* Tramstation Department Swap (#61430) About The Pull Request Swaps the Security and Service wing around entirely, including some new maintenance sections. Also makes the asteroid rock leave behind breathable flooring to incentivize digging tunnels through it. Why It's Good For The Game Makes it so that each wing has at least one gameplay-important department attached to it so there are equal reasons to go between each wing fully instead of just mostly the last two. Changelog cl MMMiracles add: Tramstation's Security and Service wing has been flipped around. add: Tramstation's commissary has been placed above in the central wing beside the kitchen. add: Tramstation's EVA and Gateway rooms have been adjusted. EVA now has one extra suit storage unit. add: Tramstation's maintenance near the Service and Security wing has had reworked layouts. add: Tramstation's asteroid now leaves behind breathable turfs so digging out a room isn't as tedious. /cl * Tramstation Department Swap Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Skyrat 13 (/tg/station Downstream)
- Git / GitHub cheatsheet: https://www.notion.so/Git-GitHub-61bc81766b2e4c7d9a346db3078ce833
- Guide to Modularisation: ./modular_skyrat/readme.md
- Website: https://www.tgstation13.org
- Code: https://github.com/tgstation/tgstation
- Wiki: https://tgstation13.org/wiki/Main_Page
- Codedocs: https://codedocs.tgstation13.org/
- Skyrat 13 Discord: https://discord.com/invite/hGpZ4Z3
- Coderbus Discord: https://discord.gg/Vh8TJp9
IRC: irc://irc.rizon.net/coderbus(dead)
This is Skyrat's downstream fork of /tg/station created in byond.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
DEVELOPMENT FLOWCHART
DOWNLOADING
❗ How to compile ❗
On 2021-01-04 we have changed the way to compile the codebase.
Find BUILD.bat here in the root folder of tgstation, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile.
<<<<<<< HEAD
After it finishes, you can then setup the server normally by opening tgstation.dmb in DreamDaemon.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
28ba8ee9a0(Fixes some mispathed markdown links in the readme/contribution file (#61494))
Building tgstation in DreamMaker directly is now deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Contributors
/tg/station HACKMD account - Design documentation here
Interested in some starting lore?
Current Skyrat Modules
- IC Spawning: https://github.com/Skyrat-SS13/Skyrat-tg/pull/104
- Horrorform: https://github.com/Skyrat-SS13/Skyrat-tg/pull/241
- Blueshield: https://github.com/Skyrat-SS13/Skyrat-tg/pull/127
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI API is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

