/mob_parent = parent
|
|
if(mob_parent.hud_used)
|
|
mob_parent.hud_used.static_inventory -= meter
|
|
mob_parent.hud_used.show_hud(mob_parent.hud_used.hud_version)
|
|
return ..()
|
|
|
|
|
|
/datum/component/style/process(seconds_per_tick)
|
|
point_multiplier = round(max(point_multiplier - 0.2 * seconds_per_tick, 1), 0.1)
|
|
change_points(-5 * seconds_per_tick * ROUND_UP((style_points + 1) / 200), use_multiplier = FALSE)
|
|
update_screen()
|
|
|
|
|
|
|
|
/datum/component/style/proc/add_action(action, amount)
|
|
if(length(actions) > 9)
|
|
actions.Cut(1, 2)
|
|
if(length(actions))
|
|
var/last_action = actions[length(actions)]
|
|
if(action == actions[last_action])
|
|
amount *= 0.5
|
|
var/id
|
|
while(!id || (id in actions))
|
|
id = "action[rand(1, 1000)]"
|
|
actions[id] = action
|
|
change_points(amount)
|
|
addtimer(CALLBACK(src, PROC_REF(remove_action), id), 10 SECONDS)
|
|
|
|
/datum/component/style/proc/remove_action(action_id)
|
|
actions -= action_id
|
|
update_screen()
|
|
|
|
/datum/component/style/proc/change_points(amount, use_multiplier = TRUE)
|
|
if(!amount)
|
|
return
|
|
|
|
var/modified_amount = amount * (amount > 0 ? 1 - 0.1 * rank : 1) * (use_multiplier ? point_multiplier : 1)
|
|
style_points = max(style_points + modified_amount, -1)
|
|
update_screen()
|
|
|
|
if(style_points > high_score)
|
|
var/mob/mob_parent = parent
|
|
if((mob_parent.flags_1 & ADMIN_SPAWNED_1) || (mob_parent.datum_flags & DF_VAR_EDITED) || (datum_flags & DF_VAR_EDITED) || !SSachievements.achievements_enabled || !mob_parent.client) // No varediting/spawning this or the owner
|
|
return
|
|
|
|
var/award_status = mob_parent.client.get_award_status(/datum/award/score/style_score)
|
|
|
|
if(award_status >= style_points)
|
|
high_score = style_points
|
|
return
|
|
|
|
mob_parent.client.give_award(/datum/award/score/style_score, mob_parent, style_points - award_status)
|
|
high_score = style_points
|
|
|
|
/datum/component/style/proc/update_screen(rank_changed)
|
|
var/go_back = null
|
|
if(!isnull(rank_changed))
|
|
timerid = null
|
|
if(rank_changed == point_to_rank())
|
|
go_back = rank > rank_changed ? 100 : 0
|
|
|
|
if(multitooled && (rank_changed > rank)) // make funny noises
|
|
var/mob/mob_parent = parent
|
|
mob_parent.playsound_local(get_turf(mob_parent), pick(rankup_sounds[rank_changed]), 70, vary = FALSE)
|
|
|
|
if((rank < hotswap_rank) && (rank_changed >= hotswap_rank))
|
|
var/mob/mob_parent = parent
|
|
mob_parent.balloon_alert(mob_parent, "hotswapping enabled")
|
|
|
|
else if((rank >= hotswap_rank) && (rank_changed < hotswap_rank))
|
|
var/mob/mob_parent = parent
|
|
mob_parent.balloon_alert(mob_parent, "hotswapping disabled")
|
|
|
|
rank = rank_changed
|
|
meter.maptext = "[format_rank_string(rank)][generate_multiplier()][generate_actions()]"
|
|
meter.maptext_y = 100 - 9 * length(actions)
|
|
update_meter(point_to_rank(), go_back)
|
|
|
|
/datum/component/style/proc/update_meter(new_rank, go_back)
|
|
if(!isnull(go_back))
|
|
animate(meter_image.get_filter("meter_mask"), time = 0 SECONDS, flags = ANIMATION_END_NOW, x = go_back)
|
|
animate(meter_image.get_filter("meter_mask"), time = 1 SECONDS, x = (rank > new_rank ? 0 : ((rank < new_rank) || (style_points >= 500) ? 100 : (style_points % 100) + 1)))
|
|
if(!isnull(new_rank) && new_rank != rank && !timerid)
