Files
Bubberstation/code/modules/buildmode/submodes/basic.dm
SkyratBot eaf6c62f02 [MIRROR] Build Mode Preview + better help text [MDB IGNORE] (#22023)
* Build Mode Preview + better help text (#76095)

## About The Pull Request
Gives `Adv Build Mode` and `Fill` an item preview, and puts the help
text for build mode modes into an examine block.

https://github.com/tgstation/tgstation/assets/66640614/6751c721-6ddd-4761-8311-fb002ea905ac

![image](https://github.com/tgstation/tgstation/assets/66640614/3f6fe986-1767-4639-94d3-523f1039c947)

![image](https://github.com/tgstation/tgstation/assets/66640614/a7eae938-a575-46bd-b00e-865f04e0de20)

## Why It's Good For The Game
It's good to see what you're doing.

## Changelog
🆑 Tattle
admin: build mode help text is in an examine block
admin: adv build mode and fill now have item previews
/🆑

---------

Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: san7890 <the@ san7890.com>

* Build Mode Preview + better help text

---------

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: san7890 <the@ san7890.com>
2023-07-01 16:17:31 -04:00

61 lines
2.5 KiB
Plaintext

/datum/buildmode_mode/basic
key = "basic"
/datum/buildmode_mode/basic/show_help(client/builder)
to_chat(builder, span_purple(examine_block(
"[span_bold("Construct / Upgrade")] -> Left Mouse Button\n\
[span_bold("Deconstruct / Delete / Downgrade")] -> Right Mouse Button\n\
[span_bold("R-Window")] -> Left Mouse Button + Ctrl\n\
[span_bold("Airlock")] -> Left Mouse Button + Alt \n\
\n\
Use the button in the upper left corner to change the direction of built objects."))
)
/datum/buildmode_mode/basic/handle_click(client/c, params, obj/object)
var/list/modifiers = params2list(params)
var/left_click = LAZYACCESS(modifiers, LEFT_CLICK)
var/right_click = LAZYACCESS(modifiers, RIGHT_CLICK)
var/alt_click = LAZYACCESS(modifiers, ALT_CLICK)
var/ctrl_click = LAZYACCESS(modifiers, CTRL_CLICK)
if(istype(object,/turf) && left_click && !alt_click && !ctrl_click)
var/turf/clicked_turf = object
if(isplatingturf(object))
clicked_turf.PlaceOnTop(/turf/open/floor/iron, flags = CHANGETURF_INHERIT_AIR)
else if(isfloorturf(object))
clicked_turf.PlaceOnTop(/turf/closed/wall)
else if(iswallturf(object))
clicked_turf.PlaceOnTop(/turf/closed/wall/r_wall)
else
clicked_turf.PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR) // Gotta do something
log_admin("Build Mode: [key_name(c)] built [clicked_turf] at [AREACOORD(clicked_turf)]")
return
else if(right_click)
log_admin("Build Mode: [key_name(c)] deleted [object] at [AREACOORD(object)]")
if(isturf(object))
var/turf/T = object
T.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
else if(isobj(object))
// SKYRAT EDIT -- BS delete sparks. Original was just qdel(object)
var/turf/T = get_turf(object)
qdel(object)
if(T && c.prefs.read_preference(/datum/preference/toggle/admin/delete_sparks))
playsound(T, 'sound/magic/Repulse.ogg', 100, 1)
var/datum/effect_system/spark_spread/quantum/sparks = new
sparks.set_up(10, 1, T)
sparks.attach(T)
sparks.start()
return
else if(istype(object,/turf) && alt_click && left_click)
log_admin("Build Mode: [key_name(c)] built an airlock at [AREACOORD(object)]")
new/obj/machinery/door/airlock(get_turf(object))
else if(istype(object,/turf) && ctrl_click && left_click)
var/obj/structure/window/reinforced/window
if(BM.build_dir in GLOB.diagonals)
window = new /obj/structure/window/reinforced/fulltile(get_turf(object))
else
window = new /obj/structure/window/reinforced(get_turf(object))
window.setDir(BM.build_dir)
log_admin("Build Mode: [key_name(c)] built a window at [AREACOORD(object)]")