Files
Bubberstation/code/modules/projectiles/ammunition/energy/portal.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

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/obj/item/ammo_casing/energy/wormhole
projectile_type = /obj/projectile/beam/wormhole
e_cost = 0 // Can't use the macro
harmful = FALSE
fire_sound = 'sound/items/weapons/pulse3.ogg'
select_name = "blue"
//Weakref to the gun that shot us
var/datum/weakref/gun
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/blue
/obj/item/ammo_casing/energy/wormhole/orange
projectile_type = /obj/projectile/beam/wormhole/orange
select_name = "orange"
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/red
/obj/item/ammo_casing/energy/wormhole/Initialize(mapload, obj/item/gun/energy/wormhole_projector/wh)
. = ..()
gun = WEAKREF(wh)
/obj/item/ammo_casing/energy/wormhole/throw_proj(atom/target, turf/targloc, mob/living/user, params, spread, atom/fired_from)
. = ..()
if(istype(loaded_projectile, /obj/projectile/beam/wormhole))
var/obj/projectile/beam/wormhole/WH = loaded_projectile
WH.gun = gun