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Does a value-wise refactor of crates and bounties in order to scale the value of these imports and exports to the value of crate exports (500 credits each). Then, I have adjusted the value of crate exports to 200 credits down from 500 to place the most standard unit of profit within cargo to a scale within that of roundstart paygrades currently on station. (350-1400 credits). This effectively balances one of the biggest disparities left within the in-game economy, which is that cargo's price scales have really never been re-balanced with the considerations of on station prices, and have been still to the same scale as when they were based on cargo points 3 years ago. While admittedly some prices in vendors were scale to those original cargo values, so many of them weren't that it warranted a massive rebalance PR in order to places the scale of these items within an appropriate range of their intended user's cost values.
153 lines
4.9 KiB
Plaintext
153 lines
4.9 KiB
Plaintext
/datum/export/large/crate
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cost = CARGO_CRATE_VALUE
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k_elasticity = 0
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unit_name = "crate"
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export_types = list(/obj/structure/closet/crate)
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exclude_types = list(/obj/structure/closet/crate/large, /obj/structure/closet/crate/wooden)
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/datum/export/large/crate/total_printout(datum/export_report/ex, notes = TRUE) // That's why a goddamn metal crate costs that much.
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. = ..()
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if(. && notes)
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. += " Thanks for participating in Nanotrasen Crates Recycling Program."
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/datum/export/large/crate/wooden
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cost = CARGO_CRATE_VALUE/5
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unit_name = "large wooden crate"
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export_types = list(/obj/structure/closet/crate/large)
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exclude_types = list()
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/datum/export/large/crate/wooden/ore
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unit_name = "ore box"
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export_types = list(/obj/structure/ore_box)
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/datum/export/large/crate/wood
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cost = CARGO_CRATE_VALUE * 0.48
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unit_name = "wooden crate"
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export_types = list(/obj/structure/closet/crate/wooden)
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exclude_types = list()
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/datum/export/large/crate/coffin
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cost = CARGO_CRATE_VALUE/2 //50 wooden crates cost 2000 points, and you can make 10 coffins in seconds with those planks. Each coffin selling for 250 means you can make a net gain of 500 points for wasting your time making coffins.
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unit_name = "coffin"
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export_types = list(/obj/structure/closet/crate/coffin)
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/datum/export/large/reagent_dispenser
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cost = CARGO_CRATE_VALUE * 0.5 // +0-400 depending on amount of reagents left
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var/contents_cost = 400
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/datum/export/large/reagent_dispenser/get_cost(obj/O)
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var/obj/structure/reagent_dispensers/D = O
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var/ratio = D.reagents.total_volume / D.reagents.maximum_volume
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return ..() + round(contents_cost * ratio)
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/datum/export/large/reagent_dispenser/water
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unit_name = "watertank"
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export_types = list(/obj/structure/reagent_dispensers/watertank)
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contents_cost = 200
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/datum/export/large/reagent_dispenser/fuel
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unit_name = "fueltank"
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export_types = list(/obj/structure/reagent_dispensers/fueltank)
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/datum/export/large/reagent_dispenser/beer
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unit_name = "beer keg"
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contents_cost = CARGO_CRATE_VALUE * 3.5
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export_types = list(/obj/structure/reagent_dispensers/beerkeg)
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/datum/export/large/pipedispenser
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cost = CARGO_CRATE_VALUE * 2.5
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unit_name = "pipe dispenser"
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export_types = list(/obj/machinery/pipedispenser)
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/datum/export/large/emitter
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cost = CARGO_CRATE_VALUE * 2.75
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unit_name = "emitter"
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export_types = list(/obj/machinery/power/emitter)
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/datum/export/large/field_generator
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cost = CARGO_CRATE_VALUE * 2.75
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unit_name = "field generator"
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export_types = list(/obj/machinery/field/generator)
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/datum/export/large/collector
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cost = CARGO_CRATE_VALUE * 2
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unit_name = "radiation collector"
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export_types = list(/obj/machinery/power/rad_collector)
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/datum/export/large/tesla_coil
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cost = CARGO_CRATE_VALUE * 2.25
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unit_name = "tesla coil"
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export_types = list(/obj/machinery/power/tesla_coil)
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/datum/export/large/supermatter
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cost = CARGO_CRATE_VALUE * 16
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unit_name = "supermatter shard"
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export_types = list(/obj/machinery/power/supermatter_crystal/shard)
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/datum/export/large/grounding_rod
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cost = CARGO_CRATE_VALUE * 1.2
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unit_name = "grounding rod"
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export_types = list(/obj/machinery/power/grounding_rod)
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/datum/export/large/iv
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cost = CARGO_CRATE_VALUE * 0.25
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unit_name = "iv drip"
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export_types = list(/obj/machinery/iv_drip)
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/datum/export/large/barrier
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cost = CARGO_CRATE_VALUE * 0.25
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unit_name = "security barrier"
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export_types = list(/obj/item/grenade/barrier, /obj/structure/barricade/security)
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/datum/export/large/gas_canister
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cost = CARGO_CRATE_VALUE * 0.05 //Base cost of canister. You get more for nice gases inside.
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unit_name = "Gas Canister"
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export_types = list(/obj/machinery/portable_atmospherics/canister)
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k_elasticity = 0.00033
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/datum/export/large/gas_canister/get_cost(obj/O)
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var/obj/machinery/portable_atmospherics/canister/C = O
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var/worth = 10
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var/canister_mix = C.air_contents.gases
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var/list/gases_to_check = list(/datum/gas/bz,
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/datum/gas/stimulum,
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/datum/gas/hypernoblium,
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/datum/gas/miasma,
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/datum/gas/tritium,
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/datum/gas/pluoxium,
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/datum/gas/freon,
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/datum/gas/hydrogen,
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/datum/gas/healium,
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/datum/gas/proto_nitrate,
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/datum/gas/zauker,
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/datum/gas/helium,
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/datum/gas/antinoblium,
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/datum/gas/halon
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)
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var/list/gas_prices = list(/datum/gas/bz = 2,
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/datum/gas/stimulum = 100,
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/datum/gas/hypernoblium = 5,
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/datum/gas/miasma = 2,
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/datum/gas/tritium = 5,
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/datum/gas/pluoxium = 5,
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/datum/gas/freon = 15,
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/datum/gas/hydrogen = 1,
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/datum/gas/healium = 19,
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/datum/gas/proto_nitrate = 5,
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/datum/gas/zauker = 1050,
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/datum/gas/helium = 6,
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/datum/gas/antinoblium = 10,
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/datum/gas/halon = 9
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)
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for(var/gasID in gases_to_check)
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C.air_contents.assert_gas(gasID)
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if(canister_mix[gasID][MOLES] > 0)
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worth += round((gas_prices[gasID]/k_elasticity) * (1 - NUM_E**(-1 * k_elasticity * canister_mix[gasID][MOLES])))
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C.air_contents.garbage_collect()
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return worth
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