mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-16 03:56:20 +00:00
## About The Pull Request This PR does many things, I'll try to explain the basic/background stuff to the main thing first: 1. Adds a new remote that allows a human to function like an AI. It controls a fly that will fly around the station slowly, and when it reaches a machine then the person can interact with it as if they were an AI. This required changing a lot of silicon/AI checks with one that also checks for this remote, and some messing with shared ui state. 2. Moves req_access from the obj and bot to ``/atom/movable`` which lets it be shared between the two, no more copy-paste and one side lacking features/checks/signals the other has. 3. Adds a check for AI config for AI-related station traits, which was lacking prior Now for the good part... Adds a new station trait that replaces the AI with a Human. This person is equipped with an AI headset (including Binary), an advanced camera console, an omni door wand, the machine controller, and their laws. They are immune to the SAT's turrets (even if set to target borgs) and are slow outside of the SAT, mimicing the actions of the AI. They interact with the world through their advanced camera console, which allows them to do most AI stuff needed, and the holopad they can connect to without having to ring first (like Command can). They are given a paper with the laws they must follow, but since they are human they are able to bend it. Cyborgs that run the default lawset are "slaved" to them via an unremovable law 0, so the Human AI can bend the laws if they really need to (for their own survival n such), and make the cyborgs obey their commands above laws, but in general this shouldn't be a frequent occurrence. This does take into account the unique AI trait, so it's not guaranteed Asimov. When this station trait rolls, all Intellicards, AI uploads, and AI core boards are destroyed and are unresearchable. They can be spawned by admins in-game if necessary. Maybe in the future we can also exclude Oldstation from this but I haven't really decided. Extra perks: Human AI spawns with a Robotic voicebox (unless they are a body purist) and teleport blocking implant, so they can't use teleporters to bypass their on-station slowdown. They also have an infinite laser pointer that can be used to blind through their camera console. This is unfortunately nerfed from the recent borg balance PR that removed its stun. This was meant to be the alternative to no longer being able to permanently lock borgs down like AIs can (or more than one, for that matter). They aren't affected by Roburgers, Acid, and Fuel's toxicity. Bots salute them like they do Beepsky (which is now a trait) They spawn with SyndEye to replace the AI's tracking ability They do not have a bank account ### The machine remote The machine remote has a little fly in it that flies to the machines it is pointed to, working as the arms and legs of the Human AI. It scans the machine and punches in the action the AI does, and is how the AI accesses basically anything. This fly slowly moves from one machine to the next, and can be recalled with Alt Click. It works on machines and bots. ### Video (Low quality to fit Github) https://github.com/tgstation/tgstation/assets/53777086/e16509f8-8bed-42b5-9fbf-7e37165a11e8 ## Why It's Good For The Game I've seen a funny screenshot one day of a person replacing the AI by using a bunch of door remotes, camera console, crew monitoring console, and a few other things. I've been thinking about that for a few years and really wanted to make it official if not easier to make possible, because it is an incredibly funny interaction. This makes it a reality, and while they aren't as powerful as regular AIs, I think it makes for better and funnier in-game moments. With the same weight as Cargorilla (1), I hope this wouldn't be rolling too often and ruin rounds, but instead show off the different capabilities that Humans and AIs can do, to do the job of an AI. You win some you lose some. ## Changelog 🆑 JohnFulpWillard, Tattax add: Adds a new station trait job: The Human AI. /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
452 lines
16 KiB
Plaintext
452 lines
16 KiB
Plaintext
/obj/machinery/computer/cargo
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name = "supply console"
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desc = "Used to order supplies, approve requests, and control the shuttle."
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icon_screen = "supply"
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circuit = /obj/item/circuitboard/computer/cargo
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light_color = COLOR_BRIGHT_ORANGE
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///Can the supply console send the shuttle back and forth? Used in the UI backend.
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var/can_send = TRUE
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///Can this console only send requests?
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var/requestonly = FALSE
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///Can you approve requests placed for cargo? Works differently between the app and the computer.
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var/can_approve_requests = TRUE
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var/contraband = FALSE
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var/self_paid = FALSE
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var/safety_warning = "For safety and ethical reasons, the automated supply shuttle cannot transport live organisms, \
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human remains, classified nuclear weaponry, mail, undelivered departmental order crates, syndicate bombs, \
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homing beacons, unstable eigenstates, fax machines, or machinery housing any form of artificial intelligence."
