mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-15 04:01:41 +00:00
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
25 lines
948 B
Plaintext
25 lines
948 B
Plaintext
/obj/item/ammo_casing/energy/wormhole
|
|
projectile_type = /obj/projectile/beam/wormhole
|
|
e_cost = 0 // Can't use the macro
|
|
harmful = FALSE
|
|
fire_sound = 'sound/items/weapons/pulse3.ogg'
|
|
select_name = "blue"
|
|
//Weakref to the gun that shot us
|
|
var/datum/weakref/gun
|
|
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/blue
|
|
|
|
/obj/item/ammo_casing/energy/wormhole/orange
|
|
projectile_type = /obj/projectile/beam/wormhole/orange
|
|
select_name = "orange"
|
|
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/red
|
|
|
|
/obj/item/ammo_casing/energy/wormhole/Initialize(mapload, obj/item/gun/energy/wormhole_projector/wh)
|
|
. = ..()
|
|
gun = WEAKREF(wh)
|
|
|
|
/obj/item/ammo_casing/energy/wormhole/throw_proj(atom/target, turf/targloc, mob/living/user, params, spread, atom/fired_from)
|
|
. = ..()
|
|
if(istype(loaded_projectile, /obj/projectile/beam/wormhole))
|
|
var/obj/projectile/beam/wormhole/WH = loaded_projectile
|
|
WH.gun = gun
|