Files
Bubberstation/code/modules
Hatterhat cd8678514a sets blood-drunk miner's initial attack speed to match their closed cleaving saw attack speed (#77056)
## About The Pull Request
As of now, the blood-drunk miner's initial `rapid_melee` isn't set, so
it inherits the basic hostile mob's - which is 1, which means they
attack pretty slowly until they use the weapon transforming ability
which properly sets it.

This PR fixes that by setting their initial `rapid_melee` to 5, so as to
match their behavior when they toggle their cleaving saw twice (opening
it, then closing it (its default state)).

This does mean that the strategy of preventing the blood-drunk from
transforming their saw to keep them attacking as slow as a watcher is
gone, but if you're going out of your way to rush down the blood-drunk,
you're probably looking for an actual fight.

Right?

(also makes some single-letter variables not single-letter variables)

## Why It's Good For The Game
blood-drunk attacking as slowly as a watcher isn't intended behavior, i
think

## Changelog

🆑
fix: The blood-drunk miner has remembered how to swing their cleaving
saw quickly without having to flick it out first.
/🆑

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2023-07-31 20:14:44 -04:00
..
2023-07-19 03:50:44 +00:00