Files
Bubberstation/code/datums/components
SmArtKar d6bcdcf833 Changes wall leaning into a component, makes windows leanable (#85771)
## About The Pull Request

Requires #85491 to be merged first, as otherwise leaning on directional
windows looks incredibly goofy
You can now lean on both fulltile and directional windows, and its
possible to easily extend this functionality to other objects. Dunno if
this even deserves to be called a refactor so not marking it in any way.

## Why It's Good For The Game

Just makes sense that you'd be able to do it

## Changelog
🆑
add: You can now lean on windows the same way you can lean on walls
fix: You no longer stop leaning on walls after clicking on anything
/🆑
2024-08-16 16:59:53 +02:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm