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Bubberstation/code/__HELPERS/randoms.dm
FalloutFalcon d2f34e33be moves abstract_type up to datum, spawners wont spawn them (#92909)
## About The Pull Request
moves all implementations (im aware of) for "Im a parent type dont spawn
me please" to the datum layer to standardized behavior
adds a standerized proc for filtering out "bad" items that we dont want
spawning. applies to it the subtype vendor, gifts, and a new spawner and
mystery box for a random gun (neither playerfacing)
"port" of https://github.com/shiptest-ss13/Shiptest/pull/4621



https://github.com/user-attachments/assets/22f6f0b2-b44e-411a-b3dc-6b97dc0287aa

small warning: I dont have EVERY abstract type defined right now but,
ive done a good enough job for now. Im tired of data entry rn
## Why It's Good For The Game
standardizing behavior. Might be a micro hit to performance however

having this lets us not rely on icon state to determine whether
something is a parent type and makes it much easier to tell something is
a parent type (could be applied further to things like admin spawning
menus and things like that).

need feedback on if this is actually good for the game.
## Changelog
🆑
add: Soda cans show up in the silver slime drink table.
add: Examine tag for items that are not mean to show up ingame.
refactor: Standardizes how gifts rule out abstract types.
fix: gifts no longer check if something has an inhand, massively
expanding the list of potential items.
/🆑
2025-09-13 00:36:15 +02:00

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///Get a random food item exluding the blocked ones
/proc/get_random_food()
var/static/list/allowed_food = list()
if(!LAZYLEN(allowed_food)) //it's static so we only ever do this once
var/list/blocked = list() // This used to be populated
allowed_food = get_sane_item_types(/obj/item/food) - blocked
return pick(allowed_food)
///Gets a random drink excluding the blocked type
/proc/get_random_drink()
var/static/list/allowed_drinks = list()
if(!LAZYLEN(allowed_drinks))
var/list/blocked = list(
/obj/item/reagent_containers/cup/glass/bottle
)
allowed_drinks = get_sane_item_types(/obj/item/reagent_containers/cup/glass) + get_sane_item_types(/obj/item/reagent_containers/cup/soda_cans) - blocked
return pick(allowed_drinks)
///Picks a string of symbols to display as the law number for hacked or ion laws
/proc/ion_num() //! is at the start to prevent us from changing say modes via get_message_mode()
return "![pick("!","@","#","$","%","^","&")][pick("!","@","#","$","%","^","&","*")][pick("!","@","#","$","%","^","&","*")][pick("!","@","#","$","%","^","&","*")]"
///Returns a string for a random nuke code
/proc/random_nukecode()
var/val = rand(0, 99999)
var/str = "[val]"
while(length(str) < 5)
str = "0" + str
. = str
///Gets a random coin excluding the blocked type and including extra coins which aren't pathed like coins.
/proc/get_random_coin()
var/list/blocked = list(
/obj/item/coin/gold/debug,
/obj/item/coin/eldritch,
/obj/item/coin/mythril,
)
var/list/extra_coins = list(
/obj/item/food/chococoin,
)
var/list/allowed_coins = subtypesof(/obj/item/coin) - blocked + extra_coins
return pick(allowed_coins)