Files
Bubberstation/code/modules/events/spacevine.dm
LemonInTheDark 6d1cb94ffb LINDA Reforged (#55604)
Speeds up gas movement significantly
Documents the intent and finer details of the atmos system (Thanks dunc)
Fixes excited groups constantly rebuilding, this broke 4 years ago
Fixes superconductors just straight up not working
Allows turfs to sleep while inside an excited group
Adds a new subprocess to SSAir to support rebuilding in this state
Most heat based behavior no longer relies on being inside a fire
Adds a new element to support doing this cleanly
Adds a new subprocess to SSAir to support doing this while a turf is asleep
Refactors air_update_turf to allow for finer control
Makes apcs take damage in heat to prevent infinite plasma fire diffs
Cleans up immutable gas mixtures to make them work properly when the mix has gas in it
Planetary turfs no longer create a new copy of themselves each time they process. We instead use a global
immutable mix
Cleans up a typed for loop in reactions
Canisters will take damage from outside heat now
Speeds up excited group dismantle
Increases the superconductor threshold by 200k
Cleans up some roundstart ATs on some ruins
Uses /turf/open/var/excited to track if a turf is actively processing, preventing a |=
Prevents openspace from trying to melt
Tweaks a canister examine line
Makes planetary turfs reset to base when broken down as part of an excited group
Makes it impossible for planetary turfs to rebuild, just like space tiles
Fixes closed turfs not activating their replacement when destroyed by moving closed -> open turf activation to
the adjacent air subsystem. They were activating and then going back to sleep before adjacent air got a chance
to tick.
Fire alarms will trigger when the area gets too cold for humans
2021-01-08 08:14:08 +01:00

598 lines
21 KiB
Plaintext

/datum/round_event_control/spacevine
name = "Spacevine"
typepath = /datum/round_event/spacevine
weight = 15
max_occurrences = 3
min_players = 10
/datum/round_event/spacevine
fakeable = FALSE
/datum/round_event/spacevine/start()
var/list/turfs = list() //list of all the empty floor turfs in the hallway areas
var/obj/structure/spacevine/SV = new()
for(var/area/hallway/A in world)
for(var/turf/F in A)
if(F.Enter(SV))
turfs += F
qdel(SV)
if(turfs.len) //Pick a turf to spawn at if we can
var/turf/T = pick(turfs)
new /datum/spacevine_controller(T, list(pick(subtypesof(/datum/spacevine_mutation))), rand(10,100), rand(1,6), src) //spawn a controller at turf with randomized stats and a single random mutation
/datum/spacevine_mutation
var/name = ""
var/severity = 1
var/hue
var/quality
/datum/spacevine_mutation/proc/add_mutation_to_vinepiece(obj/structure/spacevine/holder)
holder.mutations |= src
holder.add_atom_colour(hue, FIXED_COLOUR_PRIORITY)
/datum/spacevine_mutation/proc/process_mutation(obj/structure/spacevine/holder)
return
/datum/spacevine_mutation/proc/process_temperature(obj/structure/spacevine/holder, temp, volume)
return
/datum/spacevine_mutation/proc/on_birth(obj/structure/spacevine/holder)
return
/datum/spacevine_mutation/proc/on_grow(obj/structure/spacevine/holder)
return
/datum/spacevine_mutation/proc/on_death(obj/structure/spacevine/holder)
return
/datum/spacevine_mutation/proc/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
. = expected_damage
/datum/spacevine_mutation/proc/on_cross(obj/structure/spacevine/holder, mob/crosser)
return
