mirror of
https://github.com/Bubberstation/Bubberstation.git
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# Disclaimer: No Goon code was referenced or used in the making of this PR ## About The Pull Request [Design Document (Read this for more information)](https://hackmd.io/@L9JPMsZhRO2wI25rNI6GYg/rkYKM9Yc6) This PR adds Spies as a new roundstart antagonist type, inspired by Spy-Thiefs from Goonstation. Spies are tasked with stealing various objects around the station, from insulated gloves to the black box, from the clown's left leg to the bridge's communications console. For every item stolen, the Spy is rewarded with a random item from the Syndicate Uplink, plus some items uniquely available to the Spy. Stolen items are then shipped off and sold on the Black Market Uplink, allowing the crew - or maybe some other evil-doers - to get their hands on them.  More ideas for theft items and bounties are welcome. ## Why It's Good For The Game See the design document for more information. In short: Adds a solo antagonist which has less impact than your Traitors and Heretics, but more impact than Paradox Clones and Thieves. In other words: On the same tier as old traitors. Seeks to embrace the sandbox aspect of antagonists more by having no precise greentext objective, and instead some suggestions for chaos you can embark in. Have fun with it! ## Changelog 🆑 Melbert add: Spies may now roam the halls of Space Station 13. Watch your belongings closely. /🆑
265 lines
8.5 KiB
Plaintext
265 lines
8.5 KiB
Plaintext
// This file contains everything used by security, or in other combat applications.
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/obj/item/storage/box/flashbangs
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name = "box of flashbangs (WARNING)"
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desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
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icon_state = "secbox"
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illustration = "flashbang"
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/obj/item/storage/box/flashbangs/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/grenade/flashbang(src)
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/obj/item/storage/box/stingbangs
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name = "box of stingbangs (WARNING)"
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desc = "<B>WARNING: These devices are extremely dangerous and can cause severe injuries or death in repeated use.</B>"
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icon_state = "secbox"
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illustration = "flashbang"
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/obj/item/storage/box/stingbangs/PopulateContents()
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for(var/i in 1 to 5)
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new /obj/item/grenade/stingbang(src)
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/obj/item/storage/box/flashes
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name = "box of flashbulbs"
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desc = "<B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
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icon_state = "secbox"
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illustration = "flash"
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/obj/item/storage/box/flashes/PopulateContents()
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for(var/i in 1 to 6)
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new /obj/item/assembly/flash/handheld(src)
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/obj/item/storage/box/wall_flash
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name = "wall-mounted flash kit"
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desc = "This box contains everything necessary to build a wall-mounted flash. <B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
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icon_state = "secbox"
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illustration = "flash"
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/obj/item/storage/box/wall_flash/PopulateContents()
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var/id = rand(1000, 9999)
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// FIXME what if this conflicts with an existing one?
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new /obj/item/wallframe/button(src)
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new /obj/item/electronics/airlock(src)
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var/obj/item/assembly/control/flasher/remote = new(src)
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remote.id = id
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var/obj/item/wallframe/flasher/frame = new(src)
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frame.id = id
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new /obj/item/assembly/flash/handheld(src)
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new /obj/item/screwdriver(src)
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/obj/item/storage/box/teargas
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name = "box of tear gas grenades (WARNING)"
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desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness and skin irritation.</B>"
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icon_state = "secbox"
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illustration = "grenade"
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/obj/item/storage/box/teargas/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/grenade/chem_grenade/teargas(src)
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/obj/item/storage/box/emps
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name = "box of emp grenades"
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desc = "A box with 5 emp grenades."
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illustration = "emp"
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/obj/item/storage/box/emps/PopulateContents()
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for(var/i in 1 to 5)
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new /obj/item/grenade/empgrenade(src)
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/obj/item/storage/box/prisoner
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name = "box of prisoner IDs"
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desc = "Take away their last shred of dignity, their name."
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icon_state = "secbox"
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illustration = "id"
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/obj/item/storage/box/prisoner/PopulateContents()
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..()
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new /obj/item/card/id/advanced/prisoner/one(src)
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new /obj/item/card/id/advanced/prisoner/two(src)
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new /obj/item/card/id/advanced/prisoner/three(src)
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new /obj/item/card/id/advanced/prisoner/four(src)
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new /obj/item/card/id/advanced/prisoner/five(src)
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new /obj/item/card/id/advanced/prisoner/six(src)
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new /obj/item/card/id/advanced/prisoner/seven(src)
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/obj/item/storage/box/seccarts
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name = "box of PDA security cartridges"
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desc = "A box full of PDA cartridges used by Security."
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icon_state = "secbox"
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illustration = "pda"
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/obj/item/storage/box/seccarts/PopulateContents()
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for(var/i in 1 to 6)
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new /obj/item/computer_disk/security(src)
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/obj/item/storage/box/firingpins
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name = "box of standard firing pins"
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desc = "A box full of standard firing pins, to allow newly-developed firearms to operate."
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icon_state = "secbox"
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illustration = "firingpin"
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/obj/item/storage/box/firingpins/PopulateContents()
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for(var/i in 1 to 5)
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new /obj/item/firing_pin(src)
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/obj/item/storage/box/firingpins/paywall
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name = "box of paywall firing pins"
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desc = "A box full of paywall firing pins, to allow newly-developed firearms to operate behind a custom-set paywall."
