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## About The Pull Request Closes #89828 Gave it a bit of a leeway allowing it to stun the target for a bit, but not enough to fire another one (and you'll be able to fire at most 2 laser with click delays and passive drain from the taser) ## Changelog 🆑 fix: Fixed prototype egun's electrodes instantly detaching /🆑
45 lines
1.6 KiB
Plaintext
45 lines
1.6 KiB
Plaintext
/obj/item/ammo_casing/energy/electrode
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projectile_type = /obj/projectile/energy/electrode
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select_name = "stun"
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fire_sound = 'sound/items/weapons/taser.ogg'
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e_cost = LASER_SHOTS(5, STANDARD_CELL_CHARGE)
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harmful = FALSE
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firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect
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/obj/item/ammo_casing/energy/electrode/spec
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e_cost = LASER_SHOTS(10, STANDARD_CELL_CHARGE)
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/obj/item/ammo_casing/energy/electrode/gun
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fire_sound = 'sound/items/weapons/gun/pistol/shot.ogg'
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e_cost = LASER_SHOTS(10, STANDARD_CELL_CHARGE)
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/obj/item/ammo_casing/energy/electrode/old
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e_cost = LASER_SHOTS(1.5, STANDARD_CELL_CHARGE)
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/obj/item/ammo_casing/energy/electrode/ai_turrets
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projectile_type = /obj/projectile/energy/electrode/ai_turrets
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/obj/item/ammo_casing/energy/disabler
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projectile_type = /obj/projectile/beam/disabler
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select_name = "disable"
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e_cost = LASER_SHOTS(20, STANDARD_CELL_CHARGE)
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fire_sound = 'sound/items/weapons/taser2.ogg'
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harmful = FALSE
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firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/blue
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/obj/item/ammo_casing/energy/disabler/smg
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projectile_type = /obj/projectile/beam/disabler/weak
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e_cost = LASER_SHOTS(40, STANDARD_CELL_CHARGE)
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fire_sound = 'sound/items/weapons/taser3.ogg'
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/obj/item/ammo_casing/energy/disabler/hos
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e_cost = LASER_SHOTS(20, STANDARD_CELL_CHARGE * 1.2)
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/obj/item/ammo_casing/energy/disabler/smoothbore
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projectile_type = /obj/projectile/beam/disabler/smoothbore
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e_cost = LASER_SHOTS(1, STANDARD_CELL_CHARGE)
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/obj/item/ammo_casing/energy/disabler/smoothbore/prime
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projectile_type = /obj/projectile/beam/disabler/smoothbore/prime
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e_cost = LASER_SHOTS(2, STANDARD_CELL_CHARGE)
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