/datum/spacevine_mutation/proc/on_chem(obj/structure/spacevine/holder, datum/reagent/R)
return
/datum/spacevine_mutation/proc/on_eat(obj/structure/spacevine/holder, mob/living/eater)
return
/datum/spacevine_mutation/proc/on_spread(obj/structure/spacevine/holder, turf/target)
return
/datum/spacevine_mutation/proc/on_buckle(obj/structure/spacevine/holder, mob/living/buckled)
return
/datum/spacevine_mutation/proc/on_explosion(severity, target, obj/structure/spacevine/holder)
return
/datum/spacevine_mutation/aggressive_spread/proc/aggrospread_act(obj/structure/spacevine/S, mob/living/M)
return
/datum/spacevine_mutation/light
name = "light"
hue = "#ffff00"
quality = POSITIVE
severity = 4
/datum/spacevine_mutation/light/on_grow(obj/structure/spacevine/holder)
if(holder.energy)
holder.set_light(severity, 0.3)
/datum/spacevine_mutation/toxicity
name = "toxic"
hue = "#ff00ff"
severity = 10
quality = NEGATIVE
/datum/spacevine_mutation/toxicity/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
if(issilicon(crosser))
return
if(prob(severity) && istype(crosser) && !isvineimmune(crosser))
to_chat(crosser, "<span class='alert'>You accidentally touch the vine and feel a strange sensation.</span>")
crosser.adjustToxLoss(5)
/datum/spacevine_mutation/toxicity/on_eat(obj/structure/spacevine/holder, mob/living/eater)
if(!isvineimmune(eater))
eater.adjustToxLoss(5)
/datum/spacevine_mutation/explosive //OH SHIT IT CAN CHAINREACT RUN!!!
name = "explosive"
hue = "#ff0000"
quality = NEGATIVE
severity = 2
/datum/spacevine_mutation/explosive/on_explosion(explosion_severity, target, obj/structure/spacevine/holder)
if(explosion_severity < 3)
qdel(holder)
else
. = 1
QDEL_IN(holder, 5)
/datum/spacevine_mutation/explosive/on_death(obj/structure/spacevine/holder, mob/hitter, obj/item/I)
explosion(holder.loc, 0, 0, severity, 0, 0)
/datum/spacevine_mutation/fire_proof
name = "fire proof"
hue = "#ff8888"
quality = MINOR_NEGATIVE
/datum/spacevine_mutation/fire_proof/process_temperature(obj/structure/spacevine/holder, temp, volume)
return 1
/datum/spacevine_mutation/fire_proof/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
if(I && I.damtype == BURN)
. = 0
else
. = expected_damage
/datum/spacevine_mutation/vine_eating
name = "vine eating"
hue = "#ff7700"
quality = MINOR_NEGATIVE
/// Destroys any vine on spread-target's tile. The checks for if this should be done are in the spread() proc.
/datum/spacevine_mutation/vine_eating/on_spread(obj/structure/spacevine/holder, turf/target)
for(var/obj/structure/spacevine/prey in target)
qdel(prey)
/datum/spacevine_mutation/aggressive_spread //very OP, but im out of other ideas currently
name = "aggressive spreading"
hue = "#333333"
severity = 3
quality = NEGATIVE
/// Checks mobs on spread-target's turf to see if they should be hit by a damaging proc or not.
/datum/spacevine_mutation/aggressive_spread/on_spread(obj/structure/spacevine/holder, turf/target, mob/living)
for(var/mob/living/M in target)
if(!isvineimmune(M) && M.stat != DEAD) // Don't kill immune creatures. Dead check to prevent log spam when a corpse is trapped between vine eaters.
aggrospread_act(holder, M)
/// What happens if an aggr spreading vine buckles a mob.
/datum/spacevine_mutation/aggressive_spread/on_buckle(obj/structure/spacevine/holder, mob/living/buckled)
aggrospread_act(holder, buckled)
/// Hurts mobs. To be used when a vine with aggressive spread mutation spreads into the mob's tile or buckles them.
