## About The Pull Request
Title.
The amount of sparks are based on the damage dealt by the projectile
with slight variation, with one spark representing 25 damage.
Also cleans up some code while I was there (not because melbert gave me
a side eye or anything for not doing it at first hahaahahah)
## Why It's Good For The Game
Bleeding metal is weird, but I feel that having some extra feedback for
getting shot was nice - it felt like something was missing when I was
testing it out... so I added the sparks.
## Changelog
🆑
fix: Projectiles no longer cause a blood graphic or blood splatters if
they hit a limb that cant bleed
add: Prosthetics/Augments now spark when shot
/🆑
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Co-authored-by: Jacquerel <hnevard@gmail.com>
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>