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illustration = "firingpin"
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/obj/item/storage/box/firingpins/paywall/PopulateContents()
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for(var/i in 1 to 5)
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new /obj/item/firing_pin/paywall(src)
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/obj/item/storage/box/lasertagpins
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name = "box of laser tag firing pins"
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desc = "A box full of laser tag firing pins, to allow newly-developed firearms to require wearing brightly coloured plastic armor before being able to be used."
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illustration = "firingpin"
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/obj/item/storage/box/lasertagpins/PopulateContents()
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for(var/i in 1 to 3)
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new /obj/item/firing_pin/tag/red(src)
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new /obj/item/firing_pin/tag/blue(src)
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/obj/item/storage/box/handcuffs
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name = "box of spare handcuffs"
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desc = "A box full of handcuffs."
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icon_state = "secbox"
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illustration = "handcuff"
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/obj/item/storage/box/handcuffs/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/restraints/handcuffs(src)
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/obj/item/storage/box/zipties
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name = "box of spare zipties"
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desc = "A box full of zipties."
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icon_state = "secbox"
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illustration = "handcuff"
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/obj/item/storage/box/zipties/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/restraints/handcuffs/cable/zipties(src)
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/obj/item/storage/box/alienhandcuffs
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name = "box of spare handcuffs"
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desc = "A box full of handcuffs."
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icon_state = "alienbox"
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illustration = "handcuff"
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/obj/item/storage/box/alienhandcuffs/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/restraints/handcuffs/alien(src)
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/obj/item/storage/box/rubbershot
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name = "box of shotgun shells (Less Lethal - Rubber Shot)"
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desc = "A box full of rubber shot shotgun shells, designed for shotguns."
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icon_state = "rubbershot_box"
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illustration = null
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/obj/item/storage/box/rubbershot/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/ammo_casing/shotgun/rubbershot(src)
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/obj/item/storage/box/lethalshot
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name = "box of shotgun shells (Lethal)"
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desc = "A box full of lethal shotgun shells, designed for shotguns."
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icon_state = "lethalshot_box"
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illustration = null
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/obj/item/storage/box/lethalshot/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/ammo_casing/shotgun/buckshot(src)
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/obj/item/storage/box/slugs
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name = "box of shotgun shells (Lethal - Slugs)"
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desc = "A box full of lethal shotgun slugs, designed for shotguns."
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icon_state = "breacher_box"
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illustration = null
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/obj/item/storage/box/slugs/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/ammo_casing/shotgun(src)
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/obj/item/storage/box/beanbag
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name = "box of shotgun shells (Less Lethal - Beanbag)"
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desc = "A box full of beanbag shotgun shells, designed for shotguns."
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icon_state = "beanbagshot_box"
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illustration = null
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/obj/item/storage/box/beanbag/PopulateContents()
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for(var/i in 1 to 6)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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/obj/item/storage/box/breacherslug
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name = "box of breaching shotgun shells"
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desc = "A box full of breaching slugs, designed for rapid entry, not very effective against anything else."
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icon_state = "breacher_box"
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illustration = null
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/obj/item/storage/box/breacherslug/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/ammo_casing/shotgun/breacher(src)
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/obj/item/storage/box/emptysandbags
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name = "box of empty sandbags"
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illustration = "sandbag"
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/obj/item/storage/box/emptysandbags/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/emptysandbag(src)
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/obj/item/storage/box/holy_grenades
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name = "box of holy hand grenades"
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desc = "Contains several grenades used to rapidly purge heresy."
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illustration = "grenade"
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/obj/item/storage/box/holy_grenades/PopulateContents()
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for(var/i in 1 to 7)
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new/obj/item/grenade/chem_grenade/holy(src)
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/obj/item/storage/box/fireworks
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name = "box of fireworks"
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desc = "Contains an assortment of fireworks."
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illustration = "sparkler"
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/obj/item/storage/box/fireworks/PopulateContents()
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for(var/i in 1 to 3)
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new/obj/item/sparkler(src)
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new/obj/item/grenade/firecracker(src)
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new /obj/item/toy/snappop(src)
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/obj/item/storage/box/fireworks/dangerous
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desc = "This box has a small label on it stating that it's from the Gorlex Marauders. Contains an assortment of \"fireworks\"."
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/obj/item/storage/box/fireworks/dangerous/PopulateContents()
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for(var/i in 1 to 3)
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new/obj/item/sparkler(src)
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new/obj/item/grenade/firecracker(src)
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if(prob(20))
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new /obj/item/grenade/frag(src)
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else
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new /obj/item/toy/snappop(src)
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/obj/item/storage/box/firecrackers
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name = "box of firecrackers"
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desc = "A box filled with illegal firecrackers. You wonder who still makes these."
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icon_state = "syndiebox"
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illustration = "firecracker"
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/obj/item/storage/box/firecrackers/PopulateContents()
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for(var/i in 1 to 7)
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new/obj/item/grenade/firecracker(src)
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/obj/item/storage/box/sparklers
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name = "box of sparklers"
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desc = "A box of Nanotrasen brand sparklers, burns hot even in the cold of space-winter."
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illustration = "sparkler"
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/obj/item/storage/box/sparklers/PopulateContents()
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for(var/i in 1 to 7)
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new/obj/item/sparkler(src)
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