Files
Bubberstation/code/game/objects/items/bear_armor.dm
YesterdaysPromise 71a1fee2f1 Explodes device.dmi (#80025)
## About The Pull Request

I woke up today and thought 'what would be easy thing to do today so I
can say I've done something?'. Then I remembered I saw several gangtool
usages the time I split radio up, and I could remedy those. 7 hours
later, device.dmi is split in a folder of its own, and I've also given
unique sprites to door remotes and landing desginators.


## Why It's Good For The Game

The device.dmi was kind of a mess.

## Changelog

🆑
/🆑
2023-12-09 13:31:50 +01:00

28 lines
1.1 KiB
Plaintext

/obj/item/bear_armor
name = "pile of bear armor"
desc = "A scattered pile of various shaped armor pieces fitted for a bear, some duct tape, and a nail filer. Crude instructions \
are written on the back of one of the plates in russian. This seems like an awful idea."
icon = 'icons/obj/tools.dmi'
icon_state = "bear_armor_upgrade"
/obj/item/bear_armor/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
if(!proximity_flag)
return
if(!istype(target, /mob/living/basic/bear))
return
var/mob/living/basic/bear/bear_target = target
if(bear_target.armored)
to_chat(user, span_warning("[bear_target] has already been armored up!"))
return
bear_target.armored = TRUE
bear_target.maxHealth += 60
bear_target.health += 60
bear_target.armour_penetration += 20
bear_target.melee_damage_lower += 3
bear_target.melee_damage_upper += 5
bear_target.wound_bonus += 5
bear_target.update_icons()
to_chat(user, span_info("You strap the armor plating to [bear_target] and sharpen [bear_target.p_their()] claws with the nail filer. This was a great idea."))
qdel(src)