/datum/spacevine_mutation/aggressive_spread/aggrospread_act(obj/structure/spacevine/S, mob/living/M)
var/mob/living/carbon/C = M //If the mob is carbon then it now also exists as a "C", and not just an M.
if(istype(C)) //If the mob (M) is a carbon subtype (C) we move on to pick a more complex damage proc, with damage zones, wounds and armor mitigation.
var/obj/item/bodypart/limb = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD, BODY_ZONE_CHEST) //Picks a random bodypart. Does not runtime even if it's missing.
var/armor = C.run_armor_check(limb, MELEE, null, null) //armor = the armor value of that randomly chosen bodypart. Nulls to not print a message, because it would still print on pierce.
var/datum/spacevine_mutation/thorns/T = locate() in S.mutations //Searches for the thorns mutation in the "mutations"-list inside obj/structure/spacevine, and defines T if it finds it.
if(T && (prob(40))) //If we found the thorns mutation there is now a chance to get stung instead of lashed or smashed.
C.apply_damage(50, BRUTE, def_zone = limb, wound_bonus = rand(-20,10), sharpness = SHARP_POINTY) //This one gets a bit lower damage because it ignores armor.
C.Stun(1 SECONDS) //Stopped in place for a moment.
playsound(M, 'sound/weapons/pierce.ogg', 50, TRUE, -1)
M.visible_message("<span class='danger'>[M] is nailed by a sharp thorn!</span>", \
"<span class='userdanger'>You are nailed by a sharp thorn!</span>")
log_combat(S, M, "aggressively pierced") //"Aggressively" for easy ctrl+F'ing in the attack logs.
else
if(prob(80))
C.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = SHARP_EDGED)
C.Knockdown(2 SECONDS)
playsound(M, 'sound/weapons/whip.ogg', 50, TRUE, -1)
M.visible_message("<span class='danger'>[M] is lacerated by an outburst of vines!</span>", \
"<span class='userdanger'>You are lacerated by an outburst of vines!</span>")
log_combat(S, M, "aggressively lacerated")
else
C.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = SHARP_NONE)
C.Knockdown(3 SECONDS)
var/atom/throw_target = get_edge_target_turf(C, get_dir(S, get_step_away(C, S)))
C.throw_at(throw_target, 3, 6)
playsound(M, 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
M.visible_message("<span class='danger'>[M] is smashed by a large vine!</span>", \
"<span class='userdanger'>You are smashed by a large vine!</span>")
log_combat(S, M, "aggressively smashed")
else //Living but not a carbon? Maybe a silicon? Can't be wounded so have a big chunk of simple bruteloss with no special effects. They can be entangled.
M.adjustBruteLoss(75)
playsound(M, 'sound/weapons/whip.ogg', 50, TRUE, -1)
M.visible_message("<span class='danger'>[M] is brutally threshed by [S]!</span>", \
"<span class='userdanger'>You are brutally threshed by [S]!</span>")
log_combat(S, M, "aggressively spread into") //You aren't being attacked by the vines. You just happen to stand in their way.
/datum/spacevine_mutation/transparency
name = "transparent"
hue = ""
quality = POSITIVE
/datum/spacevine_mutation/transparency/on_grow(obj/structure/spacevine/holder)
holder.set_opacity(0)
holder.alpha = 125
/datum/spacevine_mutation/oxy_eater
name = "oxygen consuming"
hue = "#ffff88"
severity = 3
quality = NEGATIVE
/datum/spacevine_mutation/oxy_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/oxygen])
return
GM.gases[/datum/gas/oxygen][MOLES] = max(GM.gases[/datum/gas/oxygen][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
/datum/spacevine_mutation/nitro_eater
name = "nitrogen consuming"
