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* Being moved around by conveyor belt or tram no longer plays footsteps and wheelchair sounds. (#75732) ## About The Pull Request More or less a triviality, currently footstep/wheelchai sounds are played even when the mob is moved by a conveyor belt, or riding the tram. This PR puts an end to that. To clarify, this doesn't stop these sounds from being played if you're walking/running/rolling along or against a belt, or inside the tram. But more than that, I made this PR because, afaik, we don't have a good way to tell if a given movement proc chain was caused by a move loop or not, and I need one for something I'm working on. This is more of an implementation and reason for this PR to be made. Tested, no issue. Waiting for a review, specially from @ LemonInTheDark, since they're the mind behind the movement loop code. Hopefully I'm right saying what I said. ## Why It's Good For The Game This fixes a consistency issue (if it can be called such) and the lack of a simple way to tell if a movable is being moved by a move loop outside of its own code. ## Changelog 🆑 fix: Being moved around by conveyor belt or tram no longer play footsteps and wheelchair sounds. /🆑 * Being moved around by conveyor belt or tram no longer plays footsteps and wheelchair sounds. --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>