mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-31 09:08:30 +01:00
214 lines
7.2 KiB
Plaintext
214 lines
7.2 KiB
Plaintext
/obj/item/weapon/gun/projectile/automatic //Hopefully someone will find a way to make these fire in bursts or something. --Superxpdude
|
|
name = "\improper SABR SMG"
|
|
desc = "A lightweight, prototype submachine gun. Uses 9mm rounds."
|
|
icon_state = "saber"
|
|
w_class = 3
|
|
origin_tech = "combat=4;materials=2"
|
|
mag_type = /obj/item/ammo_box/magazine/msmg9mm
|
|
var/alarmed = 0
|
|
can_suppress = 1
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/update_icon()
|
|
..()
|
|
icon_state = "[initial(icon_state)][magazine ? "-[magazine.max_ammo]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
|
|
return
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/attackby(var/obj/item/A as obj, mob/user as mob)
|
|
if(..() && chambered)
|
|
alarmed = 0
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/proc/empty_alarm()
|
|
if(!chambered && !get_ammo() && !alarmed)
|
|
playsound(src.loc, 'sound/weapons/smg_empty_alarm.ogg', 40, 1)
|
|
update_icon()
|
|
alarmed = 1
|
|
return
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/mini_uzi
|
|
name = "Uzi"
|
|
desc = "A lightweight, rapid-fire submachine gun, for when you really want someone dead. Uses .45 rounds."
|
|
icon_state = "mini-uzi"
|
|
origin_tech = "combat=5;materials=2;syndicate=8"
|
|
mag_type = /obj/item/ammo_box/magazine/uzim45
|
|
can_suppress = 0
|
|
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/c20r
|
|
name = "\improper C-20r SMG"
|
|
desc = "A lightweight, compact bullpup SMG. Uses .45 rounds in medium-capacity magazines and has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
|
|
icon_state = "c20r"
|
|
item_state = "c20r"
|
|
origin_tech = "combat=5;materials=2;syndicate=8"
|
|
mag_type = /obj/item/ammo_box/magazine/c20m
|
|
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/c20r/New()
|
|
..()
|
|
update_icon()
|
|
return
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/c20r/afterattack()
|
|
..()
|
|
empty_alarm()
|
|
return
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/c20r/update_icon()
|
|
..()
|
|
icon_state = "c20r[magazine ? "-[Ceiling(get_ammo(0)/4)*4]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
|
|
return
|
|
|
|
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/l6_saw
|
|
name = "\improper L6 SAW"
|
|
desc = "A heavily modified light machine gun with a tactical plasteel frame resting on a rather traditionally-made belt-fed ballistic weapon. Has 'Aussec Armoury - 2531' engraved on the reciever."
|
|
icon_state = "l6closed100"
|
|
item_state = "l6closedmag"
|
|
w_class = 5
|
|
slot_flags = 0
|
|
origin_tech = "combat=5;materials=1;syndicate=2"
|
|
mag_type = /obj/item/ammo_box/magazine/m762
|
|
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
|
var/cover_open = 0
|
|
can_suppress = 0
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob)
|
|
cover_open = !cover_open
|
|
user << "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>"
|
|
update_icon()
|
|
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon()
|
|
icon_state = "l6[cover_open ? "open" : "closed"][magazine ? Ceiling(get_ammo(0)/12.5)*25 : "-empty"]"
|
|
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/l6_saw/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params) //what I tried to do here is just add a check to see if the cover is open or not and add an icon_state change because I can't figure out how c-20rs do it with overlays
|
|
if(cover_open)
|
|
user << "<span class='notice'>[src]'s cover is open! Close it before firing!</span>"
|
|
else
|
|
..()
|
|
update_icon()
|
|
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_hand(mob/user as mob)
|
|
if(loc != user)
|
|
..()
|
|
return //let them pick it up
|
|
if(!cover_open || (cover_open && !magazine))
|
|
..()
|
|
else if(cover_open && magazine)
|
|
//drop the mag
|
|
magazine.update_icon()
|
|
magazine.loc = get_turf(src.loc)
|
|
user.put_in_hands(magazine)
|
|
magazine = null
|
|
update_icon()
|
|
user << "<span class='notice'>You remove the magazine from [src].</span>"
|
|
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/l6_saw/attackby(var/obj/item/A as obj, mob/user as mob)
|
|
if(!cover_open)
|
|
user << "<span class='notice'>[src]'s cover is closed! You can't insert a new mag!</span>"
|
|
return
|
|
..()
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/bulldog
|
|
name = "\improper Bulldog shotgun"
|
|
desc = "A compact, mag-fed semi-automatic shotgun for combat in narrow corridors. The standard equipment for boarding parties. Compatible only with specialized 8-round drum magazines."
