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## About The Pull Request this pr refacotrs cleanbots into basic bots. also adds a new skillchip for janitrs. this skillchip will allow janitors to communicate with cleanbots and order them around, like pointing at something and telling them to clean it. also now the cleanbot has an inbuilt mop which it will use to smack mice and cockroaches ## Why It's Good For The Game refactors cleanbots into basic bots and fixes them getting stuck sometimes while patrolling. also janitors being able to order them around can make them a bit more useful as tools for the janitor ## Changelog 🆑 refactor: cleanbots are refactored into basic bots. please report all bugs fix: fixes cleanbots getting stuck sometimes while patrolling add: janitors get a new skillchip which allow them to communicate with cleanbots /🆑
121 lines
4.2 KiB
Plaintext
121 lines
4.2 KiB
Plaintext
/obj/item/mop
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desc = "The world of janitalia wouldn't be complete without a mop."
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name = "mop"
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icon = 'icons/obj/service/janitor.dmi'
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icon_state = "mop"
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inhand_icon_state = "mop"
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lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
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force = 8
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throwforce = 10
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb_continuous = list("mops", "bashes", "bludgeons", "whacks")
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attack_verb_simple = list("mop", "bash", "bludgeon", "whack")
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resistance_flags = FLAMMABLE
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var/mopcount = 0
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///Maximum volume of reagents it can hold.
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var/max_reagent_volume = 15
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var/mopspeed = 1.5 SECONDS
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force_string = "robust... against germs"
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var/insertable = TRUE
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var/static/list/clean_blacklist = typecacheof(list(
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/obj/item/reagent_containers/cup/bucket,
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/obj/structure/mop_bucket,
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))
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/obj/item/mop/apply_fantasy_bonuses(bonus)
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. = ..()
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mopspeed = modify_fantasy_variable("mopspeed", mopspeed, -bonus)
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/obj/item/mop/remove_fantasy_bonuses(bonus)
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mopspeed = reset_fantasy_variable("mopspeed", mopspeed)
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return ..()
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/obj/item/mop/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/cleaner, mopspeed, pre_clean_callback=CALLBACK(src, PROC_REF(should_clean)), on_cleaned_callback=CALLBACK(src, PROC_REF(apply_reagents)))
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create_reagents(max_reagent_volume)
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GLOB.janitor_devices += src
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/obj/item/mop/Destroy(force)
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GLOB.janitor_devices -= src
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return ..()
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///Checks whether or not we should clean.
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/obj/item/mop/proc/should_clean(datum/cleaning_source, atom/atom_to_clean, mob/living/cleaner)
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if(clean_blacklist[atom_to_clean.type])
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return DO_NOT_CLEAN
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if(reagents.total_volume < 0.1)
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cleaner.balloon_alert(cleaner, "mop is dry!")
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return DO_NOT_CLEAN
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return reagents.has_reagent(amount = 1, chemical_flags = REAGENT_CLEANS)
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/**
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* Applies reagents to the cleaned floor and removes them from the mop.
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*
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* Arguments
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* * cleaning_source the source of the cleaning
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* * cleaned_turf the turf that is being cleaned
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* * cleaner the mob that is doing the cleaning
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*/
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/obj/item/mop/proc/apply_reagents(datum/cleaning_source, turf/cleaned_turf, mob/living/cleaner, clean_succeeded)
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if(!clean_succeeded)
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return
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reagents.expose(cleaned_turf, TOUCH, 10) //Needed for proper floor wetting.
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var/val2remove = 1
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if(cleaner?.mind)
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val2remove = round(cleaner.mind.get_skill_modifier(/datum/skill/cleaning, SKILL_SPEED_MODIFIER), 0.1)
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reagents.remove_any(val2remove) //reaction() doesn't use up the reagents
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/obj/item/mop/cyborg/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
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/obj/item/mop/advanced
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desc = "The most advanced tool in a custodian's arsenal, complete with a condenser for self-wetting! Just think of all the viscera you will clean up with this!"
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name = "advanced mop"
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max_reagent_volume = 10
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icon_state = "advmop"
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inhand_icon_state = "advmop"
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lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
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force = 12
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throwforce = 14
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throw_range = 4
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mopspeed = 0.8 SECONDS
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var/refill_enabled = TRUE //Self-refill toggle for when a janitor decides to mop with something other than water.
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/// Amount of reagent to refill per second
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var/refill_rate = 0.5
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var/refill_reagent = /datum/reagent/water //Determins what reagent to use for refilling, just in case someone wanted to make a HOLY MOP OF PURGING
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/obj/item/mop/advanced/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSobj, src)
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/obj/item/mop/advanced/attack_self(mob/user)
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refill_enabled = !refill_enabled
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if(refill_enabled)
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START_PROCESSING(SSobj, src)
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else
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STOP_PROCESSING(SSobj,src)
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user.balloon_alert(user, "condenser switch [refill_enabled ? "on" : "off"]")
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playsound(user, 'sound/machines/click.ogg', 30, TRUE)
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/obj/item/mop/advanced/process(seconds_per_tick)
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var/amadd = min(max_reagent_volume - reagents.total_volume, refill_rate * seconds_per_tick)
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if(amadd > 0)
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reagents.add_reagent(refill_reagent, amadd)
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/obj/item/mop/advanced/examine(mob/user)
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. = ..()
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. += span_notice("The condenser switch is set to <b>[refill_enabled ? "ON" : "OFF"]</b>.")
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/obj/item/mop/advanced/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/mop/advanced/cyborg
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insertable = FALSE
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