Files
Bubberstation/code/datums/components
Joshua Kidder cd0df88c8f Fixes potted plants permanently altering your identity [no gbp] (#85852)
## About The Pull Request

I had unregistered signals from the wrong source in the original PR for
items with the tactical component changing your identity. Now they get
properly unregistered.
## Why It's Good For The Game

Fixes https://github.com/tgstation/tgstation/issues/85827
## Changelog
🆑 Bisar
fix: Potted plants no longer permanently mark you as one of their own.
/🆑

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2024-08-15 18:29:03 +00:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm