* Being moved around by conveyor belt or tram no longer plays footsteps and wheelchair sounds. (#75732)
## About The Pull Request
More or less a triviality, currently footstep/wheelchai sounds are
played even when the mob is moved by a conveyor belt, or riding the
tram. This PR puts an end to that.
To clarify, this doesn't stop these sounds from being played if you're
walking/running/rolling along or against a belt, or inside the tram.
But more than that, I made this PR because, afaik, we don't have a good
way to tell if a given movement proc chain was caused by a move loop or
not, and I need one for something I'm working on. This is more of an
implementation and reason for this PR to be made.
Tested, no issue. Waiting for a review, specially from @ LemonInTheDark,
since they're the mind behind the movement loop code. Hopefully I'm
right saying what I said.
## Why It's Good For The Game
This fixes a consistency issue (if it can be called such) and the lack
of a simple way to tell if a movable is being moved by a move loop
outside of its own code.
## Changelog
🆑
fix: Being moved around by conveyor belt or tram no longer play
footsteps and wheelchair sounds.
/🆑
* Being moved around by conveyor belt or tram no longer plays footsteps and wheelchair sounds.
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Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>