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var/blockade_warning = "Bluespace instability detected. Shuttle movement impossible."
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/// radio used by the console to send messages on supply channel
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var/obj/item/radio/headset/radio
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/// var that tracks message cooldown
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var/message_cooldown
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var/list/loaded_coupons
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/// var that makes express console use rockets
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var/is_express = FALSE
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///The name of the shuttle template being used as the cargo shuttle. 'cargo' is default and contains critical code. Don't change this unless you know what you're doing.
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var/cargo_shuttle = "cargo"
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///The docking port called when returning to the station.
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var/docking_home = "cargo_home"
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///The docking port called when leaving the station.
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var/docking_away = "cargo_away"
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///If this console can loan the cargo shuttle. Set to false to disable.
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var/stationcargo = TRUE
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///The account this console processes and displays. Independent from the account the shuttle processes.
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var/cargo_account = ACCOUNT_CAR
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///Interface name for the ui_interact call for different subtypes.
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var/interface_type = "Cargo"
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/obj/machinery/computer/cargo/request
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name = "supply request console"
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desc = "Used to request supplies from cargo."
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icon_screen = "request"
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circuit = /obj/item/circuitboard/computer/cargo/request
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can_send = FALSE
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can_approve_requests = FALSE
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requestonly = TRUE
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/obj/machinery/computer/cargo/Initialize(mapload)
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. = ..()
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radio = new /obj/item/radio/headset/headset_cargo(src)
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/obj/machinery/computer/cargo/Destroy()
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QDEL_NULL(radio)
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return ..()
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/obj/machinery/computer/cargo/attacked_by(obj/item/I, mob/living/user)
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if(istype(I,/obj/item/trade_chip))
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var/obj/item/trade_chip/contract = I
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contract.try_to_unlock_contract(user)
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return TRUE
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else
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return ..()
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/obj/machinery/computer/cargo/emag_act(mob/user, obj/item/card/emag/emag_card)
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if(obj_flags & EMAGGED)
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return FALSE
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if(user)
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if (emag_card)
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user.visible_message(span_warning("[user] swipes [emag_card] through [src]!"))
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to_chat(user, span_notice("You adjust [src]'s routing and receiver spectrum, unlocking special supplies and contraband."))
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obj_flags |= EMAGGED
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contraband = TRUE
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// This also permanently sets this on the circuit board
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var/obj/item/circuitboard/computer/cargo/board = circuit
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board.contraband = TRUE
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board.obj_flags |= EMAGGED
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update_static_data(user)
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return TRUE
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/obj/machinery/computer/cargo/on_construction(mob/user)
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. = ..()
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circuit.configure_machine(src)
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/obj/machinery/computer/cargo/ui_interact(mob/user, datum/tgui/ui)
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. = ..()
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, interface_type, name)
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ui.open()
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/obj/machinery/computer/cargo/ui_data()
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var/list/data = list()
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data["department"] = "Cargo" // Hardcoded here, for customization in budgetordering.dm AKA NT IRN
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data["location"] = SSshuttle.supply.getStatusText()
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var/datum/bank_account/D = SSeconomy.get_dep_account(cargo_account)
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if(D)
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data["points"] = D.account_balance
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data["grocery"] = SSshuttle.chef_groceries.len
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data["away"] = SSshuttle.supply.getDockedId() == docking_away
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data["self_paid"] = self_paid
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data["docked"] = SSshuttle.supply.mode == SHUTTLE_IDLE
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data["loan"] = !!SSshuttle.shuttle_loan
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data["loan_dispatched"] = SSshuttle.shuttle_loan && SSshuttle.shuttle_loan.dispatched
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data["can_send"] = can_send
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data["can_approve_requests"] = can_approve_requests
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var/message = "Remember to stamp and send back the supply manifests."
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if(SSshuttle.centcom_message)
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message = SSshuttle.centcom_message
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if(SSshuttle.supply_blocked)
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message = blockade_warning
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data["message"] = message
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var/list/amount_by_name = list()
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var/cart_list = list()
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for(var/datum/supply_order/order in SSshuttle.shopping_list)
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if(cart_list[order.pack.name])
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amount_by_name[order.pack.name] += 1
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cart_list[order.pack.name][1]["amount"]++
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cart_list[order.pack.name][1]["cost"] += order.get_final_cost()
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if(order.department_destination)
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cart_list[order.pack.name][1]["dep_order"]++
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if(!isnull(order.paying_account))
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cart_list[order.pack.name][1]["paid"]++
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continue
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amount_by_name[order.pack.name] += 1
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cart_list[order.pack.name] = list(list(
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"cost_type" = order.cost_type,
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"object" = order.pack.name,
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"cost" = order.get_final_cost(),
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"id" = order.id,
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"amount" = 1,
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"orderer" = order.orderer,
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"paid" = !isnull(order.paying_account) ? 1 : 0, //number of orders purchased privatly
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"dep_order" = order.department_destination ? 1 : 0, //number of orders purchased by a department
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"can_be_cancelled" = order.can_be_cancelled,
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))
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data["cart"] = list()
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for(var/item_id in cart_list)
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data["cart"] += cart_list[item_id]
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data["requests"] = list()
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for(var/datum/supply_order/order in SSshuttle.request_list)
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var/datum/supply_pack/pack = order.pack
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amount_by_name[pack.name] += 1
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data["requests"] += list(list(
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"object" = pack.name,
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"cost" = pack.get_cost(),
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"orderer" = order.orderer,
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"reason" = order.reason,
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"id" = order.id,
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))
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data["amount_by_name"] = amount_by_name
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return data
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/obj/machinery/computer/cargo/ui_static_data(mob/user)
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var/list/data = list()
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data["max_order"] = CARGO_MAX_ORDER
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data["supplies"] = list()
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for(var/pack in SSshuttle.supply_packs)
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var/datum/supply_pack/P = SSshuttle.supply_packs[pack]
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if(!data["supplies"][P.group])
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data["supplies"][P.group] = list(
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"name" = P.group,
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"packs" = list()
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)
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if((P.hidden && !(obj_flags & EMAGGED)) || (P.contraband && !contraband) || (P.special && !P.special_enabled) || P.drop_pod_only)
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continue
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data["supplies"][P.group]["packs"] += list(list(
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"name" = P.name,
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"cost" = P.get_cost(),
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"id" = pack,
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"desc" = P.desc || P.name, // If there is a description, use it. Otherwise use the pack's name.
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"goody" = P.goody,
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"access" = P.access,
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))
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return data
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/**
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* adds an supply pack to the checkout cart
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* * user - the mobe doing this order
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* * id - the type of pack to order
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* * amount - the amount to order. You may not order more then 10 things at once
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*/
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/obj/machinery/computer/cargo/proc/add_item(mob/user, id, amount = 1)
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if(is_express)
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return
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id = text2path(id) || id
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var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
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if(!istype(pack))
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CRASH("Unknown supply pack id given by order console ui. ID: [id]")
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if(amount > CARGO_MAX_ORDER || amount < 1) // Holy shit fuck off
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CRASH("Invalid amount passed into add_item")
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if((pack.hidden && !(obj_flags & EMAGGED)) || (pack.contraband && !contraband) || pack.drop_pod_only || (pack.special && !pack.special_enabled))
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return
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var/name = "*None Provided*"
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var/rank = "*None Provided*"
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var/ckey = user.ckey
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if(ishuman(user))
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var/mob/living/carbon/human/human = user
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name = human.get_authentification_name()
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rank = human.get_assignment(hand_first = TRUE)
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else if(HAS_SILICON_ACCESS(user))
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name = user.real_name
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rank = "Silicon"
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var/datum/bank_account/account
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if(self_paid && isliving(user))
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var/mob/living/living_user = user
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var/obj/item/card/id/id_card = living_user.get_idcard(TRUE)
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if(!istype(id_card))
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say("No ID card detected.")
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return
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if(IS_DEPARTMENTAL_CARD(id_card))
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say("The [src] rejects [id_card].")
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return
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account = id_card.registered_account
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if(!istype(account))
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say("Invalid bank account.")
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return
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var/list/access = id_card.GetAccess()
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if(pack.access_view && !(pack.access_view in access))
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say("[id_card] lacks the requisite access for this purchase.")
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return
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// The list we are operating on right now
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var/list/working_list = SSshuttle.shopping_list
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var/reason = ""
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if(requestonly && !self_paid)
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working_list = SSshuttle.request_list
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reason = tgui_input_text(user, "Reason", name)
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if(isnull(reason))
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return
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if(pack.goody && !self_paid)
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
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say("ERROR: Small crates may only be purchased by private accounts.")