|
|
timerid = addtimer(CALLBACK(src, PROC_REF(update_screen), new_rank), 1 SECONDS)
|
|
|
|
/datum/component/style/proc/rank_to_color(new_rank)
|
|
switch(new_rank)
|
|
if(STYLE_DULL)
|
|
return "#aaaaaa"
|
|
if(STYLE_COOL)
|
|
return "#aaaaff"
|
|
if(STYLE_BRUTAL)
|
|
return "#aaffff"
|
|
if(STYLE_ABSOLUTE)
|
|
return "#66ffff"
|
|
if(STYLE_SPACED)
|
|
return "#ffaa00"
|
|
|
|
/datum/component/style/proc/point_to_rank()
|
|
switch(style_points)
|
|
if(-1 to 99)
|
|
return STYLE_DULL
|
|
if(100 to 199)
|
|
return STYLE_COOL
|
|
if(200 to 299)
|
|
return STYLE_BRUTAL
|
|
if(300 to 399)
|
|
return STYLE_ABSOLUTE
|
|
if(400 to INFINITY)
|
|
return STYLE_SPACED
|
|
|
|
|
|
/datum/component/style/proc/rank_to_string(new_rank)
|
|
switch(new_rank)
|
|
if(STYLE_DULL)
|
|
return "DULL"
|
|
if(STYLE_COOL)
|
|
return "COOL"
|
|
if(STYLE_BRUTAL)
|
|
return "BRUTAL"
|
|
if(STYLE_ABSOLUTE)
|
|
return "ABSOLUTE"
|
|
if(STYLE_SPACED)
|
|
return "SPACED!"
|
|
|
|
/datum/component/style/proc/format_rank_string(new_rank)
|
|
var/rank_string = rank_to_string(new_rank)
|
|
var/final_string = ""
|
|
final_string += "<span class='maptext' style='font-size: 8px'><font color='[rank_to_color(new_rank)]'><b>[rank_string[1]]</b>"
|
|
final_string += "<span style='font-size: 7px'>[copytext(rank_string, 2)]</span></font></span>"
|
|
return final_string
|
|
|
|
/datum/component/style/proc/generate_multiplier()
|
|
return "<br><span class='maptext' style='font-size: 7px'>MULTIPLIER: [point_multiplier]X</span>"
|
|
|
|
/datum/component/style/proc/generate_actions()
|
|
var/action_string = ""
|
|
for(var/action in actions)
|
|
action_string += "<br><span class='maptext'>+ <font color='[action_to_color(actions[action])]'>[actions[action]]</font></span>"
|
|
return action_string
|
|
|
|
/datum/component/style/proc/action_to_color(action)
|
|
switch(action)
|
|
if(ACTION_KILL)
|
|
return "#ff0000"
|
|
if(ACTION_MINOR_KILL)
|
|
return "#ff6666"
|
|
if(ACTION_MAJOR_KILL)
|
|
return "#ffaa00"
|
|
if(ACTION_DISRESPECT)
|
|
return "#990000"
|
|
if(ACTION_MELEED)
|
|
return "#660033"
|
|
if(ACTION_ROCK_MINED)
|
|
return "#664433"
|
|
if(ACTION_ORE_MINED)
|
|
return "#663366"
|
|
if(ACTION_TRAPPER)
|
|
return "#363366"
|
|
if(ACTION_PARRIED)
|
|
return "#591324"
|
|
if(ACTION_PROJECTILE_BOOST)
|
|
return "#80112c"
|
|
if(ACTION_GIBTONITE_HIT)
|
|
return "#201d40"
|
|
if(ACTION_GIBTONITE_BOOM)
|
|
return "#1e176e"
|
|
if(ACTION_GIBTONITE_DEFUSED)
|
|
return "#2b2573"
|
|
if(ACTION_MARK_DETONATED)
|
|
return "#ac870e"
|
|
if(ACTION_GEYSER_MARKED)
|
|
return "#364866"
|
|
|
|
/// A proc that lets a user, when their rank >= `hotswap_rank`, swap items in storage with what's in their hands, simply by clicking on the stored item with a held item
|
|
/datum/component/style/proc/hotswap(mob/living/source, atom/target, obj/item/weapon, click_parameters)
|
|
SIGNAL_HANDLER
|
|
|
|
if((rank < hotswap_rank) || !isitem(target) || !(target in source.get_all_contents()))
|
|
return NONE
|
|
|
|
var/obj/item/item_target = target
|
|
|
|
if(!(item_target.item_flags & IN_STORAGE))
|
|
return NONE
|
|
|
|
var/datum/storage/atom_storage = item_target.loc.atom_storage
|
|
|
|
if(!atom_storage.can_insert(weapon, source, messages = FALSE))
|
|
source.balloon_alert(source, "unable to hotswap!")
