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## About The Pull Request Title. The amount of sparks are based on the damage dealt by the projectile with slight variation, with one spark representing 25 damage. Also cleans up some code while I was there (not because melbert gave me a side eye or anything for not doing it at first hahaahahah) ## Why It's Good For The Game Bleeding metal is weird, but I feel that having some extra feedback for getting shot was nice - it felt like something was missing when I was testing it out... so I added the sparks. ## Changelog 🆑 fix: Projectiles no longer cause a blood graphic or blood splatters if they hit a limb that cant bleed add: Prosthetics/Augments now spark when shot /🆑 --------- Co-authored-by: Jacquerel <hnevard@gmail.com> Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>