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* Refactor /turf/var/intact (#62331) Turfs have a variable, intact, which conflates three meanings: Determining whether there's something that can be pried out, such as directly with a crowbar or indirectly with a tile stack and a crowbar off-hand. Determining whether underfloor pieces are visible. Determining whether underfloor pieces can be interacted with - by players with tools, through interaction with effects like chemical acid, or foam. When plating is hit with a stack of tiles, /turf/open/floor/attackby checks whether the turf is intact, and if so, ends the attack chain regardless of whether or not the attempt to hotswap a turf (with a crowbar) is successful or not. However, turfs which want the underfloor to be visible - such as catwalks and glass - set the intact variable to FALSE, and so can be repeatedly placed over one another, as if they were the first tile to be placed over the plating. This refactors /turf/var/intact into two distinct variables: /turf/var/overfloor_placed, for whether or not there is something over plating. /turf/var/underfloor_visible, for whether or not the various underfloor pieces should be invisible, visible, or both visible and interactable. All references to /turf/var/intact have been replaced with an equivalent overfloor_placed or underfloor_visible reference, depending on which check is appropriate. underfloor_accessibility can take one of UNDERFLOOR_HIDDEN, UNDERFLOOR_VISIBLE, or UNDERFLOOR_INTERACTABLE. This prevents cases such as acid foam or tools phasing through glass floors to affect the underfloor pieces underneath, and covers all kinds of unusual, not-wiring-visiblity usage such as Holodeck completeness, Revenant interaction, or station integrity checking. * Refactor /turf/var/intact * Thank Co-authored-by: esainane <esainane+github@gmail.com> Co-authored-by: Funce <funce.973@gmail.com>
72 lines
1.9 KiB
Plaintext
72 lines
1.9 KiB
Plaintext
#define PROB_MOUSE_SPAWN 98
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SUBSYSTEM_DEF(minor_mapping)
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name = "Minor Mapping"
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init_order = INIT_ORDER_MINOR_MAPPING
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flags = SS_NO_FIRE
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/datum/controller/subsystem/minor_mapping/Initialize(timeofday)
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trigger_migration(CONFIG_GET(number/mice_roundstart))
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place_satchels()
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return ..()
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/datum/controller/subsystem/minor_mapping/proc/trigger_migration(num_mice=10)
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var/list/exposed_wires = find_exposed_wires()
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var/mob/living/simple_animal/mouse/mouse
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var/turf/open/proposed_turf
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while((num_mice > 0) && exposed_wires.len)
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proposed_turf = pick_n_take(exposed_wires)
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if(!istype(proposed_turf))
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continue
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if(prob(PROB_MOUSE_SPAWN))
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if(!mouse)
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mouse = new(proposed_turf)
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else
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mouse.forceMove(proposed_turf)
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else
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mouse = new /mob/living/simple_animal/hostile/regalrat/controlled(proposed_turf)
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if(proposed_turf.air.has_gas(/datum/gas/oxygen, 5))
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num_mice -= 1
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mouse = null
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/datum/controller/subsystem/minor_mapping/proc/place_satchels(amount=10)
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var/list/turfs = find_satchel_suitable_turfs()
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while(turfs.len && amount > 0)
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var/turf/T = pick_n_take(turfs)
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var/obj/item/storage/backpack/satchel/flat/F = new(T)
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SEND_SIGNAL(F, COMSIG_OBJ_HIDE, T.underfloor_accessibility < UNDERFLOOR_VISIBLE)
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amount--
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/proc/find_exposed_wires()
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var/list/exposed_wires = list()
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var/list/all_turfs
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for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
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all_turfs += block(locate(1,1,z), locate(world.maxx,world.maxy,z))
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for(var/turf/open/floor/plating/T in all_turfs)
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if(T.is_blocked_turf())
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continue
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if(locate(/obj/structure/cable) in T)
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exposed_wires += T
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return shuffle(exposed_wires)
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/proc/find_satchel_suitable_turfs()
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var/list/suitable = list()
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for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
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for(var/t in block(locate(1,1,z), locate(world.maxx,world.maxy,z)))
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if(isfloorturf(t) && !isplatingturf(t))
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suitable += t
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return shuffle(suitable)
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#undef PROB_MOUSE_SPAWN
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