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return
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var/similar_count = SSshuttle.supply.get_order_count(pack)
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if(similar_count == OVER_ORDER_LIMIT)
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
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say("ERROR: No more then [CARGO_MAX_ORDER] of any pack may be ordered at once")
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return
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amount = clamp(amount, 1, CARGO_MAX_ORDER - similar_count)
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for(var/count in 1 to amount)
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var/obj/item/coupon/applied_coupon
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for(var/obj/item/coupon/coupon_check in loaded_coupons)
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if(pack.type == coupon_check.discounted_pack)
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say("Coupon found! [round(coupon_check.discount_pct_off * 100)]% off applied!")
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coupon_check.moveToNullspace()
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applied_coupon = coupon_check
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break
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var/datum/supply_order/order = new(
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pack = pack ,
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orderer = name,
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orderer_rank = rank,
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orderer_ckey = ckey,
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reason = reason,
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paying_account = account,
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coupon = applied_coupon,
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)
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working_list += order
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if(self_paid)
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say("Order processed. The price will be charged to [account.account_holder]'s bank account on delivery.")
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if(requestonly && message_cooldown < world.time)
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var/message = amount == 1 ? "A new order has been requested." : "[amount] order has been requested."
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radio.talk_into(src, message, RADIO_CHANNEL_SUPPLY)
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message_cooldown = world.time + 30 SECONDS
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. = TRUE
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/**
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* removes an item from the checkout cart
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* * id - the id of the cart item to remove
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*/
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/obj/machinery/computer/cargo/proc/remove_item(id)
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for(var/datum/supply_order/order in SSshuttle.shopping_list)
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if(order.id != id)
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continue
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if(order.department_destination)
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say("Only the department that ordered this item may cancel it.")
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return FALSE
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if(order.applied_coupon)
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say("Coupon refunded.")
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order.applied_coupon.forceMove(get_turf(src))
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SSshuttle.shopping_list -= order
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qdel(order)
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return TRUE
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return FALSE
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/**
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* maps the ordename displayed on the ui to its supply pack id
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* * order_name - the name of the order
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*/
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/obj/machinery/computer/cargo/proc/name_to_id(order_name)
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for(var/pack in SSshuttle.supply_packs)
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var/datum/supply_pack/supply = SSshuttle.supply_packs[pack]
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if(order_name == supply.name)
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return pack
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return null
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/obj/machinery/computer/cargo/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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switch(action)
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if("send")
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if(!SSshuttle.supply.canMove())
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say(safety_warning)
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return
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if(SSshuttle.supply_blocked)
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say(blockade_warning)
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return
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if(SSshuttle.supply.getDockedId() == docking_home)
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SSshuttle.moveShuttle(cargo_shuttle, docking_away, TRUE)
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say("The supply shuttle is departing.")
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ui.user.investigate_log("sent the supply shuttle away.", INVESTIGATE_CARGO)
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else
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//create the paper from the SSshuttle.shopping_list
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if(length(SSshuttle.shopping_list))
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var/obj/item/paper/requisition_paper = new(get_turf(src))
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requisition_paper.name = "requisition form - [station_time_timestamp()]"
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var/requisition_text = "<h2>[station_name()] Supply Requisition</h2>"
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requisition_text += "<hr/>"
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requisition_text += "Time of Order: [station_time_timestamp()]<br/><br/>"
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for(var/datum/supply_order/order as anything in SSshuttle.shopping_list)
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requisition_text += "<b>[order.pack.name]</b></br>"
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requisition_text += "- Order ID: [order.id]</br>"
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var/restrictions = SSid_access.get_access_desc(order.pack.access)
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if(restrictions)
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requisition_text += "- Access Restrictions: [restrictions]</br>"
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requisition_text += "- Ordered by: [order.orderer] ([order.orderer_rank])</br>"
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var/paying_account = order.paying_account
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if(paying_account)
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requisition_text += "- Paid Privately by: [order.paying_account.account_holder]<br/>"
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var/reason = order.reason
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if(reason)
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requisition_text += "- Reason Given: [reason]</br>"
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requisition_text += "</br></br>"
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requisition_paper.add_raw_text(requisition_text)
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requisition_paper.color = "#9ef5ff"
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requisition_paper.update_appearance()
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ui.user.investigate_log("called the supply shuttle.", INVESTIGATE_CARGO)
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say("The supply shuttle has been called and will arrive in [SSshuttle.supply.timeLeft(600)] minutes.")