|
|
return NONE
|
|
|
|
atom_storage.attempt_insert(weapon, source, override = TRUE)
|
|
INVOKE_ASYNC(source, TYPE_PROC_REF(/mob/living, put_in_hands), target)
|
|
source.visible_message(span_notice("[source] quickly swaps [weapon] out with [target]!"), span_notice("You quickly swap [weapon] with [target]."))
|
|
return ITEM_INTERACT_BLOCKING
|
|
|
|
// Point givers
|
|
/datum/component/style/proc/on_punch(mob/living/carbon/human/punching_person, atom/attacked_atom, proximity)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!proximity || !punching_person.combat_mode || !isliving(attacked_atom))
|
|
return
|
|
|
|
var/mob/living/disrespected = attacked_atom
|
|
if(disrespected.stat || faction_check(punching_person.faction, disrespected.faction) || !(FACTION_MINING in disrespected.faction))
|
|
return
|
|
|
|
add_action(ACTION_DISRESPECT, 60 * (ismegafauna(disrespected) ? 2 : 1))
|
|
|
|
/datum/component/style/proc/on_attack(mob/living/attacking_person, mob/living/attacked_mob)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!istype(attacked_mob) || attacked_mob.stat)
|
|
return
|
|
|
|
var/mob/living/attacked = attacked_mob
|
|
var/mob/mob_parent = parent
|
|
if(faction_check(attacking_person.faction, attacked.faction) || !(FACTION_MINING in attacked.faction) || (istype(mob_parent.get_active_held_item(), /obj/item/kinetic_crusher) && attacked.has_status_effect(/datum/status_effect/crusher_mark)))
|
|
return
|
|
|
|
add_action(ACTION_MELEED, 50 * (ismegafauna(attacked) ? 1.5 : 1))
|
|
|
|
/datum/component/style/proc/on_mine(datum/source, turf/closed/mineral/rock, give_exp)
|
|
SIGNAL_HANDLER
|
|
|
|
if(istype(rock, /turf/closed/mineral/gibtonite))
|
|
var/turf/closed/mineral/gibtonite/gib_rock = rock
|
|
switch(gib_rock.stage)
|
|
if(GIBTONITE_UNSTRUCK)
|
|
add_action(ACTION_GIBTONITE_HIT, 40)
|
|
return
|
|
|
|
if(GIBTONITE_ACTIVE)
|
|
add_action(ACTION_GIBTONITE_BOOM, 50)
|
|
return
|
|
|
|
if(GIBTONITE_DETONATE)
|
|
add_action(ACTION_GIBTONITE_BOOM, 50)
|
|
return
|
|
|
|
if(rock.mineralType)
|
|
if(give_exp)
|
|
add_action(ACTION_ORE_MINED, 40)
|
|
rock.mineralAmt = ROUND_UP(rock.mineralAmt * (1 + ((rank * 0.1) - 0.3))) // You start out getting 20% less ore, but it goes up to 20% more at S-tier
|
|
|
|
else if(give_exp)
|
|
add_action(ACTION_ROCK_MINED, 25)
|
|
|
|
/datum/component/style/proc/on_resonator_burst(datum/source, mob/creator, mob/living/hit_living)
|
|
SIGNAL_HANDLER
|
|
|
|
if(faction_check(creator.faction, hit_living.faction) || (hit_living.stat != CONSCIOUS) || !(FACTION_MINING in hit_living.faction))
|
|
return
|
|
|
|
add_action(ACTION_TRAPPER, 70)
|
|
|
|
/datum/component/style/proc/on_projectile_parry(datum/source, obj/projectile/parried)
|
|
SIGNAL_HANDLER
|
|
|
|
if(parried.firer == parent)
|
|