hue = "#8888ff"
severity = 3
quality = NEGATIVE
/datum/spacevine_mutation/nitro_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/nitrogen])
return
GM.gases[/datum/gas/nitrogen][MOLES] = max(GM.gases[/datum/gas/nitrogen][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
/datum/spacevine_mutation/carbondioxide_eater
name = "CO2 consuming"
hue = "#00ffff"
severity = 3
quality = POSITIVE
/datum/spacevine_mutation/carbondioxide_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/carbon_dioxide])
return
GM.gases[/datum/gas/carbon_dioxide][MOLES] = max(GM.gases[/datum/gas/carbon_dioxide][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
/datum/spacevine_mutation/plasma_eater
name = "toxins consuming"
hue = "#ffbbff"
severity = 3
quality = POSITIVE
/datum/spacevine_mutation/plasma_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/plasma])
return
GM.gases[/datum/gas/plasma][MOLES] = max(GM.gases[/datum/gas/plasma][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
/datum/spacevine_mutation/thorns
name = "thorny"
hue = "#666666"
severity = 10
quality = NEGATIVE
/datum/spacevine_mutation/thorns/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
if(prob(severity) && istype(crosser) && !isvineimmune(crosser))
var/mob/living/M = crosser
M.adjustBruteLoss(5)
to_chat(M, "<span class='alert'>You cut yourself on the thorny vines.</span>")
/datum/spacevine_mutation/thorns/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
if(prob(severity) && istype(hitter) && !isvineimmune(hitter))
var/mob/living/M = hitter
M.adjustBruteLoss(5)
to_chat(M, "<span class='alert'>You cut yourself on the thorny vines.</span>")
. = expected_damage
/datum/spacevine_mutation/woodening
name = "hardened"
hue = "#997700"
quality = NEGATIVE
/datum/spacevine_mutation/woodening/on_grow(obj/structure/spacevine/holder)
if(holder.energy)
holder.density = TRUE
holder.max_integrity = 100
holder.obj_integrity = holder.max_integrity
/datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
if(I?.get_sharpness())
. = expected_damage * 0.5
else
. = expected_damage
/datum/spacevine_mutation/flowering
name = "flowering"
hue = "#0A480D"
quality = NEGATIVE
severity = 10
/datum/spacevine_mutation/flowering/on_grow(obj/structure/spacevine/holder)
if(holder.energy == 2 && prob(severity) && !locate(/obj/structure/alien/resin/flower_bud) in range(5,holder))
new/obj/structure/alien/resin/flower_bud(get_turf(holder))
/datum/spacevine_mutation/flowering/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
if(prob(25))
holder.entangle(crosser)
// SPACE VINES (Note that this code is very similar to Biomass code)
/obj/structure/spacevine
name = "space vines"
desc = "An extremely expansionistic species of vine."
icon = 'icons/effects/spacevines.dmi'
icon_state = "Light1"
anchored = TRUE
density = FALSE
layer = SPACEVINE_LAYER
mouse_opacity = MOUSE_OPACITY_OPAQUE //Clicking anywhere on the turf is good enough
pass_flags = PASSTABLE | PASSGRILLE
max_integrity = 50
var/energy = 0
var/datum/spacevine_controller/master = null
var/list/mutations = list()
/obj/structure/spacevine/Initialize()
. = ..()
add_atom_colour("#ffffff", FIXED_COLOUR_PRIORITY)
/obj/structure/spacevine/ComponentInitialize()
. = ..()
AddElement(/datum/element/atmos_sensitive)
/obj/structure/spacevine/examine(mob/user)
. = ..()
var/text = "This one is a"
if(mutations.len)
for(var/A in mutations)
var/datum/spacevine_mutation/SM = A
text += " [SM.name]"
else
text += " normal"
text += " vine."
