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## About The Pull Request Closes #92778 Closes #86829 <img width="347" height="39" alt="image" src="https://github.com/user-attachments/assets/c50bd1ff-8c00-47a7-a31a-617fae2adc5b" /> 1. Splits `TRAIT_UNKNOWN` into `TRAIT_UNKNOWN_APPEARANCE` and `TRAIT_UNKNOWN_VOICE` 2. Renames some stuff like `getvoice` and `getspecialvoice` 3. Gets rid some crummy signals around `get_visible_name` and `get_voice` 4. Heads now apply the disfigured trait when relevant (rather than snowflake checking for damage amount) 5. Ling voice refactored into using special voice (it was only used by a viro symptom anyways; I don't anticipate this overlap being problematic) 6. Mask voice changer refactored into a trait ## Why It's Good For The Game Potted plants shouldn't have magical voice concealing powers - especially not over radio, but not over in person either. It's a damn plant So I addressed this by refactoring our face and voice system. Overall things should be a lot cleaner and easier to use. ## Changelog 🆑 Melbert refactor: Refactored a lot of code relating to human face and voice, ie, what shows up in examine and in say. Report anything odd when examining people, with ID cards, when talking over radio, or when disguised refcator: Refactored how you get disfigured when your head's super damaged refactor: Refactored ling mimic voice and traitor voice changer del: Potted plants no longer hide voice. They still hide appearance, though qol: Honorifics now show in examine / in world, rather than only when speaking. /🆑
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