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## About The Pull Request This PR fixes wrong usage of bitflags in a few places, where instead of bitfields lists were used. ## Why It's Good For The Game It will help prevent problems that can be a thing in the future, improving consistency of the codebase.
37 lines
1.7 KiB
Plaintext
37 lines
1.7 KiB
Plaintext
/datum/component/wearertargeting/sitcomlaughter
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valid_slots = ITEM_SLOT_HANDS | ITEM_SLOT_BELT | ITEM_SLOT_ID | ITEM_SLOT_LPOCKET | ITEM_SLOT_RPOCKET | ITEM_SLOT_SUITSTORE | ITEM_SLOT_DEX_STORAGE
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signals = list(COMSIG_MOB_HIT_BY_SPLAT, COMSIG_ON_CARBON_SLIP, COMSIG_POST_TILT_AND_CRUSH, COMSIG_MOB_CLUMSY_SHOOT_FOOT)
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proctype = PROC_REF(EngageInComedy)
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mobtype = /mob/living
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///Sounds used for when user has a sitcom action occur
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var/list/comedysounds = list('sound/items/sitcom_laugh/sitcomLaugh1.ogg', 'sound/items/sitcom_laugh/sitcomLaugh2.ogg', 'sound/items/sitcom_laugh/sitcomLaugh3.ogg')
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///Invoked in EngageInComedy is ran
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var/datum/callback/post_comedy_callback
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///Cooldown for inbetween laughs
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var/cooldown_time = 3 SECONDS
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/// Delay before laugh starts
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var/laugh_delay = 0.4 SECONDS
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COOLDOWN_DECLARE(laugh_cooldown)
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/datum/component/wearertargeting/sitcomlaughter/Initialize(post_comedy_callback, laugh_delay)
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. = ..()
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if(.) //If this is set something went wrong and we shouldn't init
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return
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src.post_comedy_callback = post_comedy_callback
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if(laugh_delay)
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src.laugh_delay = laugh_delay
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/datum/component/wearertargeting/sitcomlaughter/Destroy(force)
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post_comedy_callback = null
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return ..()
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///Play the laugh track if any of the signals related to comedy have been sent.
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/datum/component/wearertargeting/sitcomlaughter/proc/EngageInComedy(datum/source)
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SIGNAL_HANDLER
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if(!COOLDOWN_FINISHED(src, laugh_cooldown))
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return
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(playsound), parent, pick(comedysounds), 100, FALSE, SHORT_RANGE_SOUND_EXTRARANGE), laugh_delay)
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post_comedy_callback?.Invoke(source)
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COOLDOWN_START(src, laugh_cooldown, cooldown_time)
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