. += text
/obj/structure/spacevine/Destroy()
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_death(src)
if(master)
master.VineDestroyed(src)
mutations = list()
set_opacity(0)
if(has_buckled_mobs())
unbuckle_all_mobs(force=1)
return ..()
/obj/structure/spacevine/proc/on_chem_effect(datum/reagent/R)
var/override = 0
for(var/datum/spacevine_mutation/SM in mutations)
override += SM.on_chem(src, R)
if(!override && istype(R, /datum/reagent/toxin/plantbgone))
if(prob(50))
qdel(src)
/obj/structure/spacevine/proc/eat(mob/eater)
var/override = 0
for(var/datum/spacevine_mutation/SM in mutations)
override += SM.on_eat(src, eater)
if(!override)
qdel(src)
/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user)
var/damage_dealt = I.force
if(I.get_sharpness())
damage_dealt *= 4
if(I.damtype == BURN)
damage_dealt *= 4
for(var/datum/spacevine_mutation/SM in mutations)
damage_dealt = SM.on_hit(src, user, I, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
take_damage(damage_dealt, I.damtype, MELEE, 1)
/obj/structure/spacevine/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(src, 'sound/weapons/slash.ogg', 50, TRUE)
else
playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
if(BURN)
playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/spacevine/Crossed(atom/movable/AM)
. = ..()
if(!isliving(AM))
return
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_cross(src, AM)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/spacevine/attack_hand(mob/user)
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_hit(src, user)
user_unbuckle_mob(user, user)
. = ..()
/obj/structure/spacevine/attack_paw(mob/living/user)
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_hit(src, user)
user_unbuckle_mob(user,user)
/obj/structure/spacevine/attack_alien(mob/living/user)
eat(user)
/datum/spacevine_controller
var/list/obj/structure/spacevine/vines
var/list/growth_queue
var/spread_multiplier = 5
var/spread_cap = 30
var/list/vine_mutations_list
var/mutativeness = 1
/datum/spacevine_controller/New(turf/location, list/muts, potency, production, datum/round_event/event = null)
vines = list()
growth_queue = list()
var/obj/structure/spacevine/SV = spawn_spacevine_piece(location, null, muts)
if (event)
event.announce_to_ghosts(SV)
START_PROCESSING(SSobj, src)
vine_mutations_list = list()
init_subtypes(/datum/spacevine_mutation/, vine_mutations_list)
if(potency != null)
mutativeness = potency / 10
if(production != null && production <= 10) //Prevents runtime in case production is set to 11.
spread_cap *= (11 - production) / 5 //Best production speed of 1 doubles spread_cap to 60 while worst speed of 10 lowers it to 6. Even distribution.
spread_multiplier /= (11 - production) / 5
/datum/spacevine_controller/vv_get_dropdown()
. = ..()
VV_DROPDOWN_OPTION(VV_HK_SPACEVINE_PURGE, "Delete Vines")
/datum/spacevine_controller/vv_do_topic(href_list)
. = ..()
if(href_list[VV_HK_SPACEVINE_PURGE])
if(alert(usr, "Are you sure you want to delete this spacevine cluster?", "Delete Vines", "Yes", "No") == "Yes")
DeleteVines()
/datum/spacevine_controller/proc/DeleteVines() //this is kill
QDEL_LIST(vines) //this will also qdel us
/datum/spacevine_controller/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/datum/spacevine_controller/proc/spawn_spacevine_piece(turf/location, obj/structure/spacevine/parent, list/muts)
var/obj/structure/spacevine/SV = new(location)
growth_queue += SV
vines += SV
SV.master = src
if(muts?.len)
for(var/datum/spacevine_mutation/M in muts)
M.add_mutation_to_vinepiece(SV)
if(parent)
SV.mutations |= parent.mutations
var/parentcolor = parent.atom_colours[FIXED_COLOUR_PRIORITY]
SV.add_atom_colour(parentcolor, FIXED_COLOUR_PRIORITY)
if(prob(mutativeness))
var/datum/spacevine_mutation/randmut = pick(vine_mutations_list - SV.mutations)
randmut.add_mutation_to_vinepiece(SV)
for(var/datum/spacevine_mutation/SM in SV.mutations)
SM.on_birth(SV)
location.Entered(SV)
return SV
/datum/spacevine_controller/proc/VineDestroyed(obj/structure/spacevine/S)
S.master = null
vines -= S
growth_queue -= S
if(!vines.len)
var/obj/item/seeds/kudzu/KZ = new(S.loc)
KZ.mutations |= S.mutations
KZ.set_potency(mutativeness * 10)
KZ.set_production(11 - (spread_cap / initial(spread_cap)) * 5) //Reverts spread_cap formula so resulting seed gets original production stat or equivalent back.
