## About The Pull Request Make rnd easy to play on it. - adds to toxin burn chamber output freezer instead of lonely connector with freezer. canisters position now are more better to take nitrogen. - slime proccesor now are more close to consoles, fridge are moved to past place of slime proccesor. Add mising cameras in containment pens. Added locker with cold protection in xenobio. Removed flying AI upload monitor from xenobio (no clue how its turned out to be there). Lift from xeno to cyto are now 4w sided and elevator panel now directional. Xenobio chamber extended to remove 2x2 walls opposite rnd server - added robo access desk to RnD - add MMI to exp-lab You also can check difs or type what i should also fix <details> <summary>Images</summary> TOXINS <img width="576" height="608" alt="StrongDMM-2025-08-25 13 46 19" src="https://github.com/user-attachments/assets/ea9558ad-862c-4366-80fe-e259c6381f78" /> before <img width="576" height="608" alt="StrongDMM-2025-08-25 13 45 56" src="https://github.com/user-attachments/assets/a24cf896-4a13-4f60-a279-702456903fec" /> pr changes XENOBIO <img width="736" height="640" alt="StrongDMM-2025-08-25 13 46 45" src="https://github.com/user-attachments/assets/a918f491-3baf-4078-a91d-5f9159e87082" /> before <img width="736" height="640" alt="StrongDMM-2025-08-25 14 06 35" src="https://github.com/user-attachments/assets/02516bee-dbfb-4bf3-8617-6cb9f1a1e280" /> pr changes XENOBIO CHAMBER <img width="544" height="576" alt="StrongDMM-2025-08-25 14 07 12" src="https://github.com/user-attachments/assets/47a8fcd7-4144-4348-bfb7-dd0c94a58640" /> before <img width="544" height="576" alt="StrongDMM-2025-08-25 14 06 56" src="https://github.com/user-attachments/assets/f1ed4bb3-5813-48e1-83b3-3eba9c77c5b5" /> pr changes CIRCUITS ROOM <img width="256" height="384" alt="StrongDMM-2025-08-25 14 07 56" src="https://github.com/user-attachments/assets/0f2cc32c-271b-4292-a840-1cdeee8f37c9" /> before <img width="256" height="384" alt="StrongDMM-2025-08-25 14 08 08" src="https://github.com/user-attachments/assets/a0e093d9-ffd8-498f-866c-40bb2e081efb" /> pr changes </details> ## Why It's Good For The Game its makes research department easier to play on it when map rotation rolls tramstation, now you can make trit without transposition of freezer. now ppl can play in xenobio cuz pens has cameras now. Someone who mains circuits will get MMI roundstart. ## Changelog 🆑 Glamyr fix: Xenobio pens on tramstation now has cameras qol: Lone freezer on tramstation ordnance connected to burn chamber qol: Circuit lab on tramstation now have MMI roundstart map: Moved ordnance canisters on tramstation map: Placed robo access desk opp of rnd map: Removed AI Monitor Upload from xenobio /🆑
/tg/station codebase
| Website | Link |
|---|---|
| Website | https://tgstation13.org |
| Code | https://github.com/tgstation/tgstation |
| Wiki | https://tgstation13.org/wiki/Main_Page |
| Codedocs | https://codedocs.tgstation13.org/ |
| /tg/station Discord | https://tgstation13.org/phpBB/viewforum.php?f=60 |
| Coderbus Discord | https://discord.gg/Vh8TJp9 |
This is the codebase for the /tg/station flavoured fork of SpaceStation 13.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
All github inquiries (such as moderation actions) may be handled via the /tg/station discord #coding-general. Simply ping the @Maintainer role, following the guide on asking questions located in the channel description, with your issue!
DOWNLOADING
Compilation
The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Getting started
For contribution guidelines refer to the Guides for Contributors.
For getting started (dev env, compilation) see the HackMD document here.
For overall design documentation see HackMD.
For lore, see Common Core.
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.
