san7890 d3c19afd9e Fixes Spontaneous Harddel with Boned Fish Revive Ability (#81959)
## About The Pull Request

You can find an example of the failing stack trace here:
https://github.com/tgstation/tgstation/actions/runs/8242191499/job/22540786029?pr=81937#step:10:1323

Here's a screenshot:


![image](https://github.com/tgstation/tgstation/assets/34697715/2a7c1c70-c82e-4790-b8e5-e05187a77f1a)

Explanation: The boned fish's revive ability added a timer that would
randomly fire in the next one-to-two minutes. Due to this inherent
randomness, create-and-destroy would locate the fact that we were
hanging refs to this fish since the timer may not have processed by the
time the fish was deleted (probably if the timer was considerably more
than one minute), so in order to fix this let's just add the
`TIMER_DELETE_ME` flag to the revive ability so that the timer get's
`qdel`'d on the fish's `Destroy()`. simple

i probably cocked up some detail of the above explanation but the timer
flag was literally created to prevent stuff like this from happening so
let's use it

## Changelog

don't matter
2024-03-13 20:28:37 +01:00
2024-03-11 19:31:15 -06:00
2024-03-13 17:25:27 +00:00
2024-03-07 04:39:15 +01:00
2023-12-04 14:42:43 -08:00
2024-03-13 17:52:07 +01:00
2024-03-11 19:31:15 -06:00
2024-03-11 19:31:15 -06:00
2024-03-11 19:31:15 -06:00
2024-01-16 16:43:13 -05:00

/tg/station codebase

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Website Link
Website https://www.tgstation13.org
Code https://github.com/tgstation/tgstation
Wiki https://tgstation13.org/wiki/Main_Page
Codedocs https://codedocs.tgstation13.org/
/tg/station Discord https://tgstation13.org/phpBB/viewforum.php?f=60
Coderbus Discord https://discord.gg/Vh8TJp9

This is the codebase for the /tg/station flavoured fork of SpaceStation 13.

Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!

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Compilation

The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.

The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.

Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.

How to compile in VSCode and other build options.

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Guides for Contributors

/tg/station HACKMD account - Design documentation here

Interested in some starting lore?

LICENSE

All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.

All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)

See LICENSE and GPLv3.txt for more details.

The TGS DMAPI is licensed as a subproject under the MIT license.

See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.

All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

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