qdel(src)
/datum/spacevine_controller/process(delta_time)
if(!LAZYLEN(vines))
qdel(src) //space vines exterminated. Remove the controller
return
if(!growth_queue)
qdel(src) //Sanity check
return
var/length = round(clamp(delta_time * 0.5 * vines.len / spread_multiplier, 1, spread_cap))
var/i = 0
var/list/obj/structure/spacevine/queue_end = list()
for(var/obj/structure/spacevine/SV in growth_queue)
if(QDELETED(SV))
continue
i++
queue_end += SV
growth_queue -= SV
for(var/datum/spacevine_mutation/SM in SV.mutations)
SM.process_mutation(SV)
if(SV.energy < 2) //If tile isn't fully grown
if(DT_PROB(10, delta_time))
SV.grow()
else //If tile is fully grown
SV.entangle_mob()
SV.spread()
if(i >= length)
break
growth_queue = growth_queue + queue_end
/obj/structure/spacevine/proc/grow()
if(!energy)
src.icon_state = pick("Med1", "Med2", "Med3")
energy = 1
set_opacity(1)
else
src.icon_state = pick("Hvy1", "Hvy2", "Hvy3")
energy = 2
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_grow(src)
/obj/structure/spacevine/proc/entangle_mob()
if(!has_buckled_mobs() && prob(25))
for(var/mob/living/V in src.loc)
entangle(V)
if(has_buckled_mobs())
break //only capture one mob at a time
/obj/structure/spacevine/proc/entangle(mob/living/V)
if(!V || isvineimmune(V))
return
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_buckle(src, V)
if((V.stat != DEAD) && (V.buckled != src)) //not dead or captured
to_chat(V, "<span class='danger'>The vines [pick("wind", "tangle", "tighten")] around you!</span>")
buckle_mob(V, 1)
/// Finds a target tile to spread to. If checks pass it will spread to it and also proc on_spread on target.
/obj/structure/spacevine/proc/spread()
var/direction = pick(GLOB.cardinals)
var/turf/stepturf = get_step(src,direction)
if(!isspaceturf(stepturf) && stepturf.Enter(src))
var/obj/structure/spacevine/spot_taken = locate() in stepturf //Locates any vine on target turf. Calls that vine "spot_taken".
var/datum/spacevine_mutation/vine_eating/E = locate() in mutations //Locates the vine eating trait in our own seed and calls it E.
if(!spot_taken || (E && (spot_taken && !spot_taken.mutations.Find(E)))) //Proceed if there isn't a vine on the target turf, OR we have vine eater AND target vine is from our seed and doesn't. Vines from other seeds are eaten regardless.
if(master)
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_spread(src, stepturf) //Only do the on_spread proc if it actually spreads.
stepturf = get_step(src,direction) //in case turf changes, to make sure no runtimes happen
master.spawn_spacevine_piece(stepturf, src)
/obj/structure/spacevine/ex_act(severity, target)
var/i
for(var/datum/spacevine_mutation/SM in mutations)
i += SM.on_explosion(severity, target, src)
if(!i && prob(100/severity))
qdel(src)
/obj/structure/spacevine/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return TRUE
/obj/structure/spacevine/atmos_expose(datum/gas_mixture/air, exposed_temperature)
var/volume = air.return_volume()
var/override = 0
for(var/datum/spacevine_mutation/SM in mutations)
override += SM.process_temperature(src, exposed_temperature, volume)
if(!override)
qdel(src)
/obj/structure/spacevine/CanAllowThrough(atom/movable/mover, turf/target)
. = ..()
if(isvineimmune(mover))
return TRUE
/proc/isvineimmune(atom/A)
if(isliving(A))
var/mob/living/M = A
if(("vines" in M.faction) || ("plants" in M.faction))
return TRUE
return FALSE