add_action(ACTION_PROJECTILE_BOOST, 160) // This is genuinely really impressive
|
|
else
|
|
add_action(ACTION_PARRIED, 110)
|
|
|
|
/datum/component/style/proc/on_gibtonite_defuse(datum/source, det_time)
|
|
SIGNAL_HANDLER
|
|
|
|
add_action(ACTION_GIBTONITE_DEFUSED, min(40, 20 * (10 - det_time))) // 40 to 180 points depending on speed
|
|
|
|
/datum/component/style/proc/on_crusher_detonate(datum/source, mob/living/target, obj/item/kinetic_crusher/crusher, backstabbed)
|
|
SIGNAL_HANDLER
|
|
|
|
if(target.stat == DEAD)
|
|
return
|
|
|
|
var/has_brimdemon_trophy = locate(/obj/item/crusher_trophy/brimdemon_fang) in crusher.trophies
|
|
|
|
add_action(ACTION_MARK_DETONATED, round((backstabbed ? 60 : 30) * (ismegafauna(target) ? 1.5 : 1) * (has_brimdemon_trophy ? 1.25 : 1)))
|
|
|
|
|
|
/datum/component/style/proc/on_geyser_discover(datum/source, obj/structure/geyser/geyser)
|
|
SIGNAL_HANDLER
|
|
|
|
add_action(ACTION_GEYSER_MARKED, 100)
|
|
|
|
|
|
// Emote-based multipliers
|
|
/datum/component/style/proc/on_flip()
|
|
SIGNAL_HANDLER
|
|
|
|
point_multiplier = round(min(point_multiplier + 0.5, 3), 0.1)
|
|
update_screen()
|
|
|
|
/datum/component/style/proc/on_spin()
|
|
SIGNAL_HANDLER
|
|
|
|
point_multiplier = round(min(point_multiplier + 0.3, 3), 0.1)
|
|
update_screen()
|
|
|
|
|
|
// Negative effects
|
|
/datum/component/style/proc/on_take_damage(...)
|
|
SIGNAL_HANDLER
|
|
|
|
point_multiplier = round(max(point_multiplier - 0.3, 1), 0.1)
|
|
change_points(-30, use_multiplier = FALSE)
|
|
|
|
/datum/component/style/proc/on_death(datum/source, mob/living/died, gibbed)
|
|
SIGNAL_HANDLER
|
|
|
|
var/mob/mob_parent = parent
|
|
if(died == parent)
|
|
change_points(-500, use_multiplier = FALSE)
|
|
return
|
|
else if(faction_check(mob_parent.faction, died.faction) || !(FACTION_MINING in died.faction) || (died.z != mob_parent.z) || !(died in view(mob_parent.client?.view, get_turf(mob_parent))))
|
|
return
|
|
if(ismegafauna(died))
|
|
add_action(ACTION_MAJOR_KILL, 350)
|
|
|
|
else if(died.maxHealth >= 75) //at least legions
|
|
add_action(ACTION_KILL, 125)
|
|
|
|
else if(died.maxHealth >= 30) //at least goliath children, dont count legion skulls
|
|
add_action(ACTION_MINOR_KILL, 75)
|
|
|
|
#undef STYLE_DULL
|
|
#undef STYLE_COOL
|
|
#undef STYLE_BRUTAL
|
|
#undef STYLE_ABSOLUTE
|
|
#undef STYLE_SPACED
|
|
|
|
#undef ACTION_KILL
|
|
#undef ACTION_MINOR_KILL
|
|
#undef ACTION_MAJOR_KILL
|
|
#undef ACTION_DISRESPECT
|
|
#undef ACTION_MELEED
|
|
#undef ACTION_ROCK_MINED
|
|
#undef ACTION_ORE_MINED
|
|
#undef ACTION_TRAPPER
|
|
#undef ACTION_PARRIED
|
|
#undef ACTION_PROJECTILE_BOOST
|
|
#undef ACTION_GIBTONITE_HIT
|
|
#undef ACTION_GIBTONITE_BOOM
|
|
#undef ACTION_GIBTONITE_DEFUSED
|
|
#undef ACTION_MARK_DETONATED
|
|
#undef ACTION_GEYSER_MARKED
|