|
|
icon_state = "bulldog"
|
|
item_state = "bulldog"
|
|
w_class = 3.0
|
|
origin_tech = "combat=5;materials=4;syndicate=6"
|
|
mag_type = /obj/item/ammo_box/magazine/m12g
|
|
fire_sound = 'sound/weapons/Gunshot.ogg'
|
|
can_suppress = 0
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/bulldog/New()
|
|
..()
|
|
update_icon()
|
|
return
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/bulldog/proc/update_magazine()
|
|
if(magazine)
|
|
src.overlays = 0
|
|
overlays += "[magazine.icon_state]"
|
|
return
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/bulldog/update_icon()
|
|
src.overlays = 0
|
|
update_magazine()
|
|
icon_state = "bulldog[chambered ? "" : "-e"]"
|
|
return
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/bulldog/afterattack()
|
|
..()
|
|
empty_alarm()
|
|
return
|
|
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/c90gl
|
|
name = "\improper C-90gl CAR"
|
|
desc = "A bullpup and compact assault rifle with a toploading design taken from ancient PDWs. Uses 5.45x39mm rounds in high-capacity magazines and has an attached underbarrel grenade launcher which can be toggled on and off."
|
|
icon_state = "c90gl"
|
|
item_state = "c90gl"
|
|
origin_tech = "combat=5;materials=2;syndicate=8"
|
|
mag_type = /obj/item/ammo_box/magazine/c90m
|
|
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
|
action_button_name = "Toggle Grenade Launcher"
|
|
can_suppress = 0
|
|
var/select = 1 //1 for boolets, 0 for explosions.
|
|
var/obj/item/weapon/gun/projectile/revolver/grenadelauncher/underbarrel
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/c90gl/New()
|
|
..()
|
|
underbarrel = make_underbarrel()
|
|
update_icon()
|
|
return
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/c90gl/proc/make_underbarrel()
|
|
return new /obj/item/weapon/gun/projectile/revolver/grenadelauncher(src)
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/c90gl/afterattack()
|
|
if(select)
|
|
..()
|
|
empty_alarm()
|
|
return
|
|
else
|
|
underbarrel.afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params)
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/c90gl/update_icon()
|
|
..()
|
|
overlays.Cut()
|
|
if(select)
|
|
overlays += "c90prim"
|
|
else
|
|
overlays += "c90gren"
|
|
icon_state = "c90gl[magazine ? "-[Ceiling(get_ammo(0)/6)*6]" : ""][chambered ? "" : "-e"]"
|
|
return
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/c90gl/proc/underbarrel_swap()
|
|
var/mob/living/carbon/human/user = usr
|
|
if(select)
|
|
select = 0
|
|
user << "<span class='notice'>You switch to grenades.</span>"
|
|
else
|
|
select = 1
|
|
user << "<span class='notice'>You switch to bullets.</span>"
|
|
|
|
update_icon()
|
|
return
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/c90gl/ui_action_click()
|
|
underbarrel_swap()
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/tommygun
|
|
name = "tommy gun"
|
|
desc = "A genuine Chicago Typewriter."
|
|
icon_state = "tommygun"
|
|
item_state = "tommygun"
|
|
slot_flags = 0
|
|
origin_tech = "combat=5;materials=1;syndicate=2"
|
|
mag_type = /obj/item/ammo_box/magazine/tommygunm45
|
|
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
|
can_suppress = 0
|