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## About The Pull Request Implements half of this (with some minor changes):  The ultimate goal of this is to split our attack chain in two: - One for non-combat item interactions - Health analyzer scanning - using tools on stuff - surgery - Niche other interactions - One for combat attacking - Item hit thing, item deal damage. - Special effects on attack would go here. This PR begins this by broadining tool act into item interact. Item interact is a catch-all proc ran at the beginning of attack chain, before `pre_attack` and such, that handles the first part of the chain. This allows us to easily catch item interaction and cancel the attack part of the chain by using deliberate bitflag return values, rather than `TRUE` / `FALSE`*. *Because right now, `TRUE` = `cancel attack`, no matter what, which is unclear to people. Instead of moving as much as possible to the new proc in this PR, I started by doing some easy, obvious things. More things can be moved in the future, or technically they don't even need to move in a lot of cases. ## Changelog 🆑 Melbert refactor: Refactored some methods of items interacting with other objects or mobs, such as surgery and health analzyers. Report if anything seems wrong /🆑
123 lines
5.0 KiB
Plaintext
123 lines
5.0 KiB
Plaintext
///Subsystem used to teleport people to a linked web of itterative entries. If one entry is deleted, the 2 around it will forge a link instead.
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SUBSYSTEM_DEF(eigenstates)
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name = "Eigenstates"
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flags = SS_NO_INIT | SS_NO_FIRE
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///The list of objects that something is linked to indexed by UID
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var/list/eigen_targets = list()
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///UID to object reference
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var/list/eigen_id = list()
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///Unique id counter
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var/id_counter = 1
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///Limit the number of sparks created when teleporting multiple atoms to 1
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var/spark_time = 0
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///Creates a new link of targets unique to their own id
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/datum/controller/subsystem/eigenstates/proc/create_new_link(targets)
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if(length(targets) <= 1)
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return FALSE
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for(var/atom/target as anything in targets) //Clear out any connected
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var/already_linked = eigen_id[target]
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if(!already_linked)
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continue
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if(length(eigen_targets[already_linked]) > 1) //Eigenstates are notorious for having cliques!
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target.visible_message("[target] fizzes, it's already linked to something else!")
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targets -= target
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continue
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target.visible_message("[target] fizzes, collapsing it's unique wavefunction into the others!") //If we're in a eigenlink all on our own and are open to new friends
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remove_eigen_entry(target) //clearup for new stuff
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//Do we still have targets?
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if(!length(targets))
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return FALSE
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var/atom/visible_atom = targets[1] //The object that'll handle the messages
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if(length(targets) == 1)
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visible_atom.visible_message("[targets[1]] fizzes, there's nothing it can link to!")
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return FALSE
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eigen_targets["[id_counter]"] = list() //Add to the master list
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for(var/atom/target as anything in targets)
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eigen_targets["[id_counter]"] += target
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eigen_id[target] = "[id_counter]"
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RegisterSignal(target, COMSIG_CLOSET_INSERT, PROC_REF(use_eigenlinked_atom))
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RegisterSignal(target, COMSIG_QDELETING, PROC_REF(remove_eigen_entry))
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RegisterSignal(target, COMSIG_ATOM_TOOL_ACT(TOOL_WELDER), PROC_REF(tool_interact))
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target.RegisterSignal(target, COMSIG_EIGENSTATE_ACTIVATE, TYPE_PROC_REF(/obj/structure/closet,bust_open))
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ADD_TRAIT(target, TRAIT_BANNED_FROM_CARGO_SHUTTLE, REF(src))
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var/obj/item = target
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if(item)
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item.color = COLOR_PERIWINKLEE //Tint the locker slightly.
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item.alpha = 200
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do_sparks(3, FALSE, item)
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visible_atom.visible_message("The items shimmer and fizzle, turning a shade of violet blue.")
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id_counter++
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return TRUE
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///reverts everything back to start
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/datum/controller/subsystem/eigenstates/Destroy()
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for(var/index in 1 to id_counter)
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for(var/entry in eigen_targets["[index]"])
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remove_eigen_entry(entry)
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eigen_targets = null
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eigen_id = null
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id_counter = 1
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return ..()
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///removes an object reference from the master list
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/datum/controller/subsystem/eigenstates/proc/remove_eigen_entry(atom/entry)
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SIGNAL_HANDLER
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var/id = eigen_id[entry]
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eigen_targets[id] -= entry
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eigen_id -= entry
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entry.color = COLOR_WHITE
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entry.alpha = 255
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UnregisterSignal(entry, list(
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COMSIG_QDELETING,
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COMSIG_CLOSET_INSERT,
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COMSIG_ATOM_TOOL_ACT(TOOL_WELDER),
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))
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REMOVE_TRAIT(entry, TRAIT_BANNED_FROM_CARGO_SHUTTLE, REF(src))
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entry.UnregisterSignal(entry, COMSIG_EIGENSTATE_ACTIVATE) //This is a signal on the object itself so we have to call it from that
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///Remove the current entry if we're empty
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for(var/targets in eigen_targets)
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if(!length(eigen_targets[targets]))
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eigen_targets -= targets
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///Finds the object within the master list, then sends the thing to the object's location
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/datum/controller/subsystem/eigenstates/proc/use_eigenlinked_atom(atom/object_sent_from, atom/movable/thing_to_send)
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SIGNAL_HANDLER
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var/id = eigen_id[object_sent_from]
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if(!id)
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stack_trace("[object_sent_from] attempted to eigenlink to something that didn't have a valid id!")
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return FALSE
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var/list/items = eigen_targets[id]
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var/index = (items.Find(object_sent_from))+1 //index + 1
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if(!index)
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stack_trace("[object_sent_from] attempted to eigenlink to something that didn't contain it!")
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return FALSE
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if(index > length(eigen_targets[id]))//If we're at the end of the list (or we're 1 length long)
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index = 1
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var/atom/eigen_target = eigen_targets[id][index]
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if(!eigen_target)
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stack_trace("No eigen target set for the eigenstate component!")
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return FALSE
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if(check_teleport_valid(thing_to_send, eigen_target, TELEPORT_CHANNEL_EIGENSTATE))
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thing_to_send.forceMove(get_turf(eigen_target))
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else
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object_sent_from.balloon_alert(thing_to_send, "nothing happens!")
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return FALSE
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//Create ONE set of sparks for ALL times in iteration
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if(spark_time != world.time)
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do_sparks(5, FALSE, eigen_target)
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do_sparks(5, FALSE, object_sent_from)
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spark_time = world.time
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//Calls a special proc for the atom if needed (closets use bust_open())
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SEND_SIGNAL(eigen_target, COMSIG_EIGENSTATE_ACTIVATE)
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return COMPONENT_CLOSET_INSERT_INTERRUPT
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///Prevents tool use on the item
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/datum/controller/subsystem/eigenstates/proc/tool_interact(atom/source, mob/user, obj/item/item)
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SIGNAL_HANDLER
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to_chat(user, span_notice("The unstable nature of [source] makes it impossible to use [item] on [source.p_them()]!"))
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return ITEM_INTERACT_BLOCKING
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