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SSshuttle.moveShuttle(cargo_shuttle, docking_home, TRUE)
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. = TRUE
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if("loan")
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if(!SSshuttle.shuttle_loan)
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return
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if(SSshuttle.supply_blocked)
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say(blockade_warning)
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return
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else if(SSshuttle.supply.mode != SHUTTLE_IDLE)
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return
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else if(SSshuttle.supply.getDockedId() != docking_away)
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return
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else if(stationcargo != TRUE)
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return
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else
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SSshuttle.shuttle_loan.loan_shuttle()
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say("The supply shuttle has been loaned to CentCom.")
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ui.user.investigate_log("accepted a shuttle loan event.", INVESTIGATE_CARGO)
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ui.user.log_message("accepted a shuttle loan event.", LOG_GAME)
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. = TRUE
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if("add")
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return add_item(ui.user, params["id"])
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if("add_by_name")
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var/supply_pack_id = name_to_id(params["order_name"])
|
|
if(!supply_pack_id)
|
|
return
|
|
return add_item(ui.user, supply_pack_id)
|
|
if("remove")
|
|
var/order_name = params["order_name"]
|
|
//try removing atleast one item with the specified name. An order may not be removed if it was from the department
|
|
for(var/datum/supply_order/order in SSshuttle.shopping_list)
|
|
if(order.pack.name != order_name)
|
|
continue
|
|
if(remove_item(order.id))
|
|
return TRUE
|
|
|
|
return TRUE
|
|
if("modify")
|
|
var/order_name = params["order_name"]
|
|
|
|
//clear out all orders with the above mentioned order_name name to make space for the new amount
|
|
for(var/datum/supply_order/order in SSshuttle.shopping_list) //find corresponding order id for the order name
|
|
if(order.pack.name == order_name)
|
|
remove_item(order.id)
|
|
|
|
//now add the new amount stuff
|
|
var/amount = text2num(params["amount"])
|
|
if(amount == 0)
|
|
return TRUE
|
|
if(amount > CARGO_MAX_ORDER)
|
|
return
|
|
var/supply_pack_id = name_to_id(order_name) //map order name to supply pack id for adding
|
|
if(!supply_pack_id)
|
|
return
|
|
return add_item(ui.user, supply_pack_id, amount)
|
|
if("clear")
|
|
//create copy of list else we will get runtimes when iterating & removing items on the same list SSshuttle.shopping_list
|
|
var/list/shopping_cart = SSshuttle.shopping_list.Copy()
|
|
for(var/datum/supply_order/cancelled_order in shopping_cart)
|
|
if(cancelled_order.department_destination || !cancelled_order.can_be_cancelled)
|
|
continue //don't cancel other department's orders or orders that can't be cancelled
|
|
remove_item(cancelled_order.id) //remove & properly refund any coupons attached with this order
|
|
if("approve")
|
|
var/id = text2num(params["id"])
|
|
for(var/datum/supply_order/SO in SSshuttle.request_list)
|
|
if(SO.id == id)
|
|
SSshuttle.request_list -= SO
|
|
SSshuttle.shopping_list += SO
|
|
. = TRUE
|
|
break
|
|
if("deny")
|
|
var/id = text2num(params["id"])
|
|
for(var/datum/supply_order/SO in SSshuttle.request_list)
|
|
if(SO.id == id)
|
|
SSshuttle.request_list -= SO
|
|
. = TRUE
|
|
break
|
|
if("denyall")
|
|
SSshuttle.request_list.Cut()
|
|
. = TRUE
|
|
if("toggleprivate")
|
|
self_paid = !self_paid
|
|
. = TRUE
|
|
if(.)
|
|
post_signal(cargo_shuttle)
|
|
|
|
/obj/machinery/computer/cargo/proc/post_signal(command)
|
|
|
|
var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
|
|
|
|
if(!frequency)
|
|
return
|
|
|
|
var/datum/signal/status_signal = new(list("command" = command))
|
|
frequency.post_signal(src, status_signal)
|